A small experimental raycaster engine created in the terminal. Reads in and creates maps from text files of 0s and 1s to create a psuedo-3D I believe this was my first C# Project, not including dabbling in Unity unofficially (maybe one day I'll be able to show that off), and it'll probably be one of my last too, atleast personally.
C# was fun but everything that I like about C#'s high levelness is more concise in Python, more portable in Javascript, and more precise in C++. It falls into a no-mans-land for me.
To be honest, I think this project is done, as I'd opt for working on my online raycaster that's inspired from this as it's much easier to show to people (Like most things on the web). You can prototype that version here
This project still was rewarding to finish though, and it provided a basis for my web version, so of course I'll leave it up.
Maybe I'll try and add more later, but that's a very slim possibility, and it would probably be more so fixing and improving on what is already present rather than adding new features.
javidx9, Yazgoo, and David Ziemkiewicz (the best one in my opinion) have made much better implementations that you should check out
3DSage on Youtube also has made a pretty great tutorial on raycasting, although it does use OpenGL and not a Terminal
And just like everyone else who has learned raycasting, I learned mainly from here. Amazing teacher
I hope anyone else can learn a little from the source code though