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The features I think we need to provide to enable this:
// Scaling an arbitrary amount around a point, or the origin if none are heldbone.hold(bone.point('base')).scale(1.5).release();// Rotating an arbitrary amount around an axisbone.hold(bone.point('base')).hold(bone.point('tip')).rotate(180).release();// Rotate a random amount about a pointbone.hold(bone.point('base')).randomlyRotate().release();// Rotate a random amount about a point, but keeping another point facing up// (basically, rotate randomly in a hemisphere where up-hold is the normal.)// If you have a better name for this sort of rotation, let me know, because this// is still confusingbone.hold(bone.point('base')).randomlyRotate({up: bone.point('tip')}).release();
The text was updated successfully, but these errors were encountered:
The features I think we need to provide to enable this:
The text was updated successfully, but these errors were encountered: