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FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
Public repository of the QuickJS Javascript Engine.
A Curated List of Multiplayer Game Network Programming Resources
The “Quite OK Image Format” for fast, lossless image compression
Terrain rendering algorithm in less than 20 lines of code
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
A parallel implementation of gzip for modern multi-processor, multi-core machines.
High-efficiency floating-point neural network inference operators for mobile, server, and Web
A low footprint JavaScript engine for embedded systems
NVIDIA’s implementation of RTX ray-tracing in Quake II
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
Sparse volume compute and rendering on NVIDIA GPUs
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
Turbo Base64 - Fastest Base64 SIMD:SSE/AVX2/AVX512/Neon/Altivec - Faster than memcpy!
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
Automatic conservative mesh occluder generation by box filling