Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Turla - Check Implant Registered Requirement #151

Merged

Conversation

kaylakraines
Copy link
Contributor

Description

This PR is associated with mitre/emu#38.

These changes ensure that an ability will only be run if the implant tasked in that ability is actively beaconing in. This change has been made to both the Snake & Carbon scenarios.

Type of change

  • New feature (non-breaking change which adds functionality)

How Has This Been Tested?

Tested on the Alpha Range.
Ran through both scenarios to ensure that abilities were run when their requirement was filled (i.e. the implant they were going to task was actively beaconing in).
Also, spot checked by killing implants to stop them from beaconing in, and then attempting to run abilities that required those implants. Observed that Caldera skipped those abilities because their requirement wasn't filled.

Checklist:

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code

@mchan143
Copy link
Contributor

@mehaase fysa this is an update to the Turla Caldera ports that didn't make it into the initial release

@mchan143 mchan143 merged commit 4a57b3d into center-for-threat-informed-defense:master Oct 25, 2023
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants