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314 lines (252 loc) · 8.66 KB
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--UEInfoScanner and UEInfoStructureDissect are licensed under the MIT License by Eric Heijnen / Cheat Engine
--https://github.com/cheat-engine/UnrealEngineTools
local bitbytetobitnr={}
for i=0,7 do
bitbytetobitnr[1<<i]=i
end
function UEngine_createStructureFromObject(address)
if UEngine.UObject.Class==nil then return nil,'No UObject class offset' end
local c=readPointer(address+UEngine.UObject.Class)
if c then
return UEngine_createStructureFromClass(c)
end
end
function UEngine_createStructureFromClass(address)
local UClassStruct=getStructure('UClass')
if UClassStruct==nil then
UClassStruct=createStructure('UClass')
local e=UClassStruct.addElement()
e.Name='vftable'
e.Offset=0
e.VarType=vtPointer
e=UClassStruct.addElement()
e.Name='Name'
e.Offset=UEngine.UClass.Name
e.PreviewPriority=1
e.VarType=vtCustom
e.CustomTypeName='UE FName to String'
e=UClassStruct.addElement()
e.Name='Class'
e.Offset=UEngine.UClass.Class
e.VarType=vtPointer
e.ChildStruct=UClassStruct
e.PreviewPriority=2
e=UClassStruct.addElement()
e.Name='SuperStruct'
e.Offset=UEngine.UClass.SuperStruct
e.VarType=vtPointer
e.ChildStruct=UClassStruct
e=UClassStruct.addElement()
e.Name='PropertyLink'
e.Offset=UEngine.UClass.PropertyLink
e.VarType=vtPointer
e=UClassStruct.addElement()
e.Name='PropertyLink (fallback)'
e.Offset=UEngine.UClass.PropertyLinkAlt
e.VarType=vtPointer
UClassStruct.addToGlobalStructureList()
end
local UObjectStruct=getStructure('UObject')
if UObjectStruct==nil then --create it
UObjectStruct=createStructure('UObject')
local e=UObjectStruct.addElement()
e.Name='vftable'
e.Offset=0
e.VarType=vtPointer
e=UObjectStruct.addElement()
e.Name='Name'
e.Offset=UEngine.UObject.Name
e.PreviewPriority=1
e.VarType=vtCustom
e.CustomTypeName='UE FName to String'
e=UObjectStruct.addElement()
e.Name='Class'
e.Offset=UEngine.UObject.Class
e.VarType=vtPointer
e.ChildStruct=UClassStruct
e.PreviewPriority=2
if UClassStruct==nil then
print("UClassStruct==nil")
end
UObjectStruct.addToGlobalStructureList()
end
--get the class of the object
if address and address~=0 then
local name=UObject_getName(address) --class is an UObject
local properties=UClass_enumProperties(address,false)
if properties==nil then
properties=UClass_enumProperties(address,true)
else
UClass_enumProperties(address,true,properties)
end
--check if this class is already defined, and if so, return that
--local s=getStructure(name)
--if s then
-- return s
--end
if properties==nil and name==nil then
--printf("UClass_enumProperties(0x%x) returned nil",address)
return nil
end
s=UObjectStruct.clone(name)
if s==nil then return nil end --e.g. invalid name
local e
if properties then
for name,info in pairs(properties) do
e=s.addElement()
e.Name=name
e.Offset=info.offset
e.Vartype=vtPointer --default
if info.propertyType=='BoolProperty' then
local bit=readByte(info.propertyAddress+UEngine.FProperty.BitMaskField+2)
local bitnr=bitbytetobitnr[bit]
if bitnr then
e.Vartype=vtBinary
e.BitStart=bitnr
e.BitSize=1
else
e.Vartype=vtByte
end
end
if info.propertyType=='IntProperty' then
e.Vartype=vtDword
end
if info.propertyType=='ByteProperty' then
e.Vartype=vtByte
end
if info.propertyType=='FloatProperty' then
if readInteger(info.propertyAddress+UEngine.FProperty.Size)==4 then
e.Vartype=vtSingle
else
e.Vartype=vtDouble
end
end
if info.propertyType=='StructProperty' then
--not sure, but
if name:endsWith('Name') then
e.Vartype=vtCustom
e.CustomTypeName='UE FName to String'
else
e.Vartype=vtByteArray
e.ByteSize=readInteger(info.propertyAddress+UEngine.FProperty.Size)
end
end
if info.propertyType=='StrProperty' then
e.Vartype=vtPointer
e.ChildStruct=getStructure('widestring')
end
if info.propertyType=='ClassProperty' then
e.Vartype=vtPointer
e.ChildStruct=getStructure('UClass')
end
if info.propertyType=='ObjectProperty' then
e.Vartype=vtPointer
e.ChildClassName='Type: 0x'..string.format("%x",readPointer(info.propertyAddress+UEngine.FProperty.ObjectClassType))
e.OnCreateChild=function(element, address)
-- print("goobelywoo")
local newstruct
if address then
-- printf("Creating using address %x", address)
newstruct=UEngine_createStructureFromObject(address) --prefer this as it might be an inherited object so it shows more fields
if newstruct==nil then
--printf("awww")
end
end
if newstruct==nil then
-- printf("Creating using info: %s", element.ChildClassName)
local cstr=tonumber(element.ChildClassName:sub(7))
if cstr then
newstruct=UEngine_createStructureFromClass(cstr)
end
end
if newstruct then
--print("Weeeeee")
return newstruct
else
--if messageDialog('Couldn''t figure out the structure. Let CE try?',mtConfirmation,mbYes,mbNo)==mrYes then
-- return nil,true --let CE try it
--else
-- print("humbug")
return nil
--end
end
end
end
if e.ChildClassName=='' then
e.ChildClassName=string.format('Property: %x',info.propertyAddress)
end
end
end
s.addToGlobalStructureList()
return s
end
end
--createStructureFromObject(readPointer('GEngine'))
--createStructureFromObject(0x25B23C2A10)
function unregisterUEngineStructureLookupCallbacks()
if UEngineStructNameLookup then
unregisterStructureNameLookup(UEngineStructNameLookup)
UEngineStructNameLookup=nil
end
if UEngineStructDissect then
unregisterStructureDissectOverride2(UEngineStructDissect)
UEngineStructDissect=nil
end
end
function registerUEngineStructureLookupCallbacks()
--register a structure dissect that gets the base address and dissects it
unregisterUEngineStructureLookupCallbacks() --get rid of them first
UEngineStructNameLookup=registerStructureNameLookup(function(address)
local obj=UEngine_findObjectStart(address)
if obj then
local class=readPointer(obj+UEngine.UObject.Class)
local nameindex=readPointer(class+UEngine.UClass.Name)
if nameindex and nameindex>0 then
local name=UEngine.IndexToName[nameindex]
if name then
return name,obj
end
end
end
end,true)
if UEngineStructDissect then
unregisterStructureDissectOverride2(UEngineStructDissect)
UEngineStructDissect=nil
end
UEngineStructDissect=registerStructureDissectOverride2(function(address)
local actual=UEngine_findObjectStart(address)
if actual==address then
local s=UEngine_createStructureFromObject(address)
if s then
--search for gaps and if they are pointers and valid objects fill them in as uninitialized pointers
local maxoffset=s[s.Count-1].offset
for i=0,maxoffset,8 do
local x=s.getElementByOffset(i)
if s.getElementByOffsetExact(i)==nil then
local a=readPointer(address+i)
local name=UObject_getName(a)
if name and name~='None' then
--get the class
local class=readPointer(a+UEngine.UObject.Class)
if class and class~=0 then
local classname=UObject_getName(class)
if classname and classname~='None' then
--add it as an undefined pointer
local e=s.addElement()
e.offset=i
e.Name=name..' : '..classname
e.VarType=vtPointer
e.ChildStruct=nil
end
end
end
end
end
end
return s
else
--print("no idea")
return nil --let CE guess it
end
end)
end