forked from Velocidex/velociraptor
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathnotifications.go
403 lines (337 loc) · 9.99 KB
/
notifications.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
package notifications
// Notifications are low latency indications that something has
// changed. Callers may listen for notifications using the
// ListenForNotification() function which returns a channel. The
// caller can then block on the channel until an event occurs, at
// which time, the channel will be closed.
// Notifications do not carry actual data, they just indicate that an
// event occured. Callers need to go back to actually do something
// with that information (read the filestore etc). Notifications are
// not meant to be reliable - it is possible to miss a notification or
// to receive too many notifications while no change
// occurs. Notifications are just an optimization that reduces the
// need to poll something.
import (
"context"
"fmt"
"sync"
"time"
"github.com/Velocidex/ordereddict"
"github.com/prometheus/client_golang/prometheus"
"github.com/prometheus/client_golang/prometheus/promauto"
config_proto "www.velocidex.com/golang/velociraptor/config/proto"
"www.velocidex.com/golang/velociraptor/logging"
"www.velocidex.com/golang/velociraptor/notifications"
"www.velocidex.com/golang/velociraptor/services"
"www.velocidex.com/golang/velociraptor/services/journal"
"www.velocidex.com/golang/velociraptor/utils"
)
var (
timeoutClientPing = promauto.NewCounter(prometheus.CounterOpts{
Name: "client_ping_timeout",
Help: "Number of times the client ping has timed out.",
})
notificationsSentCounter = promauto.NewCounter(prometheus.CounterOpts{
Name: "notifications_send_count",
Help: "Number of notification messages sent.",
})
notificationsReceivedCounter = promauto.NewCounter(prometheus.CounterOpts{
Name: "notifications_receive_count",
Help: "Number of notification messages received.",
})
isClientConnectedHistorgram = promauto.NewHistogram(
prometheus.HistogramOpts{
Name: "is_client_connected_latency",
Help: "How long it takes to establish if a client is connected.",
Buckets: prometheus.LinearBuckets(0.1, 1, 10),
},
)
)
type tracker struct {
mu sync.Mutex
count int
connected bool
closed bool
done chan bool
}
type Notifier struct {
mu sync.Mutex
notification_pool *notifications.NotificationPool
uuid int64
client_connection_tracker map[string]*tracker
}
// The notifier service watches for events from
// Server.Internal.Notifications and notifies the notification pool in
// the current process. This allows multiprocess communication as the
// notifications may arrive from other frontend processes through the
// journal service.
func NewNotificationService(
ctx context.Context,
wg *sync.WaitGroup,
config_obj *config_proto.Config) (services.Notifier, error) {
self := &Notifier{
notification_pool: notifications.NewNotificationPool(),
uuid: utils.GetGUID(),
client_connection_tracker: make(map[string]*tracker),
}
logger := logging.GetLogger(config_obj, &logging.FrontendComponent)
logger.Info("<green>Starting</> the notification service for %v.",
services.GetOrgName(config_obj))
err := journal.WatchQueueWithCB(ctx, config_obj, wg,
"Server.Internal.Ping", "NotificationService",
self.ProcessPing)
if err != nil {
return nil, err
}
err = journal.WatchQueueWithCB(ctx, config_obj, wg,
"Server.Internal.Pong", "NotificationService",
self.ProcessPong)
if err != nil {
return nil, err
}
// Watch the journal.
journal_service, err := services.GetJournal(config_obj)
if err != nil {
return nil, err
}
events, cancel := journal_service.Watch(ctx,
"Server.Internal.Notifications", "NotificationService")
wg.Add(1)
go func() {
defer wg.Done()
defer cancel()
defer func() {
self.mu.Lock()
defer self.mu.Unlock()
if self.notification_pool != nil {
self.notification_pool.Shutdown()
}
self.notification_pool = nil
}()
defer logger.Info("<red>Exiting</> notification service for %v!",
services.GetOrgName(config_obj))
for {
select {
case <-ctx.Done():
return
case event, ok := <-events:
if !ok {
return
}
target, ok := event.GetString("Target")
if !ok {
continue
}
if self.notification_pool != nil {
notificationsReceivedCounter.Inc()
self.notification_pool.Notify(target)
}
}
}
}()
return self, nil
}
func (self *Notifier) ProcessPong(ctx context.Context,
config_obj *config_proto.Config,
row *ordereddict.Dict) error {
// Ignore messages coming from us.
from, pres := row.GetInt64("From")
if !pres || from == 0 || from == self.uuid {
return nil
}
notify_target, pres := row.GetString("NotifyTarget")
if !pres {
return nil
}
connected, pres := row.GetBool("Connected")
if !pres {
return nil
}
self.mu.Lock()
tracker, pres := self.client_connection_tracker[notify_target]
self.mu.Unlock()
if !pres {
return nil
}
tracker.mu.Lock()
defer tracker.mu.Unlock()
if pres && !tracker.closed {
tracker.connected = connected
tracker.count--
if tracker.count <= 0 && !tracker.closed {
close(tracker.done)
tracker.closed = true
}
}
return nil
}
// When receiving a Ping request, we simply notify the target if the
// ClientId is currently connected to this server.
func (self *Notifier) ProcessPing(ctx context.Context,
config_obj *config_proto.Config,
row *ordereddict.Dict) error {
client_id, pres := row.GetString("ClientId")
if !pres {
return nil
}
journal, err := services.GetJournal(config_obj)
if err != nil {
return err
}
notify_target, pres := row.GetString("NotifyTarget")
if !pres {
return nil
}
is_client_connected := false
if self.notification_pool != nil {
is_client_connected = self.notification_pool.IsClientConnected(client_id)
}
return journal.PushRowsToArtifact(config_obj,
[]*ordereddict.Dict{ordereddict.NewDict().
Set("ClientId", client_id).
Set("NotifyTarget", notify_target).
Set("From", self.uuid).
Set("Connected", is_client_connected)},
"Server.Internal.Pong", "server", "")
}
func (self *Notifier) ListenForNotification(client_id string) (chan bool, func()) {
self.mu.Lock()
if self.notification_pool == nil {
self.notification_pool = notifications.NewNotificationPool()
}
notification_pool := self.notification_pool
self.mu.Unlock()
return notification_pool.Listen(client_id)
}
func (self *Notifier) CountConnectedClients() uint64 {
if self.notification_pool == nil {
return 0
}
return self.notification_pool.Count()
}
func (self *Notifier) NotifyListener(config_obj *config_proto.Config,
id, tag string) error {
journal, err := services.GetJournal(config_obj)
if err != nil {
return err
}
// We need to send this ASAP so we do not use an async send.
notificationsSentCounter.Inc()
return journal.PushRowsToArtifact(config_obj,
[]*ordereddict.Dict{ordereddict.NewDict().
Set("Tag", tag).
Set("Target", id)},
"Server.Internal.Notifications", "server", "",
)
}
func (self *Notifier) NotifyDirectListener(client_id string) {
if self.notification_pool != nil &&
self.notification_pool.IsClientConnected(client_id) {
self.notification_pool.Notify(client_id)
}
}
func (self *Notifier) NotifyListenerAsync(config_obj *config_proto.Config,
id, tag string) {
journal, err := services.GetJournal(config_obj)
if err != nil {
return
}
notificationsSentCounter.Inc()
journal.PushRowsToArtifactAsync(config_obj,
ordereddict.NewDict().
Set("Tag", tag).
Set("Target", id),
"Server.Internal.Notifications")
}
func (self *Notifier) IsClientDirectlyConnected(client_id string) bool {
if self.notification_pool == nil {
return false
}
return self.notification_pool.IsClientConnected(client_id)
}
func (self *Notifier) ListClients() []string {
if self.notification_pool == nil {
return nil
}
return self.notification_pool.ListClients()
}
func (self *Notifier) IsClientConnected(
ctx context.Context,
config_obj *config_proto.Config,
client_id string, timeout int) bool {
timer := prometheus.NewTimer(prometheus.ObserverFunc(func(v float64) {
isClientConnectedHistorgram.Observe(v)
}))
defer timer.ObserveDuration()
// Shortcut if the client is directly connected.
if self.IsClientDirectlyConnected(client_id) {
return true
}
// No directly connected minions right now, and the client is not
// connected to us - therefore the client is not available.
frontend_manager, err := services.GetFrontendManager(config_obj)
if err != nil {
return false
}
minion_count := frontend_manager.GetMinionCount()
if minion_count == 0 {
return false
}
// We deem a client connected if the last ping time is within 10 seconds
client_info_manager, err := services.GetClientInfoManager(config_obj)
if err != nil {
return false
}
stats, err := client_info_manager.GetStats(ctx, client_id)
if err != nil {
return false
}
recent := uint64(time.Now().UnixNano()/1000) - 20*1000000
if stats.Ping > recent {
return true
}
// Get a unique id for this request.
id := fmt.Sprintf("IsClientConnected%v", utils.GetId())
// Send ping to all nodes, they will reply with a
// notification.
journal, err := services.GetJournal(config_obj)
if err != nil {
return false
}
// Channel to be signalled when all responses come back.
done := make(chan bool)
self.mu.Lock()
// Install a tracker to keep track of this request.
self.client_connection_tracker[id] = &tracker{
count: minion_count,
done: done,
}
self.mu.Unlock()
// Push request immediately for low latency.
err = journal.PushRowsToArtifact(config_obj,
[]*ordereddict.Dict{ordereddict.NewDict().
Set("ClientId", client_id).
Set("NotifyTarget", id)},
"Server.Internal.Ping", "server", "")
if err != nil {
return false
}
// Now wait here for the reply.
select {
case <-done:
// Signal that all minions indicated if the client was found
// or not.
case <-time.After(time.Duration(timeout) * time.Second):
if timeout > 0 {
timeoutClientPing.Inc()
}
// Nope - not found within the timeout just give up.
}
self.mu.Lock()
tracker := self.client_connection_tracker[id]
delete(self.client_connection_tracker, id)
self.mu.Unlock()
tracker.mu.Lock()
defer tracker.mu.Unlock()
return tracker.connected
}