Releases: charmbracelet/bubbletea
v0.19.1
Welcome back, BSD
This update fixes a regression introduced in v0.16.0 that prevented Bubble Tea from building on BSD systems (excluding Darwin).
Here’s the changelog.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter or The Fediverse.
v0.19.0
Final Model Access
This release features Program.StartReturningModel
, a handy alternative start method for returning the final Model
after a Program
exits. This makes it easy to access data collected in a Bubble Tea program while still working in an immutable fashion.
Here’s an example illustrating how it works:
type MyModel struct {
Name string
FaveCatColor string
}
p := tea.NewProgram(MyModel{})
// Return the final model when we're done
finalModel, err := p.StartReturningModel()
if err != nil {
fmt.Println("Uh oh", err)
os.Exit(1)
}
// The final model is a generalized tea.Model, so be sure to assert it into
// your actual model type.
if m, ok := finalModel.(MyModel); ok {
fmt.Printf("Hello, %s. I have a %s kitty for you.\n", m.Name, m.FaveCatColor)
}
🤗 A big thanks to @Raphexion for both conceptualizing and executing this feature.
ANSI Compression, Now Opt-In
We’ve also made the ANSI compressor opt-in by default as we noticed that it was incurring a larger performance hit than we’d like in some cases. To enable the ANSI compressor just use the WithANSICompressor
program option:
tea.NewProgram(model, tea.WithANSICompressor())
Changelog
Here’s the full changelog for this release.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter or The Fediverse.
v0.18.0
Hello, ANSI compressor!
The big news in this release is the integration of @muesli’s ANSI compressor from his new ANSI package. The compressor, which has been integrated into the renderer, automatically removes redundant ANSI sequences and, as such, it can be considered lossless. This should improve rendering speeds both locally and over the wire.
Other stuff
- @caarlos0 also added a few much-needed tests
- We've added a
Program.Quit()
helper function as acutely suggested by @aymanbagabas
When quitting a Bubble Tea program from the outside you previously had to…
p.Send(tea.Quit())
…which works, but also feels a little silly. So now you can just…
p.Quit()
Here’s the full changelog.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter or The Fediverse.
v0.17.0
Windows Stuff
This release adds mouse support in Windows! It also fixes a regression introduced in v0.16.0
where the arrow keys didn't work on Windows.
As a side effect to the above, cancelable reads have been disabled in Windows for now. This means applications running in Windows can not run multiple Program
s in succession in the context of a single application, nor can user input be reliably read after a Program
has exited until the Go application exits. This is temporary and a solution is in development.
Changelog
New
- Mouse support in Windows
Fixed
- Arrow keys work properly in Windows again
Changed
- Input will no longer reliably close on Windows after exiting a Bubble Tea program as it did in
v0.16.0
. This will be addressed in a subsequent release.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter or The Fediverse.
v0.16.0
Cancelable Reads
This release implements a cancelable input reader which allows user input to be read after a Program
has exited. This means that you can now run multiple Program
s in succession in a single application as well as generally read user input in other after a Program
has exited in the context of a single application.
In addition, all Goroutines are now gracefully terminated before Program.Start()
returns, resulting in reliable behavior between subsequent Program
s.
This update has been a major undertaking by @erikgeiser, who built specific implementations for Linux, BSD/macOS, and Windows as well as a general purpose implementation for other flavors of unix.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter or The Fediverse.
v0.15.0
Interop and Inputs
The big, new feature in this update is Program.Send(Msg)
, which allows you to send messages to the Update
loop from outside a Bubble Tea program. This simplifies Bubble Tea’s interoperability with other libraries quite a lot and we’re excited to see what you do with it.
Beyond that, we’ve made a lot of small changes under the hood to allow Bubble Tea to work better with more types of terminal input such as PTYs over SSH. The program option WithInputTTY
has also been added to make it easier to open a TTY (or console input device on Windows) on demand.
Changelog
New
Msg
s can now be sent toProgram
s withProgram.Send(Msg)
WithInputTTY
is a newProgramOption
for explicitly opening a new TTY (or console on Windows) for input
Fixed
- Fixed a send on closed channel panic that could happen during a shutdown when messages are being sent super fast
- The cursor will now always hide/show itself during startup/shutdown, regardless of whether input is a terminal
- Input will now attempt to be read regardless of whether input is a terminal
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter or The Fediverse.
v0.14.1
Renderer Bugfix: Honor Explicitly Ignored Lines
This release fixes a bug where lines requested to be ignored weren't always honored by the renderer. Most notably, this affected high performance scrolling in the Bubbles Viewport.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter, The Fediverse, or right here in GitHub Discussions.
v0.14.0
Improvements: Races and Rendering
This release introduces three new ProgramOption
s for starting programs with the altscreen and mouse enabled. This was implemented to solve both race conditions when initializing programs as well as correctness with regard to custom inputs.
// New! This is the recommended way to start your program with the mouse and altscreen active.
p := tea.NewProgram(model, tea.WithAltScreen(), tea.WithMouseAllMotion())
// Deprecated as this will only operate on stdout, as opposed to a custom output you may have set.
p := tea.NewProgram(model)
p.EnableAltScreen()
p.EnableMouseAllMotion()
// Strongly discouraged as these commands could be sent before starting the renderer, resulting
// in rendering artifacts. This is due to the fact that commands run asynchronously in a goroutine.
func (m model) Init() tea.Cmd {
return tea.Batch(tea.EnterAltScreen, tea.EnableMouseAllMotion)
}
Also included are two subtle—yet important—rendering improvements.
Changelog
New
- Added
ProgramOption
WithAltScreen
for starting programs in the alternate screen buffer. - Added
ProgramOption
sWithMouseCellMotion
andWithMouseAllMotion
for starting programs with the mouse enabled.
Fixed
- Programs will no longer render artifacts when exiting due to an error or panic.
- If a view returns the empty string output will be cleared. Previously, rendering would be skipped entirely.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter, The Fediverse, or right here in GitHub Discussions.
v0.13.4
Rendering Hotfix
This bugfix release corrects a mis-rendering that could occur when the number of lines increases.
✌️ Special thanks for @fiws for reporting this one.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter, The Fediverse, or right here in GitHub Discussions.
v0.13.3
Faster Rendering
This release introduces a performance optimization to the Bubble Tea standard renderer where only lines that have changed since the last render will be drawn.
Note that there's already an optimization in place that will skip rendering entirely if nothing has changed.
Thoughts? Questions? We love hearing from you. Feel free to reach out on Twitter, The Fediverse, or right here in GitHub Discussions.