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BlendLoader.js

Currently in development, BlendLoader.js aims to be as fully functional as possible a .blend loader for three.js, allowing complex models, or even entire scenes with complicated materials to be loaded instantly.

Simple usage

HTML

<script type="text/javascript" src="dependencies/gunzip.min.js"></script>
<script type="text/javascript" src="BlendLoader.js"></script>

Javascript

var loader = new THREE.BlendLoader;
loader.load(url, function(ret) {
  scene.add(ret.scene);
});

Advanced Usage

Efforts are taken wherever possible to keep the BlendLoader interface consistent with other three.js model loader libraries.

Javascript

var loader = new THREE.BlendLoader(manager, verbose);
loader.load(url, onLoad, onProgress, onError);
Constructor args

manager is a THREE.LoadingManager, and can be left undefined to use THREE.DefaultLoadingManager. verbose is as you would expect, a boolean that, when true, prints detailed information about the loading process.

No arguments are required to instantiate THREE.BlendLoader, meaning that it is perfectly fine to do

var loader = new THREE.BlendLoader;
BlendLoader.load args

url is a relative URL pointing to the location of the .blend file. onLoad is a function, called when the file has finished loading and processing. onProgress is a function, called incrementally, providing the XMLHttpRequest instance with .loaded and .total bytes functions available. onError is a function that is called if the loader encounters an error at any stage of the loading process.

You only have to provide the URL parameter for loader.load to work properly. All other arguments are optional. You can then access raw data provided once the loader has finished processing the data (takes a few seconds, because Javascript really doesn't like working with heavyweight binary files sometimes) through the loader instance, providing that you don't start loading another file first.

Preemptive FAQ

What if I dont want to supply an argument, but I want to supply the argument after it?

See this StackOverflow answer for details.

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.blend file loader for three.js

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