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vaibhavgohelminggo
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Fix cocos2d-js issue: Font height was not getting calculated properly in iOS. (#19926)
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cocos/platform/ios/CCDevice-ios.mm

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Original file line numberDiff line numberDiff line change
@@ -145,7 +145,7 @@ static CGSize _calculateShrinkedSizeForString(NSAttributedString **str,
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*str = __attributedStringWithFontSize(mutableString, fontSize);
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CGSize fitSize = [*str boundingRectWithSize:CGSizeMake(constrainSize.width, MAX_MEASURE_HEIGHT)
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options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
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options:(NSStringDrawingUsesLineFragmentOrigin)
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context:nil].size;
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if (fitSize.width == 0 || fitSize.height == 0) {
@@ -364,7 +364,7 @@ static CGSize _calculateStringSize(NSAttributedString *str, id font, CGSize *con
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CGSize dim;
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dim = [str boundingRectWithSize:CGSizeMake(textRect.width, textRect.height)
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options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
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options:(NSStringDrawingUsesLineFragmentOrigin)
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context:nil].size;
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dim.width = ceilf(dim.width);

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