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VRET-ED

Prototype of character customization in a virtual environment for the treatment of eating disorders in order to desensitize the distorted body image.

Model

The base model was generated using the MakeHuman. To create the character customization was used the Shape Keys feature for a model. The modeling was based on the Kakeshita (Fig.1) silhouette scale.

Kakeshita, Silhouette Scale

Fig.1
Lower Upper

Prototype

The prototype was created using the game engine Unity, the idea was create a First Person Controller to modify the model.

Prot