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linegraph.go
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linegraph.go
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package termui
import (
"sort"
drawille "github.com/cjbassi/drawille-go"
)
// LineGraph implements a line graph of data points.
type LineGraph struct {
*Block
Data map[string][]float64
LineColor map[string]Color
Zoom int
Labels map[string]string
DefaultLineColor Color
}
// NewLineGraph returns a new LineGraph with current theme.
func NewLineGraph() *LineGraph {
return &LineGraph{
Block: NewBlock(),
Data: make(map[string][]float64),
LineColor: make(map[string]Color),
Labels: make(map[string]string),
Zoom: 5,
DefaultLineColor: Theme.LineGraph,
}
}
// Buffer implements Bufferer interface.
func (self *LineGraph) Buffer() *Buffer {
buf := self.Block.Buffer()
// we render each data point on to the canvas then copy over the braille to the buffer at the end
// fyi braille characters have 2x4 dots for each character
c := drawille.NewCanvas()
// used to keep track of the braille colors until the end when we render the braille to the buffer
colors := make([][]Color, self.X+2)
for i := range colors {
colors[i] = make([]Color, self.Y+2)
}
// sort the series so that overlapping data will overlap the same way each time
seriesList := make([]string, len(self.Data))
i := 0
for seriesName := range self.Data {
seriesList[i] = seriesName
i++
}
sort.Strings(seriesList)
// draw lines in reverse order so that the first color defined in the colorscheme is on top
for i := len(seriesList) - 1; i >= 0; i-- {
seriesName := seriesList[i]
seriesData := self.Data[seriesName]
seriesLineColor, ok := self.LineColor[seriesName]
if !ok {
seriesLineColor = self.DefaultLineColor
}
// coordinates of last point
lastY, lastX := -1, -1
// assign colors to `colors` and lines/points to the canvas
for i := len(seriesData) - 1; i >= 0; i-- {
x := ((self.X + 1) * 2) - 1 - (((len(seriesData) - 1) - i) * self.Zoom)
y := ((self.Y + 1) * 4) - 1 - int((float64((self.Y)*4)-1)*(seriesData[i]/100))
if x < 0 {
// render the line to the last point up to the wall
if x > 0-self.Zoom {
for _, p := range drawille.Line(lastX, lastY, x, y) {
if p.X > 0 {
c.Set(p.X, p.Y)
colors[p.X/2][p.Y/4] = seriesLineColor
}
}
}
break
}
if lastY == -1 { // if this is the first point
c.Set(x, y)
colors[x/2][y/4] = seriesLineColor
} else {
c.DrawLine(lastX, lastY, x, y)
for _, p := range drawille.Line(lastX, lastY, x, y) {
colors[p.X/2][p.Y/4] = seriesLineColor
}
}
lastX, lastY = x, y
}
// copy braille and colors to buffer
for y, line := range c.Rows(c.MinX(), c.MinY(), c.MaxX(), c.MaxY()) {
for x, char := range line {
x /= 3 // idk why but it works
if x == 0 {
continue
}
if char != 10240 { // empty braille character
buf.SetCell(x, y, Cell{char, colors[x][y], self.Bg})
}
}
}
}
// renders key/label ontop
for i, seriesName := range seriesList {
if i+2 > self.Y {
continue
}
seriesLineColor, ok := self.LineColor[seriesName]
if !ok {
seriesLineColor = self.DefaultLineColor
}
// render key ontop, but let braille be drawn over space characters
str := seriesName + " " + self.Labels[seriesName]
for k, char := range str {
if char != ' ' {
buf.SetCell(3+k, i+2, Cell{char, seriesLineColor, self.Bg})
}
}
}
return buf
}