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Anima

Anima is an add-on for the Godot game engine that simplifies the process of creating dynamic and impactful UI animations.

Introduction

Example of animation created with anima

Working with Godot's Tween to create UI animations can be quite challenging. However, Anima, an add-on for Godot, simplifies the process by allowing you to create animations using a clear and concise syntax with just a few lines of code. With 89 built-in animations and 33 easing options, Anima provides a vast array of options to choose from. Moreover, you can easily add your animations using a syntax similar to CSS, making it a convenient tool for developers.

Table of Contents

  • Installation
  • Documentation & Demo
  • Differences between Anima and Godot Tween
  • Stay in Touch
  • Contribution
  • License

Installation

This is a regular editor plugin. Copy the contents of addons/Anima into the same folder in your project, and activate it in your project settings.

Documentation & Demo

Check out documentation, demo code and live examples.

Differences between Anima and Godot Tween

Anima Tween
Chaining support for sequential, parallel and concurrent animations Only Godot 4
Easing 33 built-in, more can be added programmatically limited
Use Curve as easing yes no
Set Pivot point yes (2D Only) no
Create and reuse custom animations 89 built-in, more can be added programmatically No
Animate elements in group or grids yes No
Multiple distance formulas for Grid animations yes no
Loop Infinite, Times, and delayed loops Infinite only
Animate relative values yes Only Godot 4
Play/Loop backwards yes no
Dynamic values yes no
CSS-Like animations yes no

Example

var anima = Anima.Node($Node).anima_keyframes({
    from = {
        opacity = 0,
        scale = Vector2(0.5, 0.5),
    },
    to = {
        opacity = 1,
        scale = Vector2.ONE
    },
    easing = Anima.EASING.EASE_OUT_BACK,
})

await anima.play()

anima.play_reverse_with_delay(1)

Built-in animations

Original source: https://github.com/animate-css/animate.css

Stay in Touch

Contribution

Contributions are welcome and are accepted via pull requests.

License

MIT

Copyright (c) 2021-present, Alessandro Senese (ceceppa)