This document is a subset of the Mojo documentation.
[TOC]
The Mojo C++ System API provides a convenient set of helper classes and
functions for working with Mojo primitives. Unlike the low-level
C API (upon which this is built) this library
takes advantage of C++ language features and common STL and //base
types to
provide a slightly more idiomatic interface to the Mojo system layer, making it
generally easier to use.
This document provides a brief guide to API usage with example code snippets. For a detailed API references please consult the headers in //mojo/public/cpp/system.
Note that all API symbols referenced in this document are implicitly in the
top-level mojo
namespace.
All types of Mojo handles in the C API are simply opaque, integral MojoHandle
values. The C++ API has more strongly typed wrappers defined for different
handle types: MessagePipeHandle
, SharedBufferHandle
,
DataPipeConsumerHandle
, DataPipeProducerHandle
, and WatcherHandle
.
Each of these also has a corresponding, move-only, scoped type for safer usage:
ScopedMessagePipeHandle
, ScopedSharedBufferHandle
, and so on. When a scoped
handle type is destroyed, its handle is automatically closed via MojoClose
.
When working with raw handles you should always prefer to use one of the
scoped types for ownership.
Similar to std::unique_ptr
, scoped handle types expose a get()
method to get
at the underlying unscoped handle type as well as the ->
operator to
dereference the scoper and make calls directly on the underlying handle type.
There are two ways to create a new message pipe using the C++ API. You may
construct a MessagePipe
object:
mojo::MessagePipe pipe;
// NOTE: Because pipes are bi-directional there is no implicit semantic
// difference between |handle0| or |handle1| here. They're just two ends of a
// pipe. The choice to treat one as a "client" and one as a "server" is entirely
// a the API user's decision.
mojo::ScopedMessagePipeHandle client = std::move(pipe.handle0);
mojo::ScopedMessagePipeHandle server = std::move(pipe.handle1);
or you may call CreateMessagePipe
:
mojo::ScopedMessagePipeHandle client;
mojo::ScopedMessagePipeHandle server;
mojo::CreateMessagePipe(nullptr, &client, &server);
There are also some helper functions for constructing message objects and reading/writing them on pipes using the library's more strongly-typed C++ handles:
mojo::ScopedMessageHandle message;
mojo::AllocMessage(6, nullptr, 0, MOJO_ALLOC_MESSAGE_FLAG_NONE, &message);
void *buffer;
mojo::GetMessageBuffer(message.get(), &buffer);
const std::string kMessage = "hello";
std::copy(kMessage.begin(), kMessage.end(), static_cast<char*>(buffer));
mojo::WriteMessageNew(client.get(), std::move(message),
MOJO_WRITE_MESSAGE_FLAG_NONE);
// Some time later...
mojo::ScopedMessageHandle received_message;
uint32_t num_bytes;
mojo::ReadMessageNew(server.get(), &received_message, &num_bytes, nullptr,
nullptr, MOJO_READ_MESSAGE_FLAG_NONE);
See message_pipe.h for detailed C++ message pipe API documentation.
Similar to Message Pipes, the C++ library has some simple helpers for more strongly-typed data pipe usage:
mojo::DataPipe pipe;
mojo::ScopedDataPipeProducerHandle producer = std::move(pipe.producer);
mojo::ScopedDataPipeConsumerHandle consumer = std::move(pipe.consumer);
// Or alternatively:
mojo::ScopedDataPipeProducerHandle producer;
mojo::ScopedDataPipeConsumerHandle consumer;
mojo::CreateDataPipe(null, &producer, &consumer);
C++ helpers which correspond directly to the Data Pipe C API for immediate and two-phase I/O are provided as well. For example:
uint32_t num_bytes = 7;
producer.WriteData("hihihi", &num_bytes, MOJO_WRITE_DATA_FLAG_NONE);
// Some time later...
char buffer[64];
uint32_t num_bytes = 64;
consumer.ReadData(buffer, &num_bytes, MOJO_READ_DATA_FLAG_NONE);
See data_pipe.h for detailed C++ data pipe API documentation.
A new shared buffers can be allocated like so:
mojo::ScopedSharedBufferHandle buffer =
mojo::SharedBufferHandle::Create(4096);
This new handle can be cloned arbitrarily many times by using the underlying
handle's Clone
method:
mojo::ScopedSharedBufferHandle another_handle = buffer->Clone();
mojo::ScopedSharedBufferHandle read_only_handle =
buffer->Clone(mojo::SharedBufferHandle::AccessMode::READ_ONLY);
And finally the library also provides a scoper for mapping the shared buffer's memory:
mojo::ScopedSharedBufferMapping mapping = buffer->Map(64);
static_cast<int*>(mapping.get()) = 42;
mojo::ScopedSharedBufferMapping another_mapping = buffer->MapAtOffset(64, 4);
static_cast<int*>(mapping.get()) = 43;
When mapping
and another_mapping
are destroyed, they automatically unmap
their respective memory regions.
See buffer.h for detailed C++ shared buffer API documentation.
The C++ library provides several helpers for wrapping system handle types.
These are specifically useful when working with a few //base
types, namely
base::PlatformFile
and base::SharedMemoryHandle
. See
platform_handle.h
for detailed C++ platform handle API documentation.
For an introduction to the concepts of handle signals and watchers, check out the C API's documentation on Signals & Watchers.
Any C++ handle type's last known signaling state can be queried by calling the
QuerySignalsState
method on the handle:
mojo::MessagePipe message_pipe;
mojo::DataPipe data_pipe;
mojo::HandleSignalsState a = message_pipe.handle0->QuerySignalsState();
mojo::HandleSignalsState b = data_pipe.consumer->QuerySignalsState();
The HandleSignalsState
is a thin wrapper interface around the C API's
MojoHandleSignalsState
structure with convenient accessors for testing
the signal bitmasks. Whereas when using the C API you might write:
struct MojoHandleSignalsState state;
MojoQueryHandleSignalsState(handle0, &state);
if (state.satisfied_signals & MOJO_HANDLE_SIGNAL_READABLE) {
// ...
}
the C++ API equivalent would be:
if (message_pipe.handle0->QuerySignalsState().readable()) {
// ...
}
The mojo::SimpleWatcher
class serves as a convenient helper for using the
low-level watcher API
to watch a handle for signaling state changes. A SimpleWatcher
is bound to a
single sequence and always dispatches its notifications on a
base::SequencedTaskRunner
.
SimpleWatcher
has two possible modes of operation, selected at construction
time by the mojo::SimpleWatcher::ArmingPolicy
enum:
-
MANUAL
mode requires the user to manually callArm
and/orArmOrNotify
before any notifications will fire regarding the state of the watched handle. Every time the notification callback is run, theSimpleWatcher
must be rearmed again before the next one can fire. See Arming a Watcher and the documentation inSimpleWatcher
's header. -
AUTOMATIC
mode ensures that theSimpleWatcher
always either is armed or has a pending notification task queued for execution.
AUTOMATIC
mode is more convenient but can result in redundant notification
tasks, especially if the provided callback does not make a strong effort to
return the watched handle to an uninteresting signaling state (by e.g.,
reading all its available messages when notified of readability.)
Example usage:
class PipeReader {
public:
PipeReader(mojo::ScopedMessagePipeHandle pipe)
: pipe_(std::move(pipe)),
watcher_(mojo::SimpleWatcher::ArmingPolicy::AUTOMATIC) {
// NOTE: base::Unretained is safe because the callback can never be run
// after SimpleWatcher destruction.
watcher_.Watch(pipe_.get(), MOJO_HANDLE_SIGNAL_READABLE,
base::Bind(&PipeReader::OnReadable, base::Unretained(this)));
}
~PipeReader() {}
private:
void OnReadable(MojoResult result) {
while (result == MOJO_RESULT_OK) {
mojo::ScopedMessageHandle message;
uint32_t num_bytes;
result = mojo::ReadMessageNew(pipe_.get(), &message, &num_bytes, nullptr,
nullptr, MOJO_READ_MESSAGE_FLAG_NONE);
DCHECK_EQ(result, MOJO_RESULT_OK);
messages_.emplace_back(std::move(message));
}
}
mojo::ScopedMessagePipeHandle pipe_;
mojo::SimpleWatcher watcher_;
std::vector<mojo::ScopedMessageHandle> messages_;
};
mojo::MessagePipe pipe;
PipeReader reader(std::move(pipe.handle0));
// Written messages will asynchronously end up in |reader.messages_|.
WriteABunchOfStuff(pipe.handle1.get());
The C++ System API defines some utilities to block a calling sequence while
waiting for one or more handles to change signaling state in an interesting way.
These threads combine usage of the
low-level Watcher API
with common synchronization primitives (namely base::WaitableEvent
.)
While these API features should be used sparingly, they are sometimes necessary.
See the documentation in wait.h and wait_set.h for a more detailed API reference.
The mojo::Wait
function simply blocks the calling sequence until a given
signal mask is either partially satisfied or fully unsatisfiable on a given
handle.
mojo::MessagePipe pipe;
mojo::WriteMessageRaw(pipe.handle0.get(), "hey", 3, nullptr, nullptr,
MOJO_WRITE_MESSAGE_FLAG_NONE);
MojoResult result = mojo::Wait(pipe.handle1.get(), MOJO_HANDLE_SIGNAL_READABLE);
DCHECK_EQ(result, MOJO_RESULT_OK);
// Guaranteed to succeed because we know |handle1| is readable now.
mojo::ScopedMessageHandle message;
uint32_t num_bytes;
mojo::ReadMessageNew(pipe.handle1.get(), &num_bytes, nullptr, nullptr,
MOJO_READ_MESSAGE_FLAG_NONE);
mojo::Wait
is most typically useful in limited testing scenarios.
mojo::WaitMany
provides a simple API to wait on multiple handles
simultaneously, returning when any handle's given signal mask is either
partially satisfied or fully unsatisfiable.
mojo::MessagePipe a, b;
GoDoSomethingWithPipes(std:move(a.handle1), std::move(b.handle1));
mojo::MessagePipeHandle handles[2] = {a.handle0.get(), b.handle0.get()};
MojoHandleSignals signals[2] = {MOJO_HANDLE_SIGNAL_READABLE,
MOJO_HANDLE_SIGNAL_READABLE};
size_t ready_index;
MojoResult result = mojo::WaitMany(handles, signals, 2, &ready_index);
if (ready_index == 0) {
// a.handle0 was ready.
} else {
// b.handle0 was ready.
}
Similar to mojo::Wait
, mojo::WaitMany
is primarily useful in testing. When
waiting on multiple handles in production code, you should almost always instead
use a more efficient and more flexible mojo::WaitSet
as described in the next
section.
Typically when waiting on one or more handles to signal, the set of handles and conditions being waited upon do not change much between consecutive blocking waits. It's also often useful to be able to interrupt the blocking operation as efficiently as possible.
mojo::WaitSet
is designed with these conditions in mind. A WaitSet
maintains a persistent
set of (not-owned) Mojo handles and base::WaitableEvent
s, which may be
explicitly added to or removed from the set at any time.
The WaitSet
may be waited upon repeatedly, each time blocking the calling
sequence until either one of the handles attains an interesting signaling state
or one of the events is signaled. For example let's suppose we want to wait up
to 5 seconds for either one of two handles to become readable:
base::WaitableEvent timeout_event(
base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
mojo::MessagePipe a, b;
GoDoStuffWithPipes(std::move(a.handle1), std::move(b.handle1));
mojo::WaitSet wait_set;
wait_set.AddHandle(a.handle0.get(), MOJO_HANDLE_SIGNAL_READABLE);
wait_set.AddHandle(b.handle0.get(), MOJO_HANDLE_SIGNAL_READABLE);
wait_set.AddEvent(&timeout_event);
// Ensure the Wait() lasts no more than 5 seconds.
bg_thread->task_runner()->PostDelayedTask(
FROM_HERE,
base::Bind([](base::WaitableEvent* e) { e->Signal(); }, &timeout_event);
base::TimeDelta::FromSeconds(5));
base::WaitableEvent* ready_event = nullptr;
size_t num_ready_handles = 1;
mojo::Handle ready_handle;
MojoResult ready_result;
wait_set.Wait(&ready_event, &num_ready_handles, &ready_handle, &ready_result);
// The apex of thread-safety.
bg_thread->Stop();
if (ready_event) {
// The event signaled...
}
if (num_ready_handles > 0) {
// At least one of the handles signaled...
// NOTE: This and the above condition are not mutually exclusive. If handle
// signaling races with timeout, both things might be true.
}