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text.s
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; Item names
itemNameLo: dc.b <txtFists
dc.b <txtKnife
dc.b <txtNightstick
dc.b <txtBat
dc.b <txtPistol
dc.b <txtShotgun
dc.b <txtAutoRifle
dc.b <txtSniperRifle
dc.b <txtMinigun
dc.b <txtFlameThrower
dc.b <txtLaserRifle
dc.b <txtPlasmaGun
dc.b <txtEMPGenerator
dc.b <txtGrenadeLauncher
dc.b <txtBazooka
dc.b <txtExtinguisher
dc.b <txtGrenade
dc.b <txtMine
dc.b <txtMedKit
dc.b <txtBattery
dc.b <txtArmor
dc.b <txtParts
dc.b <txtAmplifier
dc.b <txtTruckBattery
dc.b <txtFuelCan
dc.b <txtLungFilter
dc.b <txtWarehousePass
dc.b <txtItPass
dc.b <txtServicePass
dc.b <txtSecurityPass
dc.b <txtSciencePass
dc.b <txtLv2ItPass
dc.b <txtLv2SecurityPass
dc.b <txtSuitePass
dc.b <txtServerVaultPass
dc.b <txtOldTunnelsPass
dc.b <txtBiometricId
dc.b <txtCommGear
dc.b <txtLaptop
dc.b <txtHazmatSuit
itemNameHi: dc.b >txtFists
dc.b >txtKnife
dc.b >txtNightstick
dc.b >txtBat
dc.b >txtPistol
dc.b >txtShotgun
dc.b >txtAutoRifle
dc.b >txtSniperRifle
dc.b >txtMinigun
dc.b >txtFlameThrower
dc.b >txtLaserRifle
dc.b >txtPlasmaGun
dc.b >txtEMPGenerator
dc.b >txtGrenadeLauncher
dc.b >txtBazooka
dc.b >txtExtinguisher
dc.b >txtGrenade
dc.b >txtMine
dc.b >txtMedKit
dc.b >txtBattery
dc.b >txtArmor
dc.b >txtParts
dc.b >txtAmplifier
dc.b >txtTruckBattery
dc.b >txtFuelCan
dc.b >txtLungFilter
dc.b >txtWarehousePass
dc.b >txtItPass
dc.b >txtServicePass
dc.b >txtSecurityPass
dc.b >txtSciencePass
dc.b >txtLv2ItPass
dc.b >txtLv2SecurityPass
dc.b >txtSuitePass
dc.b >txtServerVaultPass
dc.b >txtOldTunnelsPass
dc.b >txtBiometricId
dc.b >txtCommGear
dc.b >txtLaptop
dc.b >txtHazmatSuit
txtFists: dc.b "FISTS",0
txtKnife: dc.b "COMBAT KNIFE",0
txtNightstick: dc.b "NIGHTSTICK",0
txtBat: dc.b "BAT",0
txtPistol: dc.b "PISTOL",0
txtShotgun: dc.b "SHOT"
txtGun: dc.b "GUN",0
txtAutoRifle: dc.b "AUTO"
txtRifle: dc.b " RIFLE",0
txtSniperRifle: dc.b "SNIPER"
textjump txtRifle
txtMinigun: dc.b "MINI"
textjump txtGun
txtFlameThrower:dc.b "FLAMETHROW"
textjump txtEr
txtLaserRifle: dc.b "LASER"
textjump txtRifle
txtPlasmaGun: dc.b "PLASMA "
textjump txtGun
txtEMPGenerator:dc.b "EMP GENERATOR",0
txtGrenadeLauncher:dc.b "GRENADE LAUNC"
txtHer: dc.b "H"
txtEr: dc.b "ER",0
txtBazooka: dc.b "BAZOOKA",0
txtExtinguisher:dc.b "FIRE EXTINGUIS"
textjump txtHer
txtGrenade: dc.b "GRENADES",0
txtMine: dc.b "SMART MINE",0
txtMedKit: dc.b "MEDK"
txtIt: dc.b "IT",0
txtBattery: dc.b "BATTERY",0
txtArmor: dc.b "ARMOR",0
txtParts: dc.b "PARTS",0
txtWarehousePass:dc.b "WAREHOUSE"
txtPass: dc.b " PASS",0
txtItPass: dc.b "IT"
textjump txtPass
txtServicePass: dc.b "SERVICE"
textjump txtPass
txtSecurityPass:dc.b "SECURITY"
textjump txtPass
txtSciencePass: dc.b "SCIENCE"
textjump txtPass
txtLv2ItPass: dc.b "LV2 "
textjump txtItPass
txtLv2SecurityPass:dc.b "LV2 "
textjump txtSecurityPass
txtSuitePass:dc.b "THRONE SUITE"
textjump txtPass
txtServerVaultPass:dc.b "SERVER VAULT"
textjump txtPass
txtOldTunnelsPass:dc.b "OLD TUNNELS"
textjump txtPass
txtBiometricId: dc.b "BIOMETRIC ID",0
txtAmplifier: dc.b "SIGNAL AMPLIFI"
textjump txtEr
txtTruckBattery:dc.b "TRUCK "
textjump txtBattery
txtFuelCan: dc.b "FUEL CAN",0
txtLungFilter: dc.b "LUNG FILT"
textjump txtEr
txtLaptop: dc.b "LAPTOP",0
txtCommGear: dc.b "RADIO & EYECAM",0
txtHazmatSuit: dc.b "HAZMAT SU"
textjump txtIt
; Game messages
txtPickedUp: dc.b "GOT ",0
txtRequired: dc.b "NEED ",0
txtInf: dc.b "*INF"
txtLoad: dc.b "LOAD"
txtPause: dc.b " RESUME RETRY SAVE&END",0
txtLocked: dc.b "LOCKED",0
; System messages
txtDiskError: dc.b "IO ERROR FIRE TO RETRY",0