"This engine should not exist... but I'm gonna build it anyway."
SAGE (STYNTHREAD Advanced Game Engine) is a next-generation game engine in active development by C38 ImagineWorks.
More than an engine—SAGE is an act of reclamation, vision, and innovation. Built for devs who demand more from the systems they use, SAGE is crafted from the ground up inside Unreal Engine 5 to redefine the meaning of emotional consequence, memory-based logic, and player-driven immersion.
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ThreadPrint Framework
Every action leaves a mark. SAGE tracks emotional memory across player interactions, storing consequences like spiritual scars. -
ThreadLore System
Narrative memory becomes a living system that evolves based on what players believe, not just what they do. -
Sensory AI
Enemies don’t just react—they remember. They adapt. Your presence leaves an imprint. -
Combat Rooted in Intention
Inspired by FromSoftware, layered with reactive storytelling and semi-autonomous combat logic systems. -
Multiplatform Compatibility
Designed with long-term support for PC, handhelds, and MMO infrastructures in mind.
- First successful packaged build
- Manny spawned in-map as proof-of-life test
- C++/Blueprint hybrid confirmed functional in packaged environments
- New disciplined
/Builds/Windowsstructure for all packaged exports - Preparing internal test protocols for stability across hardware
📖 Read the full Changelog | Visit the Wiki
C38 ImagineWorks is an independent Black-owned studio reclaiming the soul of gaming by building what’s been missing:
authenticity, magic, memory, and meaning.
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