fix(codegen): Initialize UPROPERTY fields in generated Unreal C++ code #3990
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Summary
UE5 strict mode requires all UPROPERTY fields to be explicitly initialized, otherwise the engine logs "property not initialized properly" errors at startup. This PR ensures generated Unreal C++ code properly initializes all UPROPERTY fields.
Changes
cpp_ty_init_fmt_implto acceptmoduleparameter for enum type resolutionBefore
After
Affected generated code
FXxxReducerArgs)UXxxReducer)FXxxProcedureArgs)FXxxType)Test plan
Generated with Claude Code