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socket_test_util.h
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKET_TEST_UTIL_H_
#define NET_SOCKET_SOCKET_TEST_UTIL_H_
#include <stddef.h>
#include <stdint.h>
#include <cstring>
#include <memory>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string16.h"
#include "base/time/time.h"
#include "net/base/address_list.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/base/test_completion_callback.h"
#include "net/http/http_auth_controller.h"
#include "net/http/http_proxy_client_socket_pool.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/connection_attempts.h"
#include "net/socket/datagram_client_socket.h"
#include "net/socket/socket_performance_watcher.h"
#include "net/socket/socks_client_socket_pool.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/ssl_client_socket_pool.h"
#include "net/socket/transport_client_socket_pool.h"
#include "net/ssl/ssl_config_service.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
class RunLoop;
}
namespace net {
class NetLog;
const NetworkChangeNotifier::NetworkHandle kDefaultNetworkForTests = 1;
const NetworkChangeNotifier::NetworkHandle kNewNetworkForTests = 2;
enum {
// A private network error code used by the socket test utility classes.
// If the |result| member of a MockRead is
// ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ, that MockRead is just a
// marker that indicates the peer will close the connection after the next
// MockRead. The other members of that MockRead are ignored.
ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ = -10000,
};
class AsyncSocket;
class ChannelIDService;
class MockClientSocket;
class SSLClientSocket;
class StreamSocket;
enum IoMode {
ASYNC,
SYNCHRONOUS
};
struct MockConnect {
// Asynchronous connection success.
// Creates a MockConnect with |mode| ASYC, |result| OK, and
// |peer_addr| 192.0.2.33.
MockConnect();
// Creates a MockConnect with the specified mode and result, with
// |peer_addr| 192.0.2.33.
MockConnect(IoMode io_mode, int r);
MockConnect(IoMode io_mode, int r, IPEndPoint addr);
~MockConnect();
IoMode mode;
int result;
IPEndPoint peer_addr;
};
// MockRead and MockWrite shares the same interface and members, but we'd like
// to have distinct types because we don't want to have them used
// interchangably. To do this, a struct template is defined, and MockRead and
// MockWrite are instantiated by using this template. Template parameter |type|
// is not used in the struct definition (it purely exists for creating a new
// type).
//
// |data| in MockRead and MockWrite has different meanings: |data| in MockRead
// is the data returned from the socket when MockTCPClientSocket::Read() is
// attempted, while |data| in MockWrite is the expected data that should be
// given in MockTCPClientSocket::Write().
enum MockReadWriteType {
MOCK_READ,
MOCK_WRITE
};
template <MockReadWriteType type>
struct MockReadWrite {
// Flag to indicate that the message loop should be terminated.
enum {
STOPLOOP = 1 << 31
};
// Default
MockReadWrite()
: mode(SYNCHRONOUS),
result(0),
data(NULL),
data_len(0),
sequence_number(0) {}
// Read/write failure (no data).
MockReadWrite(IoMode io_mode, int result)
: mode(io_mode),
result(result),
data(NULL),
data_len(0),
sequence_number(0) {}
// Read/write failure (no data), with sequence information.
MockReadWrite(IoMode io_mode, int result, int seq)
: mode(io_mode),
result(result),
data(NULL),
data_len(0),
sequence_number(seq) {}
// Asynchronous read/write success (inferred data length).
explicit MockReadWrite(const char* data)
: mode(ASYNC),
result(0),
data(data),
data_len(strlen(data)),
sequence_number(0) {}
// Read/write success (inferred data length).
MockReadWrite(IoMode io_mode, const char* data)
: mode(io_mode),
result(0),
data(data),
data_len(strlen(data)),
sequence_number(0) {}
// Read/write success.
MockReadWrite(IoMode io_mode, const char* data, int data_len)
: mode(io_mode),
result(0),
data(data),
data_len(data_len),
sequence_number(0) {}
// Read/write success (inferred data length) with sequence information.
MockReadWrite(IoMode io_mode, int seq, const char* data)
: mode(io_mode),
result(0),
data(data),
data_len(strlen(data)),
sequence_number(seq) {}
// Read/write success with sequence information.
MockReadWrite(IoMode io_mode, const char* data, int data_len, int seq)
: mode(io_mode),
result(0),
data(data),
data_len(data_len),
sequence_number(seq) {}
IoMode mode;
int result;
const char* data;
int data_len;
// For data providers that only allows reads to occur in a particular
// sequence. If a read occurs before the given |sequence_number| is reached,
// an ERR_IO_PENDING is returned.
int sequence_number; // The sequence number at which a read is allowed
// to occur.
};
typedef MockReadWrite<MOCK_READ> MockRead;
typedef MockReadWrite<MOCK_WRITE> MockWrite;
struct MockWriteResult {
MockWriteResult(IoMode io_mode, int result) : mode(io_mode), result(result) {}
IoMode mode;
int result;
};
// The SocketDataProvider is an interface used by the MockClientSocket
// for getting data about individual reads and writes on the socket. Can be
// used with at most one socket at a time.
// TODO(mmenke): Do these really need to be re-useable?
class SocketDataProvider {
public:
SocketDataProvider();
virtual ~SocketDataProvider();
// Returns the buffer and result code for the next simulated read.
// If the |MockRead.result| is ERR_IO_PENDING, it informs the caller
// that it will be called via the AsyncSocket::OnReadComplete()
// function at a later time.
virtual MockRead OnRead() = 0;
virtual MockWriteResult OnWrite(const std::string& data) = 0;
virtual bool AllReadDataConsumed() const = 0;
virtual bool AllWriteDataConsumed() const = 0;
virtual void OnEnableTCPFastOpenIfSupported();
// Returns true if the request should be considered idle, for the purposes of
// IsConnectedAndIdle.
virtual bool IsIdle() const;
// Initializes the SocketDataProvider for use with |socket|. Must be called
// before use
void Initialize(AsyncSocket* socket);
// Detaches the socket associated with a SocketDataProvider. Must be called
// before |socket_| is destroyed, unless the SocketDataProvider has informed
// |socket_| it was destroyed. Must also be called before Initialize() may
// be called again with a new socket.
void DetachSocket();
// Accessor for the socket which is using the SocketDataProvider.
AsyncSocket* socket() { return socket_; }
MockConnect connect_data() const { return connect_; }
void set_connect_data(const MockConnect& connect) { connect_ = connect; }
private:
// Called to inform subclasses of initialization.
virtual void Reset() = 0;
MockConnect connect_;
AsyncSocket* socket_;
DISALLOW_COPY_AND_ASSIGN(SocketDataProvider);
};
// The AsyncSocket is an interface used by the SocketDataProvider to
// complete the asynchronous read operation.
class AsyncSocket {
public:
// If an async IO is pending because the SocketDataProvider returned
// ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete
// is called to complete the asynchronous read operation.
// data.async is ignored, and this read is completed synchronously as
// part of this call.
// TODO(rch): this should take a StringPiece since most of the fields
// are ignored.
virtual void OnReadComplete(const MockRead& data) = 0;
// If an async IO is pending because the SocketDataProvider returned
// ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete
// is called to complete the asynchronous read operation.
virtual void OnWriteComplete(int rv) = 0;
virtual void OnConnectComplete(const MockConnect& data) = 0;
// Called when the SocketDataProvider associated with the socket is destroyed.
// The socket may continue to be used after the data provider is destroyed,
// so it should be sure not to dereference the provider after this is called.
virtual void OnDataProviderDestroyed() = 0;
};
// StaticSocketDataHelper manages a list of reads and writes.
class StaticSocketDataHelper {
public:
StaticSocketDataHelper(MockRead* reads,
size_t reads_count,
MockWrite* writes,
size_t writes_count);
~StaticSocketDataHelper();
// These functions get access to the next available read and write data. They
// CHECK fail if there is no data available.
const MockRead& PeekRead() const;
const MockWrite& PeekWrite() const;
// Returns the current read or write, and then advances to the next one.
const MockRead& AdvanceRead();
const MockWrite& AdvanceWrite();
// Resets the read and write indexes to 0.
void Reset();
// Returns true if |data| is valid data for the next write. In order
// to support short writes, the next write may be longer than |data|
// in which case this method will still return true.
bool VerifyWriteData(const std::string& data);
size_t read_index() const { return read_index_; }
size_t write_index() const { return write_index_; }
size_t read_count() const { return read_count_; }
size_t write_count() const { return write_count_; }
bool AllReadDataConsumed() const { return read_index_ >= read_count_; }
bool AllWriteDataConsumed() const { return write_index_ >= write_count_; }
private:
// Returns the next available read or write that is not a pause event. CHECK
// fails if no data is available.
const MockWrite& PeekRealWrite() const;
MockRead* reads_;
size_t read_index_;
size_t read_count_;
MockWrite* writes_;
size_t write_index_;
size_t write_count_;
DISALLOW_COPY_AND_ASSIGN(StaticSocketDataHelper);
};
// SocketDataProvider which responds based on static tables of mock reads and
// writes.
class StaticSocketDataProvider : public SocketDataProvider {
public:
StaticSocketDataProvider();
StaticSocketDataProvider(MockRead* reads,
size_t reads_count,
MockWrite* writes,
size_t writes_count);
~StaticSocketDataProvider() override;
virtual void CompleteRead() {}
// From SocketDataProvider:
MockRead OnRead() override;
MockWriteResult OnWrite(const std::string& data) override;
bool AllReadDataConsumed() const override;
bool AllWriteDataConsumed() const override;
size_t read_index() const { return helper_.read_index(); }
size_t write_index() const { return helper_.write_index(); }
size_t read_count() const { return helper_.read_count(); }
size_t write_count() const { return helper_.write_count(); }
private:
// From SocketDataProvider:
void Reset() override;
StaticSocketDataHelper helper_;
DISALLOW_COPY_AND_ASSIGN(StaticSocketDataProvider);
};
// SSLSocketDataProviders only need to keep track of the return code from calls
// to Connect().
struct SSLSocketDataProvider {
SSLSocketDataProvider(IoMode mode, int result);
SSLSocketDataProvider(const SSLSocketDataProvider& other);
~SSLSocketDataProvider();
MockConnect connect;
NextProto next_proto;
NextProtoVector next_protos_expected_in_ssl_config;
bool client_cert_sent;
SSLCertRequestInfo* cert_request_info;
scoped_refptr<X509Certificate> cert;
CertStatus cert_status;
bool channel_id_sent;
ChannelIDService* channel_id_service;
int connection_status;
bool token_binding_negotiated;
TokenBindingParam token_binding_key_param;
};
// Uses the sequence_number field in the mock reads and writes to
// complete the operations in a specified order.
class SequencedSocketData : public SocketDataProvider {
public:
// |reads| is the list of MockRead completions.
// |writes| is the list of MockWrite completions.
SequencedSocketData(MockRead* reads,
size_t reads_count,
MockWrite* writes,
size_t writes_count);
// |connect| is the result for the connect phase.
// |reads| is the list of MockRead completions.
// |writes| is the list of MockWrite completions.
SequencedSocketData(const MockConnect& connect,
MockRead* reads,
size_t reads_count,
MockWrite* writes,
size_t writes_count);
~SequencedSocketData() override;
// From SocketDataProvider:
MockRead OnRead() override;
MockWriteResult OnWrite(const std::string& data) override;
bool AllReadDataConsumed() const override;
bool AllWriteDataConsumed() const override;
void OnEnableTCPFastOpenIfSupported() override;
bool IsIdle() const override;
// An ASYNC read event with a return value of ERR_IO_PENDING will cause the
// socket data to pause at that event, and advance no further, until Resume is
// invoked. At that point, the socket will continue at the next event in the
// sequence.
//
// If a request just wants to simulate a connection that stays open and never
// receives any more data, instead of pausing and then resuming a request, it
// should use a SYNCHRONOUS event with a return value of ERR_IO_PENDING
// instead.
bool IsPaused() const;
// Resumes events once |this| is in the paused state. The next even will
// occur synchronously with the call if it can.
void Resume();
void RunUntilPaused();
bool IsUsingTCPFastOpen() const;
// When true, IsConnectedAndIdle() will return false if the next event in the
// sequence is a synchronous. Otherwise, the socket claims to be idle as
// long as it's connected. Defaults to false.
// TODO(mmenke): See if this can be made the default behavior, and consider
// removing this mehtod. Need to make sure it doesn't change what code any
// tests are targetted at testing.
void set_busy_before_sync_reads(bool busy_before_sync_reads) {
busy_before_sync_reads_ = busy_before_sync_reads;
}
private:
// Defines the state for the read or write path.
enum IoState {
IDLE, // No async operation is in progress.
PENDING, // An async operation in waiting for another opteration to
// complete.
COMPLETING, // A task has been posted to complete an async operation.
PAUSED, // IO is paused until Resume() is called.
};
// From SocketDataProvider:
void Reset() override;
void OnReadComplete();
void OnWriteComplete();
void MaybePostReadCompleteTask();
void MaybePostWriteCompleteTask();
StaticSocketDataHelper helper_;
int sequence_number_;
IoState read_state_;
IoState write_state_;
bool busy_before_sync_reads_;
bool is_using_tcp_fast_open_;
// Used by RunUntilPaused. NULL at all other times.
std::unique_ptr<base::RunLoop> run_until_paused_run_loop_;
base::WeakPtrFactory<SequencedSocketData> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(SequencedSocketData);
};
// Holds an array of SocketDataProvider elements. As Mock{TCP,SSL}StreamSocket
// objects get instantiated, they take their data from the i'th element of this
// array.
template <typename T>
class SocketDataProviderArray {
public:
SocketDataProviderArray() : next_index_(0) {}
T* GetNext() {
DCHECK_LT(next_index_, data_providers_.size());
return data_providers_[next_index_++];
}
void Add(T* data_provider) {
DCHECK(data_provider);
data_providers_.push_back(data_provider);
}
size_t next_index() { return next_index_; }
void ResetNextIndex() { next_index_ = 0; }
private:
// Index of the next |data_providers_| element to use. Not an iterator
// because those are invalidated on vector reallocation.
size_t next_index_;
// SocketDataProviders to be returned.
std::vector<T*> data_providers_;
};
class MockUDPClientSocket;
class MockTCPClientSocket;
class MockSSLClientSocket;
// ClientSocketFactory which contains arrays of sockets of each type.
// You should first fill the arrays using AddMock{SSL,}Socket. When the factory
// is asked to create a socket, it takes next entry from appropriate array.
// You can use ResetNextMockIndexes to reset that next entry index for all mock
// socket types.
class MockClientSocketFactory : public ClientSocketFactory {
public:
MockClientSocketFactory();
~MockClientSocketFactory() override;
void AddSocketDataProvider(SocketDataProvider* socket);
void AddSSLSocketDataProvider(SSLSocketDataProvider* socket);
void ResetNextMockIndexes();
SocketDataProviderArray<SocketDataProvider>& mock_data() {
return mock_data_;
}
void set_enable_read_if_ready(bool enable_read_if_ready) {
enable_read_if_ready_ = enable_read_if_ready;
}
// ClientSocketFactory
std::unique_ptr<DatagramClientSocket> CreateDatagramClientSocket(
DatagramSocket::BindType bind_type,
const RandIntCallback& rand_int_cb,
NetLog* net_log,
const NetLogSource& source) override;
std::unique_ptr<StreamSocket> CreateTransportClientSocket(
const AddressList& addresses,
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source) override;
std::unique_ptr<SSLClientSocket> CreateSSLClientSocket(
std::unique_ptr<ClientSocketHandle> transport_socket,
const HostPortPair& host_and_port,
const SSLConfig& ssl_config,
const SSLClientSocketContext& context) override;
void ClearSSLSessionCache() override;
const std::vector<uint16_t>& udp_client_socket_ports() const {
return udp_client_socket_ports_;
}
private:
SocketDataProviderArray<SocketDataProvider> mock_data_;
SocketDataProviderArray<SSLSocketDataProvider> mock_ssl_data_;
std::vector<uint16_t> udp_client_socket_ports_;
// If true, ReadIfReady() is enabled; otherwise ReadIfReady() returns
// ERR_READ_IF_READY_NOT_IMPLEMENTED.
bool enable_read_if_ready_;
DISALLOW_COPY_AND_ASSIGN(MockClientSocketFactory);
};
class MockClientSocket : public SSLClientSocket {
public:
// The NetLogWithSource is needed to test LoadTimingInfo, which uses NetLog
// IDs as
// unique socket IDs.
explicit MockClientSocket(const NetLogWithSource& net_log);
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override = 0;
int Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override = 0;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
// StreamSocket implementation.
int Connect(const CompletionCallback& callback) override = 0;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
const NetLogWithSource& NetLog() const override;
void SetSubresourceSpeculation() override {}
void SetOmniboxSpeculation() override {}
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override {}
void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
int64_t GetTotalReceivedBytes() const override;
// SSLClientSocket implementation.
void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override;
int ExportKeyingMaterial(const base::StringPiece& label,
bool has_context,
const base::StringPiece& context,
unsigned char* out,
unsigned int outlen) override;
ChannelIDService* GetChannelIDService() const override;
Error GetTokenBindingSignature(crypto::ECPrivateKey* key,
TokenBindingType tb_type,
std::vector<uint8_t>* out) override;
crypto::ECPrivateKey* GetChannelIDKey() const override;
protected:
~MockClientSocket() override;
void RunCallbackAsync(const CompletionCallback& callback, int result);
void RunCallback(const CompletionCallback& callback, int result);
// True if Connect completed successfully and Disconnect hasn't been called.
bool connected_;
// Address of the "remote" peer we're connected to.
IPEndPoint peer_addr_;
NetLogWithSource net_log_;
private:
base::WeakPtrFactory<MockClientSocket> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(MockClientSocket);
};
class MockTCPClientSocket : public MockClientSocket, public AsyncSocket {
public:
MockTCPClientSocket(const AddressList& addresses,
net::NetLog* net_log,
SocketDataProvider* socket);
~MockTCPClientSocket() override;
const AddressList& addresses() const { return addresses_; }
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int ReadIfReady(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
// StreamSocket implementation.
int Connect(const CompletionCallback& callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
int GetPeerAddress(IPEndPoint* address) const override;
bool WasEverUsed() const override;
void EnableTCPFastOpenIfSupported() override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override;
void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
// AsyncSocket:
void OnReadComplete(const MockRead& data) override;
void OnWriteComplete(int rv) override;
void OnConnectComplete(const MockConnect& data) override;
void OnDataProviderDestroyed() override;
void set_enable_read_if_ready(bool enable_read_if_ready) {
enable_read_if_ready_ = enable_read_if_ready;
}
private:
void RetryRead(int rv);
int ReadIfReadyImpl(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback);
AddressList addresses_;
SocketDataProvider* data_;
int read_offset_;
MockRead read_data_;
bool need_read_data_;
// True if the peer has closed the connection. This allows us to simulate
// the recv(..., MSG_PEEK) call in the IsConnectedAndIdle method of the real
// TCPClientSocket.
bool peer_closed_connection_;
// While an asynchronous read is pending, we save our user-buffer state.
scoped_refptr<IOBuffer> pending_read_buf_;
int pending_read_buf_len_;
CompletionCallback pending_read_callback_;
// Non-null when a ReadIfReady() is pending.
CompletionCallback pending_read_if_ready_callback_;
CompletionCallback pending_connect_callback_;
CompletionCallback pending_write_callback_;
bool was_used_to_convey_data_;
// If true, ReadIfReady() is enabled; otherwise ReadIfReady() returns
// ERR_READ_IF_READY_NOT_IMPLEMENTED.
bool enable_read_if_ready_;
ConnectionAttempts connection_attempts_;
DISALLOW_COPY_AND_ASSIGN(MockTCPClientSocket);
};
class MockSSLClientSocket : public MockClientSocket, public AsyncSocket {
public:
MockSSLClientSocket(std::unique_ptr<ClientSocketHandle> transport_socket,
const HostPortPair& host_and_port,
const SSLConfig& ssl_config,
SSLSocketDataProvider* socket);
~MockSSLClientSocket() override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int ReadIfReady(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
// StreamSocket implementation.
int Connect(const CompletionCallback& callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
bool WasEverUsed() const override;
int GetPeerAddress(IPEndPoint* address) const override;
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
// SSLClientSocket implementation.
void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override;
Error GetTokenBindingSignature(crypto::ECPrivateKey* key,
TokenBindingType tb_type,
std::vector<uint8_t>* out) override;
// This MockSocket does not implement the manual async IO feature.
void OnReadComplete(const MockRead& data) override;
void OnWriteComplete(int rv) override;
void OnConnectComplete(const MockConnect& data) override;
// SSL sockets don't need magic to deal with destruction of their data
// provider.
// TODO(mmenke): Probably a good idea to support it, anyways.
void OnDataProviderDestroyed() override {}
ChannelIDService* GetChannelIDService() const override;
private:
static void ConnectCallback(MockSSLClientSocket* ssl_client_socket,
const CompletionCallback& callback,
int rv);
std::unique_ptr<ClientSocketHandle> transport_;
SSLSocketDataProvider* data_;
DISALLOW_COPY_AND_ASSIGN(MockSSLClientSocket);
};
class MockUDPClientSocket : public DatagramClientSocket, public AsyncSocket {
public:
MockUDPClientSocket(SocketDataProvider* data, net::NetLog* net_log);
~MockUDPClientSocket() override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
int SetDoNotFragment() override;
// DatagramSocket implementation.
void Close() override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
void UseNonBlockingIO() override;
const NetLogWithSource& NetLog() const override;
// DatagramClientSocket implementation.
int Connect(const IPEndPoint& address) override;
int ConnectUsingNetwork(NetworkChangeNotifier::NetworkHandle network,
const IPEndPoint& address) override;
int ConnectUsingDefaultNetwork(const IPEndPoint& address) override;
NetworkChangeNotifier::NetworkHandle GetBoundNetwork() const override;
// AsyncSocket implementation.
void OnReadComplete(const MockRead& data) override;
void OnWriteComplete(int rv) override;
void OnConnectComplete(const MockConnect& data) override;
void OnDataProviderDestroyed() override;
void set_source_port(uint16_t port) { source_port_ = port; }
uint16_t source_port() const { return source_port_; }
private:
int CompleteRead();
void RunCallbackAsync(const CompletionCallback& callback, int result);
void RunCallback(const CompletionCallback& callback, int result);
bool connected_;
SocketDataProvider* data_;
int read_offset_;
MockRead read_data_;
bool need_read_data_;
uint16_t source_port_; // Ephemeral source port.
// Address of the "remote" peer we're connected to.
IPEndPoint peer_addr_;
// Network that the socket is bound to.
NetworkChangeNotifier::NetworkHandle network_;
// While an asynchronous IO is pending, we save our user-buffer state.
scoped_refptr<IOBuffer> pending_read_buf_;
int pending_read_buf_len_;
CompletionCallback pending_read_callback_;
CompletionCallback pending_write_callback_;
NetLogWithSource net_log_;
base::WeakPtrFactory<MockUDPClientSocket> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(MockUDPClientSocket);
};
class TestSocketRequest : public TestCompletionCallbackBase {
public:
TestSocketRequest(std::vector<TestSocketRequest*>* request_order,
size_t* completion_count);
~TestSocketRequest() override;
ClientSocketHandle* handle() { return &handle_; }
const CompletionCallback& callback() const { return callback_; }
private:
void OnComplete(int result);
ClientSocketHandle handle_;
std::vector<TestSocketRequest*>* request_order_;
size_t* completion_count_;
CompletionCallback callback_;
DISALLOW_COPY_AND_ASSIGN(TestSocketRequest);
};
class ClientSocketPoolTest {
public:
enum KeepAlive {
KEEP_ALIVE,
// A socket will be disconnected in addition to handle being reset.
NO_KEEP_ALIVE,
};
static const int kIndexOutOfBounds;
static const int kRequestNotFound;
ClientSocketPoolTest();
~ClientSocketPoolTest();
template <typename PoolType>
int StartRequestUsingPool(
PoolType* socket_pool,
const std::string& group_name,
RequestPriority priority,
ClientSocketPool::RespectLimits respect_limits,
const scoped_refptr<typename PoolType::SocketParams>& socket_params) {
DCHECK(socket_pool);
TestSocketRequest* request(
new TestSocketRequest(&request_order_, &completion_count_));
requests_.push_back(base::WrapUnique(request));
int rv = request->handle()->Init(group_name, socket_params, priority,
respect_limits, request->callback(),
socket_pool, NetLogWithSource());
if (rv != ERR_IO_PENDING)
request_order_.push_back(request);
return rv;
}
// Provided there were n requests started, takes |index| in range 1..n
// and returns order in which that request completed, in range 1..n,
// or kIndexOutOfBounds if |index| is out of bounds, or kRequestNotFound
// if that request did not complete (for example was canceled).
int GetOrderOfRequest(size_t index) const;
// Resets first initialized socket handle from |requests_|. If found such
// a handle, returns true.
bool ReleaseOneConnection(KeepAlive keep_alive);
// Releases connections until there is nothing to release.
void ReleaseAllConnections(KeepAlive keep_alive);
// Note that this uses 0-based indices, while GetOrderOfRequest takes and
// returns 1-based indices.
TestSocketRequest* request(int i) { return requests_[i].get(); }
size_t requests_size() const { return requests_.size(); }
std::vector<std::unique_ptr<TestSocketRequest>>* requests() {
return &requests_;
}
size_t completion_count() const { return completion_count_; }
private:
std::vector<std::unique_ptr<TestSocketRequest>> requests_;
std::vector<TestSocketRequest*> request_order_;
size_t completion_count_;
DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolTest);
};
class MockTransportSocketParams
: public base::RefCounted<MockTransportSocketParams> {
private:
friend class base::RefCounted<MockTransportSocketParams>;
~MockTransportSocketParams() {}
DISALLOW_COPY_AND_ASSIGN(MockTransportSocketParams);
};
class MockTransportClientSocketPool : public TransportClientSocketPool {
public:
typedef MockTransportSocketParams SocketParams;
class MockConnectJob {
public:
MockConnectJob(std::unique_ptr<StreamSocket> socket,
ClientSocketHandle* handle,
const CompletionCallback& callback);
~MockConnectJob();
int Connect();
bool CancelHandle(const ClientSocketHandle* handle);
private:
void OnConnect(int rv);
std::unique_ptr<StreamSocket> socket_;
ClientSocketHandle* handle_;
CompletionCallback user_callback_;
DISALLOW_COPY_AND_ASSIGN(MockConnectJob);
};
MockTransportClientSocketPool(int max_sockets,
int max_sockets_per_group,
ClientSocketFactory* socket_factory);
~MockTransportClientSocketPool() override;
RequestPriority last_request_priority() const {
return last_request_priority_;
}
int release_count() const { return release_count_; }
int cancel_count() const { return cancel_count_; }
// TransportClientSocketPool implementation.
int RequestSocket(const std::string& group_name,
const void* socket_params,
RequestPriority priority,
RespectLimits respect_limits,
ClientSocketHandle* handle,
const CompletionCallback& callback,
const NetLogWithSource& net_log) override;
void SetPriority(const std::string& group_name,
ClientSocketHandle* handle,
RequestPriority priority) override;
void CancelRequest(const std::string& group_name,
ClientSocketHandle* handle) override;
void ReleaseSocket(const std::string& group_name,
std::unique_ptr<StreamSocket> socket,
int id) override;
private:
ClientSocketFactory* client_socket_factory_;
std::vector<std::unique_ptr<MockConnectJob>> job_list_;
RequestPriority last_request_priority_;
int release_count_;
int cancel_count_;
DISALLOW_COPY_AND_ASSIGN(MockTransportClientSocketPool);
};
class MockSOCKSClientSocketPool : public SOCKSClientSocketPool {
public:
MockSOCKSClientSocketPool(int max_sockets,
int max_sockets_per_group,
TransportClientSocketPool* transport_pool);
~MockSOCKSClientSocketPool() override;
// SOCKSClientSocketPool implementation.
int RequestSocket(const std::string& group_name,