This crate provides a single struct TypeErasedVec, which (as its name says) is a type erased Vec.
When you know what its type is, you can get a slice or Vec back using TypeErasedVec::get or TypeErasedVec::get_mut.
When communicating with a world outside Rust (GPU for example), it often wants a raw buffer and some kind of type descriptor.
There were two options for expressing this in Rust:
Vec<u8>
+ type descriptor.Vec<T>
.
The first option is not attractive because Vec<u8>
cannot be safely used as Vec<T>
, hence we lose the ability of modifying the buffer.
The second option makes all types holding that buffer generic over T
, which is not feasible when T
must be determined at runtime.
For example, buffers can be loaded from a 3D model file on disk, where the file contains type information to be passed to the 3D renderer.
use type_erased_vec::TypeErasedVec;
let mut vec = TypeErasedVec::new::<i32>();
{
let mut vec_mut = unsafe { vec.get_mut() };
for i in 0..10 {
vec_mut.push(i);
}
}
assert_eq!(unsafe { vec.get::<i32>() }, (0..10).collect::<Vec<_>>());