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stat.go
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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2014-2015 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package osutil
import (
"os"
"os/exec"
"syscall"
)
// FileExists return true if given path can be stat()ed by us. Note that
// it may return false on e.g. permission issues.
func FileExists(path string) bool {
_, err := os.Stat(path)
return err == nil
}
// IsDirectory return true if the given path can be stat()ed by us and
// is a directory. Note that it may return false on e.g. permission issues.
func IsDirectory(path string) bool {
fileInfo, err := os.Stat(path)
if err != nil {
return false
}
return fileInfo.IsDir()
}
// IsDevice checks if the given os.FileMode coresponds to a device (char/block)
func IsDevice(mode os.FileMode) bool {
return (mode & (os.ModeDevice | os.ModeCharDevice)) != 0
}
// IsSymlink returns true if the given file is a symlink
func IsSymlink(path string) bool {
fileInfo, err := os.Lstat(path)
if err != nil {
return false
}
return (fileInfo.Mode() & os.ModeSymlink) != 0
}
// IsExecutable returns true when given path points to an executable file
func IsExecutable(path string) bool {
stat, err := os.Stat(path)
if err != nil {
return false
}
return !stat.IsDir() && (stat.Mode().Perm()&0111 != 0)
}
// ExecutableExists returns whether there an exists an executable with the given name somewhere on $PATH.
func ExecutableExists(name string) bool {
_, err := exec.LookPath(name)
return err == nil
}
var lookPath func(name string) (string, error) = exec.LookPath
// LookPathDefault searches for a given command name in all directories
// listed in the environment variable PATH and returns the found path or the
// provided default path.
func LookPathDefault(name string, defaultPath string) string {
p, err := lookPath(name)
if err != nil {
return defaultPath
}
return p
}
// IsWritable checks if the given file/directory can be written by
// the current user
func IsWritable(path string) bool {
// from "fcntl.h"
const W_OK = 2
err := syscall.Access(path, W_OK)
return err == nil
}
// IsDirNotExist tells you whether the given error is due to a directory not existing.
func IsDirNotExist(err error) bool {
switch pe := err.(type) {
case nil:
return false
case *os.PathError:
err = pe.Err
case *os.LinkError:
err = pe.Err
case *os.SyscallError:
err = pe.Err
}
return err == syscall.ENOTDIR || err == syscall.ENOENT || err == os.ErrNotExist
}
// DirExists checks whether a given path exists, and if so whether it is a directory.
func DirExists(fn string) (exists bool, isDir bool, err error) {
st, err := os.Stat(fn)
if err != nil {
if IsDirNotExist(err) {
return false, false, nil
}
return false, false, err
}
return true, st.IsDir(), nil
}
// RegularFileExists checks whether a given path exists, and if so whether it is a regular file.
func RegularFileExists(fn string) (exists, isReg bool, err error) {
fileStat, err := os.Lstat(fn)
if err != nil {
return false, false, err
}
return true, fileStat.Mode().IsRegular(), nil
}