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power_button_controller.h
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_
#define ASH_WM_POWER_BUTTON_CONTROLLER_H_
#include "ash/ash_export.h"
#include "ash/shell_observer.h"
#include "ash/wm/session_state_animator.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "base/timer.h"
#include "ui/aura/root_window_observer.h"
namespace gfx {
class Rect;
class Size;
}
namespace ui {
class Layer;
}
namespace ash {
// Performs system-related functions on behalf of PowerButtonController.
class ASH_EXPORT PowerButtonControllerDelegate {
public:
PowerButtonControllerDelegate() {}
virtual ~PowerButtonControllerDelegate() {}
virtual void RequestLockScreen() = 0;
virtual void RequestShutdown() = 0;
private:
DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerDelegate);
};
// Displays onscreen animations and locks or suspends the system in response to
// the power button being pressed or released.
class ASH_EXPORT PowerButtonController : public aura::RootWindowObserver,
public ShellObserver {
public:
// Helper class used by tests to access internal state.
class ASH_EXPORT TestApi {
public:
explicit TestApi(PowerButtonController* controller);
virtual ~TestApi();
bool lock_timer_is_running() const {
return controller_->lock_timer_.IsRunning();
}
bool lock_fail_timer_is_running() const {
return controller_->lock_fail_timer_.IsRunning();
}
bool lock_to_shutdown_timer_is_running() const {
return controller_->lock_to_shutdown_timer_.IsRunning();
}
bool shutdown_timer_is_running() const {
return controller_->shutdown_timer_.IsRunning();
}
bool real_shutdown_timer_is_running() const {
return controller_->real_shutdown_timer_.IsRunning();
}
bool hide_black_layer_timer_is_running() const {
return animator_api_->hide_black_layer_timer_is_running();
}
void trigger_lock_timeout() {
controller_->OnLockTimeout();
controller_->lock_timer_.Stop();
}
void trigger_lock_fail_timeout() {
controller_->OnLockFailTimeout();
controller_->lock_fail_timer_.Stop();
}
void trigger_lock_to_shutdown_timeout() {
controller_->OnLockToShutdownTimeout();
controller_->lock_to_shutdown_timer_.Stop();
}
void trigger_shutdown_timeout() {
controller_->OnShutdownTimeout();
controller_->shutdown_timer_.Stop();
}
void trigger_real_shutdown_timeout() {
controller_->OnRealShutdownTimeout();
controller_->real_shutdown_timer_.Stop();
}
void TriggerHideBlackLayerTimeout() {
animator_api_->TriggerHideBlackLayerTimeout();
}
// Returns true if containers of a given |container_mask|
// were last animated with |type| (probably; the analysis is fairly ad-hoc).
// |container_mask| is a bitfield of a Container.
bool ContainersAreAnimated(int container_mask,
internal::SessionStateAnimator::AnimationType type) const {
return animator_api_->ContainersAreAnimated(container_mask, type);
}
// Returns true if |black_layer_| is non-NULL and visible.
bool BlackLayerIsVisible() {
return animator_api_->BlackLayerIsVisible();
}
// Returns |black_layer_|'s bounds, or an empty rect if the layer is
// NULL.
gfx::Rect GetBlackLayerBounds() const {
return animator_api_->GetBlackLayerBounds();
}
private:
PowerButtonController* controller_; // not owned
scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_;
DISALLOW_COPY_AND_ASSIGN(TestApi);
};
PowerButtonController();
virtual ~PowerButtonController();
void set_delegate(PowerButtonControllerDelegate* delegate) {
delegate_.reset(delegate);
}
void set_has_legacy_power_button_for_test(bool legacy) {
has_legacy_power_button_ = legacy;
}
// Called when the current screen brightness changes.
void OnScreenBrightnessChanged(double percent);
// Called when Chrome gets a request to display the lock screen.
void OnStartingLock();
// Called when the power or lock buttons are pressed or released.
void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp);
void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp);
// Displays the shutdown animation and requests shutdown when it's done.
void RequestShutdown();
virtual void OnRootWindowHostCloseRequested(
const aura::RootWindow* root) OVERRIDE;
// ShellObserver overrides:
virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
virtual void OnAppTerminating() OVERRIDE;
virtual void OnLockStateChanged(bool locked) OVERRIDE;
private:
bool LoggedInAsNonGuest() const;
// Requests that the screen be locked and starts |lock_fail_timer_|.
void OnLockTimeout();
// Aborts the pre-lock animation.
void OnLockFailTimeout();
// Displays the pre-shutdown animation and starts |shutdown_timer_|.
void OnLockToShutdownTimeout();
// Calls StartShutdownAnimationAndRequestShutdown().
void OnShutdownTimeout();
// Requests that the machine be shut down.
void OnRealShutdownTimeout();
// Puts us into the pre-lock or pre-shutdown state.
void StartLockTimer();
void StartShutdownTimer();
// Displays the shutdown animation and starts |real_shutdown_timer_|.
void StartShutdownAnimationAndRequestShutdown();
scoped_ptr<PowerButtonControllerDelegate> delegate_;
// The current login status.
user::LoginStatus login_status_;
// Original login status during locked. LOGGED_IN_NONE if it's not locked.
user::LoginStatus unlocked_login_status_;
// Are the power or lock buttons currently held?
bool power_button_down_;
bool lock_button_down_;
// Is the screen currently turned off?
bool screen_is_off_;
// Are we in the process of shutting the machine down?
bool shutting_down_;
// Was a command-line switch set telling us that we're running on hardware
// that misreports power button releases?
bool has_legacy_power_button_;
// Started when the user first presses the power button while in a
// logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
// screen.
base::OneShotTimer<PowerButtonController> lock_timer_;
// Started when we request that the screen be locked. When it fires, we
// assume that our request got dropped.
base::OneShotTimer<PowerButtonController> lock_fail_timer_;
// Started when the screen is locked while the power button is held. Adds a
// delay between the appearance of the lock screen and the beginning of the
// pre-shutdown animation.
base::OneShotTimer<PowerButtonController> lock_to_shutdown_timer_;
// Started when we begin displaying the pre-shutdown animation. When it
// fires, we start the shutdown animation and get ready to request shutdown.
base::OneShotTimer<PowerButtonController> shutdown_timer_;
// Started when we display the shutdown animation. When it fires, we actually
// request shutdown. Gives the animation time to complete before Chrome, X,
// etc. are shut down.
base::OneShotTimer<PowerButtonController> real_shutdown_timer_;
scoped_ptr<internal::SessionStateAnimator> animator_;
DISALLOW_COPY_AND_ASSIGN(PowerButtonController);
};
} // namespace ash
#endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_