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가장 큰 위험요소였던 [로그 폭주 시 에디터 프리징] 문제를 해결했습니다. 이제 서버에서 초당 수천 줄의 로그가 쏟아져도, 에디터는 매 프레임 적절한 양(50개)만 소화하며 부드럽게 작동할 것입니다.
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MCPForUnity/Editor/Services/IPackageUpdateService.cs renamed to MCPForUnity/Editor/Services/Deployment/IPackageUpdateService.cs

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MCPForUnity/Editor/Services/IPackageUpdateService.cs.meta renamed to MCPForUnity/Editor/Services/Deployment/IPackageUpdateService.cs.meta

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MCPForUnity/Editor/Services/PackageDeploymentService.cs renamed to MCPForUnity/Editor/Services/Deployment/PackageDeploymentService.cs

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MCPForUnity/Editor/Services/PackageUpdateService.cs renamed to MCPForUnity/Editor/Services/Deployment/PackageUpdateService.cs

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MCPForUnity/Editor/Services/ClientConfigurationService.cs renamed to MCPForUnity/Editor/Services/Features/ClientConfigurationService.cs

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