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Matthew Russo
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adds 23_images and formatted statue jpeg
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README.md

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@@ -368,7 +368,15 @@ Note that due to the flipping of the Y axis in the projection matrix, we now nee
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the opposite direction.
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[Diff](src/bin/22_descriptor_pools_and_sets.rs.diff) / [Complete code](src/bin/22_descriptor_pools_and_sets.rs)
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## Texture mapping (*TODO*)
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## Texture mapping
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### Images
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https://vulkan-tutorial.com/Texture_mapping/Images
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This section is much simpler than the C++ counterpart due to the image library we use and Vulkano's internal
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representation of images. The image library handles converting the image to a buffer in the right format, and then all we
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need to do is pass this buffer into the appropriate constructor.
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[Diff](src/bin/23_images.rs.diff) / [Complete code](src/bin/23_images.rs)
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## Depth buffering (*TODO*)
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## Loading models (*TODO*)
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## Generating Mipmaps (*TODO*)

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