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// Deflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-August-03 19:52:15>
//
// ------------------------------------------------------------------
//
// This module defines logic for handling the Deflate or compression.
//
// This code is based on multiple sources:
// - the original zlib v1.2.3 source, which is Copyright (C) 1995-2005 Jean-loup Gailly.
// - the original jzlib, which is Copyright (c) 2000-2003 ymnk, JCraft,Inc.
//
// However, this code is significantly different from both.
// The object model is not the same, and many of the behaviors are different.
//
// In keeping with the license for these other works, the copyrights for
// jzlib and zlib are here.
//
// -----------------------------------------------------------------------
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
namespace Ionic.Zlib
{
internal enum BlockState
{
NeedMore = 0, // block not completed, need more input or more output
BlockDone, // block flush performed
FinishStarted, // finish started, need only more output at next deflate
FinishDone // finish done, accept no more input or output
}
internal enum DeflateFlavor
{
Store,
Fast,
Slow
}
internal sealed class DeflateManager
{
private static readonly int MEM_LEVEL_MAX = 9;
private static readonly int MEM_LEVEL_DEFAULT = 8;
internal delegate BlockState CompressFunc(FlushType flush);
internal class Config
{
// Use a faster search when the previous match is longer than this
internal int GoodLength; // reduce lazy search above this match length
// Attempt to find a better match only when the current match is
// strictly smaller than this value. This mechanism is used only for
// compression levels >= 4. For levels 1,2,3: MaxLazy is actually
// MaxInsertLength. (See DeflateFast)
internal int MaxLazy; // do not perform lazy search above this match length
internal int NiceLength; // quit search above this match length
// To speed up deflation, hash chains are never searched beyond this
// length. A higher limit improves compression ratio but degrades the speed.
internal int MaxChainLength;
internal DeflateFlavor Flavor;
private Config(int goodLength, int maxLazy, int niceLength, int maxChainLength, DeflateFlavor flavor)
{
this.GoodLength = goodLength;
this.MaxLazy = maxLazy;
this.NiceLength = niceLength;
this.MaxChainLength = maxChainLength;
this.Flavor = flavor;
}
public static Config Lookup(CompressionLevel level)
{
return Table[(int)level];
}
static Config()
{
Table = new Config[] {
new Config(0, 0, 0, 0, DeflateFlavor.Store),
new Config(4, 4, 8, 4, DeflateFlavor.Fast),
new Config(4, 5, 16, 8, DeflateFlavor.Fast),
new Config(4, 6, 32, 32, DeflateFlavor.Fast),
new Config(4, 4, 16, 16, DeflateFlavor.Slow),
new Config(8, 16, 32, 32, DeflateFlavor.Slow),
new Config(8, 16, 128, 128, DeflateFlavor.Slow),
new Config(8, 32, 128, 256, DeflateFlavor.Slow),
new Config(32, 128, 258, 1024, DeflateFlavor.Slow),
new Config(32, 258, 258, 4096, DeflateFlavor.Slow),
};
}
private static readonly Config[] Table;
}
private CompressFunc DeflateFunction;
private static readonly System.String[] _ErrorMessage = new System.String[]
{
"need dictionary",
"stream end",
"",
"file error",
"stream error",
"data error",
"insufficient memory",
"buffer error",
"incompatible version",
""
};
// preset dictionary flag in zlib header
private static readonly int PRESET_DICT = 0x20;
private static readonly int INIT_STATE = 42;
private static readonly int BUSY_STATE = 113;
private static readonly int FINISH_STATE = 666;
// The deflate compression method
private static readonly int Z_DEFLATED = 8;
private static readonly int STORED_BLOCK = 0;
private static readonly int STATIC_TREES = 1;
private static readonly int DYN_TREES = 2;
// The three kinds of block type
private static readonly int Z_BINARY = 0;
private static readonly int Z_ASCII = 1;
private static readonly int Z_UNKNOWN = 2;
private static readonly int Buf_size = 8 * 2;
private static readonly int MIN_MATCH = 3;
private static readonly int MAX_MATCH = 258;
private static readonly int MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);
private static readonly int HEAP_SIZE = (2 * InternalConstants.L_CODES + 1);
private static readonly int END_BLOCK = 256;
internal ZlibCodec _codec; // the zlib encoder/decoder
internal int status; // as the name implies
internal byte[] pending; // output still pending - waiting to be compressed
internal int nextPending; // index of next pending byte to output to the stream
internal int pendingCount; // number of bytes in the pending buffer
internal sbyte data_type; // UNKNOWN, BINARY or ASCII
internal int last_flush; // value of flush param for previous deflate call
internal int w_size; // LZ77 window size (32K by default)
internal int w_bits; // log2(w_size) (8..16)
internal int w_mask; // w_size - 1
//internal byte[] dictionary;
internal byte[] window;
// Sliding window. Input bytes are read into the second half of the window,
// and move to the first half later to keep a dictionary of at least wSize
// bytes. With this organization, matches are limited to a distance of
// wSize-MAX_MATCH bytes, but this ensures that IO is always
// performed with a length multiple of the block size.
//
// To do: use the user input buffer as sliding window.
internal int window_size;
// Actual size of window: 2*wSize, except when the user input buffer
// is directly used as sliding window.
internal short[] prev;
// Link to older string with same hash index. To limit the size of this
// array to 64K, this link is maintained only for the last 32K strings.
// An index in this array is thus a window index modulo 32K.
internal short[] head; // Heads of the hash chains or NIL.
internal int ins_h; // hash index of string to be inserted
internal int hash_size; // number of elements in hash table
internal int hash_bits; // log2(hash_size)
internal int hash_mask; // hash_size-1
// Number of bits by which ins_h must be shifted at each input
// step. It must be such that after MIN_MATCH steps, the oldest
// byte no longer takes part in the hash key, that is:
// hash_shift * MIN_MATCH >= hash_bits
internal int hash_shift;
// Window position at the beginning of the current output block. Gets
// negative when the window is moved backwards.
internal int block_start;
Config config;
internal int match_length; // length of best match
internal int prev_match; // previous match
internal int match_available; // set if previous match exists
internal int strstart; // start of string to insert into.....????
internal int match_start; // start of matching string
internal int lookahead; // number of valid bytes ahead in window
// Length of the best match at previous step. Matches not greater than this
// are discarded. This is used in the lazy match evaluation.
internal int prev_length;
// Insert new strings in the hash table only if the match length is not
// greater than this length. This saves time but degrades compression.
// max_insert_length is used only for compression levels <= 3.
internal CompressionLevel compressionLevel; // compression level (1..9)
internal CompressionStrategy compressionStrategy; // favor or force Huffman coding
internal short[] dyn_ltree; // literal and length tree
internal short[] dyn_dtree; // distance tree
internal short[] bl_tree; // Huffman tree for bit lengths
internal Tree treeLiterals = new Tree(); // desc for literal tree
internal Tree treeDistances = new Tree(); // desc for distance tree
internal Tree treeBitLengths = new Tree(); // desc for bit length tree
// number of codes at each bit length for an optimal tree
internal short[] bl_count = new short[InternalConstants.MAX_BITS + 1];
// heap used to build the Huffman trees
internal int[] heap = new int[2 * InternalConstants.L_CODES + 1];
internal int heap_len; // number of elements in the heap
internal int heap_max; // element of largest frequency
// The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
// The same heap array is used to build all trees.
// Depth of each subtree used as tie breaker for trees of equal frequency
internal sbyte[] depth = new sbyte[2 * InternalConstants.L_CODES + 1];
internal int _lengthOffset; // index for literals or lengths
// Size of match buffer for literals/lengths. There are 4 reasons for
// limiting lit_bufsize to 64K:
// - frequencies can be kept in 16 bit counters
// - if compression is not successful for the first block, all input
// data is still in the window so we can still emit a stored block even
// when input comes from standard input. (This can also be done for
// all blocks if lit_bufsize is not greater than 32K.)
// - if compression is not successful for a file smaller than 64K, we can
// even emit a stored file instead of a stored block (saving 5 bytes).
// This is applicable only for zip (not gzip or zlib).
// - creating new Huffman trees less frequently may not provide fast
// adaptation to changes in the input data statistics. (Take for
// example a binary file with poorly compressible code followed by
// a highly compressible string table.) Smaller buffer sizes give
// fast adaptation but have of course the overhead of transmitting
// trees more frequently.
internal int lit_bufsize;
internal int last_lit; // running index in l_buf
// Buffer for distances. To simplify the code, d_buf and l_buf have
// the same number of elements. To use different lengths, an extra flag
// array would be necessary.
internal int _distanceOffset; // index into pending; points to distance data??
internal int opt_len; // bit length of current block with optimal trees
internal int static_len; // bit length of current block with static trees
internal int matches; // number of string matches in current block
internal int last_eob_len; // bit length of EOB code for last block
// Output buffer. bits are inserted starting at the bottom (least
// significant bits).
internal short bi_buf;
// Number of valid bits in bi_buf. All bits above the last valid bit
// are always zero.
internal int bi_valid;
internal DeflateManager()
{
dyn_ltree = new short[HEAP_SIZE * 2];
dyn_dtree = new short[(2 * InternalConstants.D_CODES + 1) * 2]; // distance tree
bl_tree = new short[(2 * InternalConstants.BL_CODES + 1) * 2]; // Huffman tree for bit lengths
}
// lm_init
private void _InitializeLazyMatch()
{
window_size = 2 * w_size;
// clear the hash - workitem 9063
Array.Clear(head, 0, hash_size);
//for (int i = 0; i < hash_size; i++) head[i] = 0;
config = Config.Lookup(compressionLevel);
SetDeflater();
strstart = 0;
block_start = 0;
lookahead = 0;
match_length = prev_length = MIN_MATCH - 1;
match_available = 0;
ins_h = 0;
}
// Initialize the tree data structures for a new zlib stream.
private void _InitializeTreeData()
{
treeLiterals.dyn_tree = dyn_ltree;
treeLiterals.staticTree = StaticTree.Literals;
treeDistances.dyn_tree = dyn_dtree;
treeDistances.staticTree = StaticTree.Distances;
treeBitLengths.dyn_tree = bl_tree;
treeBitLengths.staticTree = StaticTree.BitLengths;
bi_buf = 0;
bi_valid = 0;
last_eob_len = 8; // enough lookahead for inflate
// Initialize the first block of the first file:
_InitializeBlocks();
}
internal void _InitializeBlocks()
{
// Initialize the trees.
for (int i = 0; i < InternalConstants.L_CODES; i++)
dyn_ltree[i * 2] = 0;
for (int i = 0; i < InternalConstants.D_CODES; i++)
dyn_dtree[i * 2] = 0;
for (int i = 0; i < InternalConstants.BL_CODES; i++)
bl_tree[i * 2] = 0;
dyn_ltree[END_BLOCK * 2] = 1;
opt_len = static_len = 0;
last_lit = matches = 0;
}
// Restore the heap property by moving down the tree starting at node k,
// exchanging a node with the smallest of its two sons if necessary, stopping
// when the heap property is re-established (each father smaller than its
// two sons).
internal void pqdownheap(short[] tree, int k)
{
int v = heap[k];
int j = k << 1; // left son of k
while (j <= heap_len)
{
// Set j to the smallest of the two sons:
if (j < heap_len && _IsSmaller(tree, heap[j + 1], heap[j], depth))
{
j++;
}
// Exit if v is smaller than both sons
if (_IsSmaller(tree, v, heap[j], depth))
break;
// Exchange v with the smallest son
heap[k] = heap[j]; k = j;
// And continue down the tree, setting j to the left son of k
j <<= 1;
}
heap[k] = v;
}
internal static bool _IsSmaller(short[] tree, int n, int m, sbyte[] depth)
{
short tn2 = tree[n * 2];
short tm2 = tree[m * 2];
return (tn2 < tm2 || (tn2 == tm2 && depth[n] <= depth[m]));
}
// Scan a literal or distance tree to determine the frequencies of the codes
// in the bit length tree.
internal void scan_tree(short[] tree, int max_code)
{
int n; // iterates over all tree elements
int prevlen = -1; // last emitted length
int curlen; // length of current code
int nextlen = (int)tree[0 * 2 + 1]; // length of next code
int count = 0; // repeat count of the current code
int max_count = 7; // max repeat count
int min_count = 4; // min repeat count
if (nextlen == 0)
{
max_count = 138; min_count = 3;
}
tree[(max_code + 1) * 2 + 1] = (short)0x7fff; // guard //??
for (n = 0; n <= max_code; n++)
{
curlen = nextlen; nextlen = (int)tree[(n + 1) * 2 + 1];
if (++count < max_count && curlen == nextlen)
{
continue;
}
else if (count < min_count)
{
bl_tree[curlen * 2] = (short)(bl_tree[curlen * 2] + count);
}
else if (curlen != 0)
{
if (curlen != prevlen)
bl_tree[curlen * 2]++;
bl_tree[InternalConstants.REP_3_6 * 2]++;
}
else if (count <= 10)
{
bl_tree[InternalConstants.REPZ_3_10 * 2]++;
}
else
{
bl_tree[InternalConstants.REPZ_11_138 * 2]++;
}
count = 0; prevlen = curlen;
if (nextlen == 0)
{
max_count = 138; min_count = 3;
}
else if (curlen == nextlen)
{
max_count = 6; min_count = 3;
}
else
{
max_count = 7; min_count = 4;
}
}
}
// Construct the Huffman tree for the bit lengths and return the index in
// bl_order of the last bit length code to send.
internal int build_bl_tree()
{
int max_blindex; // index of last bit length code of non zero freq
// Determine the bit length frequencies for literal and distance trees
scan_tree(dyn_ltree, treeLiterals.max_code);
scan_tree(dyn_dtree, treeDistances.max_code);
// Build the bit length tree:
treeBitLengths.build_tree(this);
// opt_len now includes the length of the tree representations, except
// the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
// Determine the number of bit length codes to send. The pkzip format
// requires that at least 4 bit length codes be sent. (appnote.txt says
// 3 but the actual value used is 4.)
for (max_blindex = InternalConstants.BL_CODES - 1; max_blindex >= 3; max_blindex--)
{
if (bl_tree[Tree.bl_order[max_blindex] * 2 + 1] != 0)
break;
}
// Update opt_len to include the bit length tree and counts
opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;
return max_blindex;
}
// Send the header for a block using dynamic Huffman trees: the counts, the
// lengths of the bit length codes, the literal tree and the distance tree.
// IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
internal void send_all_trees(int lcodes, int dcodes, int blcodes)
{
int rank; // index in bl_order
send_bits(lcodes - 257, 5); // not +255 as stated in appnote.txt
send_bits(dcodes - 1, 5);
send_bits(blcodes - 4, 4); // not -3 as stated in appnote.txt
for (rank = 0; rank < blcodes; rank++)
{
send_bits(bl_tree[Tree.bl_order[rank] * 2 + 1], 3);
}
send_tree(dyn_ltree, lcodes - 1); // literal tree
send_tree(dyn_dtree, dcodes - 1); // distance tree
}
// Send a literal or distance tree in compressed form, using the codes in
// bl_tree.
internal void send_tree(short[] tree, int max_code)
{
int n; // iterates over all tree elements
int prevlen = -1; // last emitted length
int curlen; // length of current code
int nextlen = tree[0 * 2 + 1]; // length of next code
int count = 0; // repeat count of the current code
int max_count = 7; // max repeat count
int min_count = 4; // min repeat count
if (nextlen == 0)
{
max_count = 138; min_count = 3;
}
for (n = 0; n <= max_code; n++)
{
curlen = nextlen; nextlen = tree[(n + 1) * 2 + 1];
if (++count < max_count && curlen == nextlen)
{
continue;
}
else if (count < min_count)
{
do
{
send_code(curlen, bl_tree);
}
while (--count != 0);
}
else if (curlen != 0)
{
if (curlen != prevlen)
{
send_code(curlen, bl_tree); count--;
}
send_code(InternalConstants.REP_3_6, bl_tree);
send_bits(count - 3, 2);
}
else if (count <= 10)
{
send_code(InternalConstants.REPZ_3_10, bl_tree);
send_bits(count - 3, 3);
}
else
{
send_code(InternalConstants.REPZ_11_138, bl_tree);
send_bits(count - 11, 7);
}
count = 0; prevlen = curlen;
if (nextlen == 0)
{
max_count = 138; min_count = 3;
}
else if (curlen == nextlen)
{
max_count = 6; min_count = 3;
}
else
{
max_count = 7; min_count = 4;
}
}
}
// Output a block of bytes on the stream.
// IN assertion: there is enough room in pending_buf.
private void put_bytes(byte[] p, int start, int len)
{
Array.Copy(p, start, pending, pendingCount, len);
pendingCount += len;
}
#if NOTNEEDED
private void put_byte(byte c)
{
pending[pendingCount++] = c;
}
internal void put_short(int b)
{
unchecked
{
pending[pendingCount++] = (byte)b;
pending[pendingCount++] = (byte)(b >> 8);
}
}
internal void putShortMSB(int b)
{
unchecked
{
pending[pendingCount++] = (byte)(b >> 8);
pending[pendingCount++] = (byte)b;
}
}
#endif
internal void send_code(int c, short[] tree)
{
int c2 = c * 2;
send_bits((tree[c2] & 0xffff), (tree[c2 + 1] & 0xffff));
}
internal void send_bits(int value, int length)
{
int len = length;
unchecked
{
if (bi_valid > (int)Buf_size - len)
{
//int val = value;
// bi_buf |= (val << bi_valid);
bi_buf |= (short)((value << bi_valid) & 0xffff);
//put_short(bi_buf);
pending[pendingCount++] = (byte)bi_buf;
pending[pendingCount++] = (byte)(bi_buf >> 8);
bi_buf = (short)((uint)value >> (Buf_size - bi_valid));
bi_valid += len - Buf_size;
}
else
{
// bi_buf |= (value) << bi_valid;
bi_buf |= (short)((value << bi_valid) & 0xffff);
bi_valid += len;
}
}
}
// Send one empty static block to give enough lookahead for inflate.
// This takes 10 bits, of which 7 may remain in the bit buffer.
// The current inflate code requires 9 bits of lookahead. If the
// last two codes for the previous block (real code plus EOB) were coded
// on 5 bits or less, inflate may have only 5+3 bits of lookahead to decode
// the last real code. In this case we send two empty static blocks instead
// of one. (There are no problems if the previous block is stored or fixed.)
// To simplify the code, we assume the worst case of last real code encoded
// on one bit only.
internal void _tr_align()
{
send_bits(STATIC_TREES << 1, 3);
send_code(END_BLOCK, StaticTree.lengthAndLiteralsTreeCodes);
bi_flush();
// Of the 10 bits for the empty block, we have already sent
// (10 - bi_valid) bits. The lookahead for the last real code (before
// the EOB of the previous block) was thus at least one plus the length
// of the EOB plus what we have just sent of the empty static block.
if (1 + last_eob_len + 10 - bi_valid < 9)
{
send_bits(STATIC_TREES << 1, 3);
send_code(END_BLOCK, StaticTree.lengthAndLiteralsTreeCodes);
bi_flush();
}
last_eob_len = 7;
}
// Save the match info and tally the frequency counts. Return true if
// the current block must be flushed.
internal bool _tr_tally(int dist, int lc)
{
pending[_distanceOffset + last_lit * 2] = unchecked((byte) ( (uint)dist >> 8 ) );
pending[_distanceOffset + last_lit * 2 + 1] = unchecked((byte)dist);
pending[_lengthOffset + last_lit] = unchecked((byte)lc);
last_lit++;
if (dist == 0)
{
// lc is the unmatched char
dyn_ltree[lc * 2]++;
}
else
{
matches++;
// Here, lc is the match length - MIN_MATCH
dist--; // dist = match distance - 1
dyn_ltree[(Tree.LengthCode[lc] + InternalConstants.LITERALS + 1) * 2]++;
dyn_dtree[Tree.DistanceCode(dist) * 2]++;
}
if ((last_lit & 0x1fff) == 0 && (int)compressionLevel > 2)
{
// Compute an upper bound for the compressed length
int out_length = last_lit << 3;
int in_length = strstart - block_start;
int dcode;
for (dcode = 0; dcode < InternalConstants.D_CODES; dcode++)
{
out_length = (int)(out_length + (int)dyn_dtree[dcode * 2] * (5L + Tree.ExtraDistanceBits[dcode]));
}
out_length >>= 3;
if ((matches < (last_lit / 2)) && out_length < in_length / 2)
return true;
}
return (last_lit == lit_bufsize - 1) || (last_lit == lit_bufsize);
// dinoch - wraparound?
// We avoid equality with lit_bufsize because of wraparound at 64K
// on 16 bit machines and because stored blocks are restricted to
// 64K-1 bytes.
}
// Send the block data compressed using the given Huffman trees
internal void send_compressed_block(short[] ltree, short[] dtree)
{
int distance; // distance of matched string
int lc; // match length or unmatched char (if dist == 0)
int lx = 0; // running index in l_buf
int code; // the code to send
int extra; // number of extra bits to send
if (last_lit != 0)
{
do
{
int ix = _distanceOffset + lx * 2;
distance = ((pending[ix] << 8) & 0xff00) |
(pending[ix + 1] & 0xff);
lc = (pending[_lengthOffset + lx]) & 0xff;
lx++;
if (distance == 0)
{
send_code(lc, ltree); // send a literal byte
}
else
{
// literal or match pair
// Here, lc is the match length - MIN_MATCH
code = Tree.LengthCode[lc];
// send the length code
send_code(code + InternalConstants.LITERALS + 1, ltree);
extra = Tree.ExtraLengthBits[code];
if (extra != 0)
{
// send the extra length bits
lc -= Tree.LengthBase[code];
send_bits(lc, extra);
}
distance--; // dist is now the match distance - 1
code = Tree.DistanceCode(distance);
// send the distance code
send_code(code, dtree);
extra = Tree.ExtraDistanceBits[code];
if (extra != 0)
{
// send the extra distance bits
distance -= Tree.DistanceBase[code];
send_bits(distance, extra);
}
}
// Check that the overlay between pending and d_buf+l_buf is ok:
}
while (lx < last_lit);
}
send_code(END_BLOCK, ltree);
last_eob_len = ltree[END_BLOCK * 2 + 1];
}
// Set the data type to ASCII or BINARY, using a crude approximation:
// binary if more than 20% of the bytes are <= 6 or >= 128, ascii otherwise.
// IN assertion: the fields freq of dyn_ltree are set and the total of all
// frequencies does not exceed 64K (to fit in an int on 16 bit machines).
internal void set_data_type()
{
int n = 0;
int ascii_freq = 0;
int bin_freq = 0;
while (n < 7)
{
bin_freq += dyn_ltree[n * 2]; n++;
}
while (n < 128)
{
ascii_freq += dyn_ltree[n * 2]; n++;
}
while (n < InternalConstants.LITERALS)
{
bin_freq += dyn_ltree[n * 2]; n++;
}
data_type = (sbyte)(bin_freq > (ascii_freq >> 2) ? Z_BINARY : Z_ASCII);
}
// Flush the bit buffer, keeping at most 7 bits in it.
internal void bi_flush()
{
if (bi_valid == 16)
{
pending[pendingCount++] = (byte)bi_buf;
pending[pendingCount++] = (byte)(bi_buf >> 8);
bi_buf = 0;
bi_valid = 0;
}
else if (bi_valid >= 8)
{
//put_byte((byte)bi_buf);
pending[pendingCount++] = (byte)bi_buf;
bi_buf >>= 8;
bi_valid -= 8;
}
}
// Flush the bit buffer and align the output on a byte boundary
internal void bi_windup()
{
if (bi_valid > 8)
{
pending[pendingCount++] = (byte)bi_buf;
pending[pendingCount++] = (byte)(bi_buf >> 8);
}
else if (bi_valid > 0)
{
//put_byte((byte)bi_buf);
pending[pendingCount++] = (byte)bi_buf;
}
bi_buf = 0;
bi_valid = 0;
}
// Copy a stored block, storing first the length and its
// one's complement if requested.
internal void copy_block(int buf, int len, bool header)
{
bi_windup(); // align on byte boundary
last_eob_len = 8; // enough lookahead for inflate
if (header)
unchecked
{
//put_short((short)len);
pending[pendingCount++] = (byte)len;
pending[pendingCount++] = (byte)(len >> 8);
//put_short((short)~len);
pending[pendingCount++] = (byte)~len;
pending[pendingCount++] = (byte)(~len >> 8);
}
put_bytes(window, buf, len);
}
internal void flush_block_only(bool eof)
{
_tr_flush_block(block_start >= 0 ? block_start : -1, strstart - block_start, eof);
block_start = strstart;
_codec.flush_pending();
}
// Copy without compression as much as possible from the input stream, return
// the current block state.
// This function does not insert new strings in the dictionary since
// uncompressible data is probably not useful. This function is used
// only for the level=0 compression option.
// NOTE: this function should be optimized to avoid extra copying from
// window to pending_buf.
internal BlockState DeflateNone(FlushType flush)
{
// Stored blocks are limited to 0xffff bytes, pending is limited
// to pending_buf_size, and each stored block has a 5 byte header:
int max_block_size = 0xffff;
int max_start;
if (max_block_size > pending.Length - 5)
{
max_block_size = pending.Length - 5;
}
// Copy as much as possible from input to output:
while (true)
{
// Fill the window as much as possible:
if (lookahead <= 1)
{
_fillWindow();
if (lookahead == 0 && flush == FlushType.None)
return BlockState.NeedMore;
if (lookahead == 0)
break; // flush the current block
}
strstart += lookahead;
lookahead = 0;
// Emit a stored block if pending will be full:
max_start = block_start + max_block_size;
if (strstart == 0 || strstart >= max_start)
{
// strstart == 0 is possible when wraparound on 16-bit machine
lookahead = (int)(strstart - max_start);
strstart = (int)max_start;
flush_block_only(false);
if (_codec.AvailableBytesOut == 0)
return BlockState.NeedMore;
}
// Flush if we may have to slide, otherwise block_start may become
// negative and the data will be gone:
if (strstart - block_start >= w_size - MIN_LOOKAHEAD)
{
flush_block_only(false);
if (_codec.AvailableBytesOut == 0)
return BlockState.NeedMore;
}
}
flush_block_only(flush == FlushType.Finish);
if (_codec.AvailableBytesOut == 0)
return (flush == FlushType.Finish) ? BlockState.FinishStarted : BlockState.NeedMore;
return flush == FlushType.Finish ? BlockState.FinishDone : BlockState.BlockDone;
}
// Send a stored block
internal void _tr_stored_block(int buf, int stored_len, bool eof)
{
send_bits((STORED_BLOCK << 1) + (eof ? 1 : 0), 3); // send block type
copy_block(buf, stored_len, true); // with header
}
// Determine the best encoding for the current block: dynamic trees, static
// trees or store, and output the encoded block to the zip file.
internal void _tr_flush_block(int buf, int stored_len, bool eof)
{
int opt_lenb, static_lenb; // opt_len and static_len in bytes
int max_blindex = 0; // index of last bit length code of non zero freq
// Build the Huffman trees unless a stored block is forced
if (compressionLevel > 0)
{
// Check if the file is ascii or binary
if (data_type == Z_UNKNOWN)
set_data_type();
// Construct the literal and distance trees
treeLiterals.build_tree(this);
treeDistances.build_tree(this);
// At this point, opt_len and static_len are the total bit lengths of
// the compressed block data, excluding the tree representations.