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Commit 204ba10

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Cam wide angle 90 in bath scene 01.
Fixed ducky spline path to one round in bath scene 03.
1 parent cdbe445 commit 204ba10

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4 files changed

+5
-9
lines changed

4 files changed

+5
-9
lines changed

_bath/BathScene03.pov

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -33,7 +33,7 @@
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#declare KopfYaw = KopfAngMax*sin(pi*10*clock);
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#declare BuerzelPitch = KopfAngMax * abs(sin(pi*20*clock));
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#declare WingAngMax = 110;
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#declare WingRAngle= WingAngMax * abs(sin(pi*20*clock));
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#declare WingRAngle = WingAngMax * abs(sin(pi*20*clock));
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#declare WingLAngle = WingRAngle;
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#declare TubWaterPhase = 5*pi*clock; // Optimized for 10 sec per scene
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#declare CamKugelRotFreq = 360*10*clock; // Optimal for 10 sec per scene

_include/bathCamera01.inc

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Original file line numberDiff line numberDiff line change
@@ -26,6 +26,7 @@ spline {
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// Follows the same path as the first aircraft
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#declare BathCamera =
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camera {
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angle 90
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location 0
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look_at z
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translate <0,0.4,0.4>

_include/duckySpline01.inc

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Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
// Two rounds in the bath tub.
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#declare NumDuckyPos = 12;
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#declare YawAdvance = 0.5;
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#declare RollAdvance = 0.2;

_include/duckySpline02.inc

Lines changed: 2 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,5 @@
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#declare NumDuckyPos = 12;
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// One round in the bath tub.
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#declare NumDuckyPos = 06;
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#declare YawAdvance = 0.5;
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#declare RollAdvance = 0.2;
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#declare ViewAxis = y;
@@ -9,13 +10,6 @@
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#declare P4 = < (RoomWidth-TubWidth)+0.25*TubWidth, DuckY, -0.75*TubDepth>;
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#declare P5 = < (RoomWidth-TubWidth)+0.25*TubWidth, DuckY, -0.25*TubDepth>;
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#declare P6 = < (RoomWidth-TubWidth)+0.50*TubWidth, DuckY, -0.25*TubDepth>;
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//// Flooded bath
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//#declare P7 = < 0.75*RoomWidth, DuckY, -0.25*RoomDepth>;
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//#declare P8 = < 0.75*RoomWidth, DuckY, -0.75*RoomDepth>;
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//#declare P9 = < 0.50*RoomWidth, DuckY, -0.75*RoomDepth>;
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//#declare P10 = < 0.25*RoomWidth, DuckY, -0.75*RoomDepth>;
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//#declare P11 = < 0.25*RoomWidth, DuckY, -0.25*RoomDepth>;
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//#declare P12 = < 0.50*RoomWidth, DuckY, -0.25*RoomDepth>;
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2014
#declare DuckySpline =
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spline {

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