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dice.cpp
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#include <bits/stdc++.h>
#include <cstdlib>
#include <ctime>
using namespace std;
void play();
void ReviewStat();
int Roll();
// dice rolling function
int Roll() {
int die1;
int die2;
int workSum;
die1 = 1 + rand() % 6;
die2 = 1 + rand() % 6;
workSum = die1 + die2;
cout << "Player rolled " << die1 << " + " << die2
<< " = " << workSum << endl;
return workSum;
}
// play game function
void play() {
enum Status { CONTINUE, WON, LOST };
int sum;
int myPoint;
int rollCount = 0;
Status gameStatus;
srand( time( 0 ) );
sum = Roll();
rollCount++;
switch( sum ) {
case 7:
case 11:
gameStatus = WON;
break;
case 2:
case 3:
case 12:
gameStatus = LOST;
break;
default:
gameStatus = CONTINUE;
myPoint = sum;
cout << "Point is " << myPoint << endl;
break;
}
while ( gameStatus == CONTINUE ) {
sum = Roll();
rollCount++;
if ( sum == myPoint )
gameStatus = WON;
else
if ( sum == 7 )
gameStatus = LOST;
}
if ( gameStatus == WON ) {
cout << "Player wins\n" << endl;
}
else {
cout << "Player loses\n" << endl;
}
}
int main() {
int choice;
do {
cout << "Choose an option" << endl
<< "1. Play the game" << endl
<< "2. Quit" << endl;
cin >> choice;
if ( choice == 1 )
play();
} while ( choice != 2 );
return 0;
}