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A step in making it possible for WebGL to request no features
and the add them in as extensions are enabled. The idea is when WebGL inits it's context it will pass "" to FeatureInfo::Initialize. After that it can pass various GL extension strings to FeatureInfo::AddFeatures to turn on more features. It can then call glGetString(GL_EXTENSIONS) to see if the feature was turned on. Questions: I started this CL trying to make it possible so each context could have it's own FeatureInfo. I decided against that. So that brings up the question, should I get rid of FeatureInfo and just put this stuff back on ContextGroup or leave it as is? If I leave it as is, should I move all the max_XXX stuff on ContextGroup to FeatureInfo? TEST=unit tests BUG=none Review URL: http://codereview.chromium.org/3413038 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@61114 0039d316-1c4b-4281-b951-d872f2087c98
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gman@chromium.org
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Sep 30, 2010
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