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Chess playing AI based on Alpha-Beta & coded static evaluation

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Chess

Fun project for my spare time and to learn about OOD.

GOALS

To learn about object oriented design through a fun game

To experiment with elements of AI such as:

  • Decision trees, using pruning algorithm called Alpha-Beta
  • Plans to implement a faster sorting algorithm, maybe Quick Sort

To familiarize myself with the principles of chess engine design, like:

  • Bitboards versus mailbox addressing
  • Depth searching and static evaluation

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Chess playing AI based on Alpha-Beta & coded static evaluation

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