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I have an incredibly frustrating issue where patients who are very seriously ill simply refuse to stay in bed. I've even seen them leave the hospital before being treated. It can be for a wide number of things: to pick up a meal for the inventory, to change gear/clothes, like pick up a shield belt, go across to the other side of the base to do any of these things, do some type of social relaxation etc, clean the hospital>then do whatever else after, or go back to bed. Sometimes this happens with a doctor practically ready to patch them together, which then aborts the job, and the doctor can leave to do any number of inane other things.
It's frustrating beyond words. Because this isn't an exception now and then, it's pretty much the rule. Almost without fail, when I see a message in the top left corner about a patient no longer being incapacited/able to walk, I'll click on that message and see the genius leaving bed and sloooooowly crawling across the floor to do something utterly unimportant like grab a meal or change dusters. I've had to use workarounds like setting up a hospital zone and putting the patients in that. Which ofc has negative side effects in me forgetting about it for a while, until I see the patient just standing around in the hospital zone when finally healthy again.
Can't think of any other mod that could affect this than Common Sense (very unfortunate name in this case). I'm not running a thousand mods, so not a whole lot change behaviour nor add content. And the game didn't operate like this in vanilla. According to a modder I mentioned this to, it could be due to weird ThinkingTree decisions, or some term like that.
Could you please take a look at this and try to ensure that patients actually stay in bed? This stuff is driving me up a wall, and I have no idea how to fix it. Could remove the mod ofc, but don't want to do that either, as other features are really quite nice.
I've attached one picture with this behaviour in action. This time the person has a whopping 29% movement speed. Other times it's at 16% (probably when they can 'just' walk again), and it takes forever to go to the freezer to pick up a meal, even if it's just next door. And after doing that, the loon will quite frequently move on to play poker or whatever, spending another eternity getting there. Since I know about this now, I tend to catch it and try to order them back to bed. Which works for a little while, until he or she gets back up again to do something. And really, they shouldn't even get up to sweep the floor. That is the doctors' job, or other people. Their "job" is to stay in bed and heal up.
Don't think there is anything amiss with my work priorities, with "patient" on 1 across the board (with the mod that adds a 1-9 spectrum), but attached a picture just in case.
The text was updated successfully, but these errors were encountered:
I have an incredibly frustrating issue where patients who are very seriously ill simply refuse to stay in bed. I've even seen them leave the hospital before being treated. It can be for a wide number of things: to pick up a meal for the inventory, to change gear/clothes, like pick up a shield belt, go across to the other side of the base to do any of these things, do some type of social relaxation etc, clean the hospital>then do whatever else after, or go back to bed. Sometimes this happens with a doctor practically ready to patch them together, which then aborts the job, and the doctor can leave to do any number of inane other things.
It's frustrating beyond words. Because this isn't an exception now and then, it's pretty much the rule. Almost without fail, when I see a message in the top left corner about a patient no longer being incapacited/able to walk, I'll click on that message and see the genius leaving bed and sloooooowly crawling across the floor to do something utterly unimportant like grab a meal or change dusters. I've had to use workarounds like setting up a hospital zone and putting the patients in that. Which ofc has negative side effects in me forgetting about it for a while, until I see the patient just standing around in the hospital zone when finally healthy again.
Can't think of any other mod that could affect this than Common Sense (very unfortunate name in this case). I'm not running a thousand mods, so not a whole lot change behaviour nor add content. And the game didn't operate like this in vanilla. According to a modder I mentioned this to, it could be due to weird ThinkingTree decisions, or some term like that.
Could you please take a look at this and try to ensure that patients actually stay in bed? This stuff is driving me up a wall, and I have no idea how to fix it. Could remove the mod ofc, but don't want to do that either, as other features are really quite nice.
I've attached one picture with this behaviour in action. This time the person has a whopping 29% movement speed. Other times it's at 16% (probably when they can 'just' walk again), and it takes forever to go to the freezer to pick up a meal, even if it's just next door. And after doing that, the loon will quite frequently move on to play poker or whatever, spending another eternity getting there. Since I know about this now, I tend to catch it and try to order them back to bed. Which works for a little while, until he or she gets back up again to do something. And really, they shouldn't even get up to sweep the floor. That is the doctors' job, or other people. Their "job" is to stay in bed and heal up.
Don't think there is anything amiss with my work priorities, with "patient" on 1 across the board (with the mod that adds a 1-9 spectrum), but attached a picture just in case.
The text was updated successfully, but these errors were encountered: