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Assets/RuntimeNodeEditor/Imported/Fonts.meta

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==============================================================================
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NOKIA CELLPHONE FC SMALL
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========================
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==============================================================================
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Info
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====
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This is a font that emulates the bitmap font used by Nokia-based cell phones.
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As the name implies ("Nokia Cellphone Small"), this is the "Small" font - used
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on some menus, not the data fields (which it used a "big" font).
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This was done because 1) I needed to use it on some projects and 2) I saw lots
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of people asking for a font like this. So I had some experience in creating
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bitmap-emulating truetype fonts (that is, a truetype, vector-based font that
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works as if it was a bitmap-based font) and then I decided to do this thingie.
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I send a message to my Nokia 6120 cell phone with every characters that the
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cell phone had and then scanned the cellphone screens to rebuild it using
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fontlab 3 and 4.
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==============================================================================
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How to use (read it please)
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===========================
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This is a "bitmap" font, a truetype font that emulates real bitmap fonts (with
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no antialias, that is). It should be used at the same point size (8) or
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multiples thereof (16, 24, 32) to produce the best result. When used properly,
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it renders as the font found on the Nokia cellphones software.
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Here's some specific hints:
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Photoshop 5: use it as a normal font, with no antialias. The underline is way
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too low, but I can't fix it.
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Photoshop 7: use it as a normal font, with no antialias. If you're
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experiencing variating vertical positions for the underline, use a fixed
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leading/line spacing (10, for example) instead of the "auto" mode.
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Flash: use it normally. It will not produce antialias as long as you position
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your textfield on "rounded" pixels, related to the main flash stage. To do
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this, draw/type your textfield on stage, go to the "Info" panel, and be sure
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the topmost axis is selected (little black box) and its X and Y position are
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set to a position with no decimal points (e.g., 10 and 8 instead of 10.1 and
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8.5). You can embed the fonts too, *NO* antialias will occur as long as you use
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it on the right positions.
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==============================================================================
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Modifications
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=============
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* VERSION 2.2 - A minor correction on wordspacing which got increased on the
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last version. Now it's correct again (from 5 to 4 pixels).
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* VERSION 2.1 - Small additions, due to a BIG help by Panu Tuominen from
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PanuWorld (www.panuworld.net). Added characters:
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� � - Y/y with acute
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� � - A/a with ring
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� � - Y/y with diaeresis (Y being *done from certain clues* - not sure it's right, but it probably is)
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` - grave accent (unicode 0060)
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* VERSION 2.0 - Took it to a new metric system (more fit for "bitmap fonts"),
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fixed lots of small polygon discrepancies, and fixed some Flash filling holes
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bugs. I've changed the leading too; since there's no standard leading on the
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cellphone menus I've chosen one of my own.
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Also, since I got a new Nokia (3310) cellphone, there's ton of new characters
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available that I have added to the font. There are now 164 glyphs on the Nokia
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cellphone truetype font. Here's what have been added:
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� � - A/a with diaeresis
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� � - E/e with grave
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� � - E/e with diaeresis
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� � - I/i with diaeresis
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� � - I/i with circumflex
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� � - O/o with grave
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� � - O/o with diaeresis
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� � - U/u with grave
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� � - U/u with circumflex
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� � - N/n with tilde
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� � - O/o with slash/stroke
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* * - G/g with breve (turkish codepage)
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� - currency sign
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� - latin capital letter AE
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� - latin small letter AE
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� - greek beta (I think)
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� - Euro
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* VERSION 1.4 - Fixed the WORDSPACE and LEADING size. Thanks to Gustavo Rodrigues
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(from www.escritaurbana.com.br) for pointing me my mistakes. I also fixed some
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mistakes on the documentation (this file).
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* VERSION 1.2 - Optimized for Macromedia Flash usage (no hollows) and with
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a MAC TTF version provided by Chris Moritz (members.home.net/fieldofaction3).
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==============================================================================
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Copyright and stuff
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===================
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This is a free font/file, distribute as you wish to who you wish. You are free
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to use it on a movie, a videogame, a video, a broadcast, without having to ask
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my permission.
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Please do not send me emails asking me to sign release forms if it require
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any sort of scanning or digital compositing. It's a big chore. This license
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file and a simple confirmation email should suffice as proof that you are
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allowed to use it.
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Of course I don't mind emails letting me know where something has been used.
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Those are always gratifying!
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Do NOT sell this font. It's not yours and you can't make money of it.
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I don't know if the original Nokia font has some copyright which prevents
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people from making new fonts based on it. I hope not. Anyways, buy a Nokia,
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and I think everything's gonna be alright.
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Special thanks on this version go out to Carlos B�la (www.goldenshower.gs) and
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Diogo Kalil (www.sincolor.com.br) for helping me out with the Mac version of
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the font. It has been extensively tested to ensure it's as smooth (hint,
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kerning, spacing and aliasing-wise) as the pc one is.
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==============================================================================
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Author
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======
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This font was done by Zeh Fernando on Fontlab 4 (www.fontlab.com) on a PC.
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Zeh Fernando
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zeh@zehfernando.com
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www.zehfernando.com

Assets/RuntimeNodeEditor/Imported/Fonts/nokiafc22.txt.meta

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