A curated set of prompt-travel presets to explore quality and motion. Each one
is ready to paste into Difforum - Prompt Schedule (travel) (the prompts
box). The frame numbers assume max_frames around 48; scale them to your clip
length. Settings under each preset are starting points, not rules.
How to read a preset:
- Travel goes into the Prompt Schedule node (
frame: promptper line). - Camera values go into the Camera node (advanced) fields, or pick the closest Camera Move preset.
- Strength is the per-frame denoise (Schedule node). Lower = more coherent and smoother, higher = more change per frame.
- Symmetry refers to the Feedback Sampler's
symmetryoption.
The checkpoint is most of the quality. Base SD1.5 (v1-5-pruned-emaonly) looks
flat; use a strong finetune instead. Good drop-in options:
- SDXL (best detail): Juggernaut XL, RealVisXL. Render at 1024x576 (16:9).
- SD1.5: DreamShaper 8. Render at 768x432 or 768x768.
- Flux (top quality, slower): flux1-schnell, 4 to 8 steps, cfg 1.
Sampler that holds detail across the feedback loop:
- steps 26 to 30, sampler
dpmpp_2m, schedulerkarras - cfg 6 to 7 (SDXL) or 7 to 8 (SD1.5)
- Append this to the positive prompt:
, highly detailed, sharp focus, intricate, cinematic lighting, vivid colors, masterpiece
Negative prompt that works for most of these:
blurry, low quality, watermark, text, jpeg artifacts, deformed, washed out, oversaturated, plain background, low contrast
A flight through deep space. Big, clean, great for an intro.
0: a vast purple nebula, distant stars, volumetric cosmic dust, deep space, cinematic
16: a swirling spiral galaxy seen edge on, glowing core, star clusters
32: the bright accretion disk around a black hole, gravitational lensing, intense light
47: a newborn star igniting, lens flare, brilliant rays piercing the dark
- Camera: mode
3d, zoom0:(1.03), translation_z0:(2), rotation_z0:(0.2) - Strength
0:(0.45), cfg 7.0, color_mode lab
Growth and life. Morphs read beautifully here.
0: a single glowing seed in dark soil, macro, dramatic light
14: green vines unfurling, tendrils reaching, dewdrops, lush
28: a field of bioluminescent flowers blooming, vivid petals, fireflies
47: an infinite fractal garden, intricate botanical patterns, golden hour
- Camera: mode
2d, zoom0:(1.02), rotation_z0:(0.1) - Strength
0:(0.4), cfg 7.5
Reflective, flowing surfaces. Pairs well with Echo Trails.
0: flowing chrome liquid, mirror surface, studio light, abstract
16: rippling mercury waves, silver reflections, smooth caustics
32: molten gold pouring, glowing hot metal, sparks
47: a frozen explosion of liquid metal, sharp reflective shards, dramatic
- Camera: mode
2d, zoom0:(1.015), rotation_z0:(0.3) - Strength
0:(0.5), add Echo Trails (decay 0.6, mix 0.4)
Built for the in-loop symmetry. Mesmerizing, hypnotic.
0: ornate symmetric mandala, stained glass, iridescent, intricate fractal detail
16: glowing sacred geometry, golden ratio spirals, luminous lines
32: a rotating fractal flower of life, jewel tones, deep detail
47: a radiant cosmic mandala, blooming symmetry, vivid colors
- Camera: mode
2d, rotation_z0:(0.7), zoom0:(1.012) - Strength
0:(0.42), Symmetrykaleidoscope, segments 6, Echo Trails on - See
difforum_mesmerize_kaleidoscope.json
Cyberpunk motion. Strong forward camera sells it.
0: a rain slicked neon street at night, reflections, cyberpunk, cinematic
16: flying between towering skyscrapers, holograms, dense neon signs
32: a futuristic megacity skyline, flying cars, glowing grid
47: orbit above the city at night, city lights from above, atmosphere
- Camera: mode
3d, translation_z0:(3), zoom0:(1.02), rotation_x0:(0.1) - Strength
0:(0.45), cfg 7.0
Four elements morphing into each other. High contrast, dramatic.
0: a wall of roaring fire, embers, intense orange glow, dramatic
12: crashing ocean waves, deep blue water, foam, spray
24: a frozen ice cavern, blue crystals, glittering frost
36: a swirling storm, lightning, dark clouds, electric
47: pure elemental energy, fire water ice and wind merging, epic
- Camera: mode
2d, zoom0:(1.02), rotation_z0:(0.4*sin(2*pi*t/48)) - Strength
0:(0.5), cfg 7.5
The classic Deforum feel, modernized.
0: psychedelic cosmic tunnel, vivid swirling colors, fractal walls
16: an endless kaleidoscopic corridor, neon spirals, deep perspective
32: melting rainbow geometry, liquid light, trippy
47: a vortex of intricate fractal patterns, hypnotic, vibrant
- Camera: mode
2d, zoom0:(1.04), rotation_z0:(0.6) - Strength
0:(0.5), optional Symmetrykaleidoscopesegments 8
Calm, deep, glowing. Slow camera.
0: a vibrant coral reef, schools of fish, sun rays through water
16: descending into the deep, bioluminescent jellyfish, dark blue
32: an ancient sunken temple, glowing runes, drifting particles
47: a colossal bioluminescent leviathan in the abyss, awe, atmosphere
- Camera: mode
3d, translation_z0:(1.5), translation_y0:(-0.5), zoom0:(1.01) - Strength
0:(0.4), cfg 7.0
Drive zoom and strength from the audio. Connect Audio Analyzer to the schedules.
0: abstract liquid light show, vivid colors, glowing particles, reactive
16: pulsing energy waves, neon bloom, rhythmic patterns
32: explosive bursts of color, fractal bloom, dynamic
47: a vortex of sound made visible, vibrant, kinetic
- Zoom schedule:
0:(1.0 + 0.6*low)(bass pumps the zoom) - Strength schedule:
0:(0.35 + 0.4*beat)(beats add change) - cfg 7.0, see
difforum_audio_reactive_video.json
Surreal, painterly, slow drift. Great for an ambient loop.
0: a surreal floating island in a pastel sky, dreamlike, soft light
16: melting clocks over an endless desert, surrealism, long shadows
32: a staircase spiraling into the clouds, impossible architecture
47: a giant moon over a mirror ocean, serene, otherworldly
- Camera: mode
2d, zoom0:(1.01), translation_x0:(0.5) - Strength
0:(0.38), cfg 7.5, color_mode lab
- Smoother motion: lower strength (0.35 to 0.45) and keep
color_mode = lab. - More change per beat / scene: raise strength toward 0.55, or shorten the gaps between prompt keyframes.
- Mesmerizing loops: turn on Feedback Sampler
symmetryand add Echo Trails. - Seamless loop: match the last prompt back toward the first, and ping-pong the frames on export.
- Higher quality: swap the SD1.5 checkpoint for SDXL or Flux. The sampler is model-agnostic, the prompts above carry over.