|
| 1 | +from players import HumanPlayer, RandomComPlayer |
| 2 | + |
| 3 | + |
| 4 | +class TicTacToe: |
| 5 | + def __init__(self): |
| 6 | + |
| 7 | + # use * to represent empty slot (3 x 3) |
| 8 | + self.board = ['*','*','*', |
| 9 | + '*','*','*', |
| 10 | + '*','*','*',] |
| 11 | + |
| 12 | + # keep track of winner |
| 13 | + self.currentWinner = None |
| 14 | + |
| 15 | + def printBoard(self): |
| 16 | + for row in [self.board[i*3: (i+1)*3] for i in range(3)]: |
| 17 | + print('| ' + ' |' .join(row) + ' |') |
| 18 | + |
| 19 | + @staticmethod |
| 20 | + def printBoardNum(): |
| 21 | + numberBoard = [[str(i) for i in range(j*3, (j+1)*3)] for j in range(3)] |
| 22 | + for row in numberBoard: |
| 23 | + print('| ' + ' |' .join(row) + ' |') |
| 24 | + |
| 25 | + def availalbeMoves(self): |
| 26 | + return [i for i, spot in enumerate(self.board) if spot == '*'] |
| 27 | + """ |
| 28 | + moves = [] |
| 29 | + for (i, spot) in enumerate(self.board): |
| 30 | + if spot == '*': |
| 31 | + moves.append(i) |
| 32 | + return moves |
| 33 | + """ |
| 34 | + def emptySquares(self): |
| 35 | + return '*' in self.board |
| 36 | + |
| 37 | + def numEmptySquares(self): |
| 38 | + return self.board.count('*') |
| 39 | + |
| 40 | + def makeMove(self, square, letter): |
| 41 | + # if valid move, then make the move(assign square to letter) |
| 42 | + # then return true. if invalid, return false |
| 43 | + if self.board[square] == '*': |
| 44 | + self.board[square] = letter |
| 45 | + if self.winner(square, letter): |
| 46 | + self.currentWinner = letter |
| 47 | + return True |
| 48 | + return False |
| 49 | + |
| 50 | + def winner(self, square, letter): |
| 51 | + # win = 3 in a row |
| 52 | + |
| 53 | + # check row |
| 54 | + rowIndex = square // 3 |
| 55 | + row = self.board[rowIndex*3 : (rowIndex+1)*3] |
| 56 | + if all([spot == letter for spot in row]): |
| 57 | + return True |
| 58 | + |
| 59 | + # check col |
| 60 | + colIndex = square % 3 |
| 61 | + col = [self.board[colIndex+i*3] for i in range(3)] |
| 62 | + if all([spot == letter for spot in col]): |
| 63 | + return True |
| 64 | + |
| 65 | + # check diagonals |
| 66 | + # only check for even numbers |
| 67 | + # even numbers = possible move to win a diagonal |
| 68 | + if square % 2 == 0: |
| 69 | + diagonal1 = [self.board[i] for i in [0, 4, 8]] # left to right diagonal |
| 70 | + if all([spot == letter for spot in diagonal1]): |
| 71 | + return True |
| 72 | + diagonal2 = [self.board[i] for i in [2, 4, 6]] # right to left diagonal |
| 73 | + if all([spot == letter for spot in diagonal2]): |
| 74 | + return True |
| 75 | + |
| 76 | + return False |
| 77 | + |
| 78 | + |
| 79 | +def play(game, xPlayer, oPlayer, printGame = True): |
| 80 | + # returns the winner of the game(letter) or None for a tie |
| 81 | + if printGame: |
| 82 | + game.printBoardNum() |
| 83 | + |
| 84 | + letter = 'X' # starting letter |
| 85 | + # iterate while the game still has empty squares |
| 86 | + # (Don't have to worry about winner because it can easily breaks |
| 87 | + # the loop by return) |
| 88 | + while game.emptySquares(): |
| 89 | + # get the move from the appropriate player |
| 90 | + if letter == 'O': |
| 91 | + square = oPlayer.getMove(game) |
| 92 | + else: |
| 93 | + square = xPlayer.getMove(game) |
| 94 | + |
| 95 | + # make a move |
| 96 | + if game.makeMove(square, letter): |
| 97 | + if printGame: |
| 98 | + print(letter + f' makes a move to square {square}') |
| 99 | + game.printBoard() |
| 100 | + print('') |
| 101 | + |
| 102 | + if game.currentWinner: |
| 103 | + if printGame: |
| 104 | + print(letter + 'wins!') |
| 105 | + return letter |
| 106 | + |
| 107 | + #after made the move, we need to alternate letters |
| 108 | + #letter = 'O' if letter == 'X' else 'X' #switches player |
| 109 | + if letter == 'O': |
| 110 | + letter = 'X' |
| 111 | + else: |
| 112 | + letter = 'O' |
| 113 | + |
| 114 | + # win condition |
| 115 | + |
| 116 | + if printGame: |
| 117 | + print('It\'s a tie!') |
| 118 | + |
| 119 | +if __name__ == '__main__': |
| 120 | + xPlayer = HumanPlayer('X') |
| 121 | + oPlayer = RandomComPlayer('O') |
| 122 | + t = TicTacToe() |
| 123 | + play(t, xPlayer, oPlayer, printGame=True) |
| 124 | + |
0 commit comments