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PATHFIND |
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// 0x3599D741C9AC6310 0x76751DD4
float _GET_HEIGHTMAP_BOTTOM_Z_FOR_AREA(float x1, float y1, float x2, float y2);
Returns CGameWorldHeightMap's minimum Z among all grid nodes that intersect with the specified rectangle.
- x1:
- y1:
- x2:
- y2: