Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Targeting inputs (that were widgets) #52

Closed
DrJKL opened this issue Nov 12, 2023 · 4 comments
Closed

Targeting inputs (that were widgets) #52

DrJKL opened this issue Nov 12, 2023 · 4 comments

Comments

@DrJKL
Copy link

DrJKL commented Nov 12, 2023

I might be missing something, but say that I want to have a Primitive node of type Combo to pick the Sampler (and another for Scheduler). How would I connect this to the UE network to populate the inputs on KSampler nodes?

Connecting a primitive first to type it and then trying to route it to an Anything Everywhere or Anything Everywhere? node didn't work.

@chrisgoringe
Copy link
Owner

hmmm. Primitives are a pain, but that's a good use case.

tl;dr - can't be done at the moment, but I'll look into it.

@DarkAlchy
Copy link

I can't get primitives to work (refuse to connect) and conditioning out of the clip_encoders doesn't work either. They will connect but the ksampler throws up an error about the lack of connections.

@chrisgoringe
Copy link
Owner

chrisgoringe commented Nov 13, 2023

@DarkAlchy , could you post an example workflow (of the conditioning problem) - ideally as a new Issue?

@DarkAlchy
Copy link

@DarkAlchy , could you post an example workflow (of the conditioning problem) - ideally as a new Issue?

Works now but this goes back to my other ticket now due to having four conditionings).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants