You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
One scene with a view model shader that forces the weapon to render over everything.
One with a Subviewport - There is currently a bug in Godot 4 that prevents shadows being rendered on the subviewport models.