Mid-deck CMO Office that overlooks Lower Medical (+morguecreep)#12676
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neeshacark wants to merge 6 commits into
Open
Mid-deck CMO Office that overlooks Lower Medical (+morguecreep)#12676neeshacark wants to merge 6 commits into
neeshacark wants to merge 6 commits into
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8f06b5c: maps/map_files/USS_Almayer/USS_Almayer.dmm Automatically commited by: tools\mapmerge2\fixup.py
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i forgot you have to run mapmerge with strongdmm.... fastdmm just did it for you i miss u... |
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About the pull request
Moves the upper CMO office from it's current location to lower deck. Armory and Psych unit moved to allow for this. Morgue expanded to fill space (needed to be more trays imho anyway)
Explain why it's good for the game
With the Medical Remap recently, the CMO's office; which was ALREADY extremely removed from where the CMO spends most of their time became even further away. Being in your office is griefing, which sucks as CMO has heavy roleplay elements but has to be like a 20 seconds run from getting to lower (and they wont know something is wrong to begin with because of the lack of way to see lower anyway)
This resolves both of this problems, you can now see lower medical in your office at all times, AND it's closer to the ladders to actually get there.
Plus this has so much aura, I can lord over my doctors now...
Testing Photographs and Procedure
Screenshots & Videos
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<details>tags.Changelog
🆑
maptweak: CMO's office has been moved to Mid-Deck, overlooking lower. Upper Medical has been remapped to compensate. You still can't build in CMO office, don't get any ideas!
/:cl: