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When adding a new stage, fud2 will silently fail when there is a problem. For example, I am adding a new Dahlia stage and when the key is absent, instead of giving an error, fud2 generates an incorrect script:
When adding a new stage,
fud2
will silently fail when there is a problem. For example, I am adding a new Dahlia stage and when the key is absent, instead of giving an error,fud2
generates an incorrect script:With the command:
Will generate:
This should be considered a blocking usability issue for the
fud2
transition.The text was updated successfully, but these errors were encountered: