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NSDataCompression.m
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NSDataCompression.m
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//
// NSDataCompression.m
// ObjGit
//
// thankfully borrowed from the Etoile framework
//
#import "NSDataCompression.h"
#include <zlib.h>
@implementation NSData (Compression)
- (NSData *) compressedData
{
unsigned int srcLength = [self length];
if (srcLength > 0)
{
uLong buffLength = srcLength * 1.001 + 12;
NSMutableData *compData = [[NSMutableData alloc] initWithCapacity:buffLength];
[compData increaseLengthBy:buffLength];
int error = compress( [compData mutableBytes], &buffLength,
[self bytes], srcLength );
switch( error ) {
case Z_OK:
[compData setLength: buffLength];
return [NSData dataWithBytes:[compData bytes] length:buffLength];
break;
default:
NSAssert( YES, @"Error compressing: Memory Error!" );
break;
}
//[compData release];
}
return nil;
}
- (NSData *) decompressedData
{
if ([self length] == 0) return self;
unsigned full_length = [self length];
unsigned half_length = [self length] / 2;
NSMutableData *decompressed = [NSMutableData dataWithLength: full_length + half_length];
BOOL done = NO;
int status;
z_stream strm;
strm.next_in = (Bytef *)[self bytes];
strm.avail_in = [self length];
strm.total_out = 0;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
if (inflateInit (&strm) != Z_OK) return nil;
while (!done)
{
// Make sure we have enough room and reset the lengths.
if (strm.total_out >= [decompressed length])
[decompressed increaseLengthBy: half_length];
strm.next_out = [decompressed mutableBytes] + strm.total_out;
strm.avail_out = [decompressed length] - strm.total_out;
// Inflate another chunk.
status = inflate (&strm, Z_SYNC_FLUSH);
if (status == Z_STREAM_END) done = YES;
else if (status != Z_OK) break;
}
if (inflateEnd (&strm) != Z_OK) return nil;
// Set real length.
if (done)
{
[decompressed setLength: strm.total_out];
return [NSData dataWithData: decompressed];
}
else
return nil;
}
@end