Bump Microsoft.Build.Framework from 17.11.48 to 18.4.0#3
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… over MCP Native .NET 10 MCP server providing AI coding assistants with deep Godot C# integration. When a Godot C# game crashes, the agent sees the exception with full Roslyn source context and can fix it in one turn instead of ten. Features: - Runtime exception pipeline with multi-source capture and Roslyn enrichment - 5-pillar tool system: core, runtime, csharp, build, scene - C# analysis via Roslyn workspace (find symbol, references, signatures) - Build intelligence with Roslyn-enriched diagnostics - Scene CRUD via headless Godot dispatch - Wick.Runtime in-process companion NuGet - GDScript support (parsing, LSP, DAP) - Editor bridge integration (live scene tree, node properties, method calls) 219 tests (207 unit + 12 integration), 0 warnings, 0 build errors. .NET 10 / C# 14, MIT licensed. Clean-room reimplementation inspired by GoPeak (MIT, © Solomon Elias). See ATTRIBUTION.md for credits.
--- updated-dependencies: - dependency-name: Microsoft.Build.Framework dependency-version: 18.4.0 dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting If you change your mind, just re-open this PR and I'll resolve any conflicts on it. |
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…r bridge The headline demo (docs/exception-pipeline.md, docs/demo/walkthrough) showed enriched exceptions carrying a populated "scene" block. In reality GodotBridgeManager.GetSceneContext() returned hardcoded null, so every runtime_diagnose / runtime_get_exceptions response on a real game shipped "scene": null and the headline before/after comparison was unsupported. Resolves the post-v0.5 audit's product F3 / top-5 #3. What changed: - IGodotBridgeManagerAccessor: GetSceneContext() -> GetSceneContextAsync(ct). Async because the underlying TCP RPC is async; sync-over-async on the enrichment hot path was the wrong pattern. - GodotBridgeManager.GetSceneContextAsync(): calls EditorClient.GetSceneTreeAsync() with a 1500ms timeout (linked CTS), then parses the JSON via the new SceneContextParser. Returns null on disconnect, timeout, ConnectionLostException, JsonException, or InvalidOperationException - exception enrichment can never block on a stuck Godot editor. - SceneContextParser (new, in Wick.Providers.Godot): static helper that parses the editor_scene_tree wire shape (defined in addons/wick/mcp_json_rpc_server.gd::_serialize_node) into SceneContext with ScenePath + recursive NodeCount. Extracted as a static class so it is unit-testable without a live bridge. - ExceptionEnricher.TryGetSceneContextAsync: now async; awaits the bridge call. EnrichAsync awaits the new path. Test coverage added (7 new SceneContextParser unit tests): - flat root with no children -> path + NodeCount=1 - nested 5-node tree -> recursive count - {"error": "..."} envelope -> null (the GDScript handler's failure shape) - non-object input -> null - missing path field -> context with null path - non-string path -> treated as missing - 11-deep linear chain stress -> exact count, no overflow Existing ExceptionEnricherTests updated to substitute the async signature. Run: dotnet build Wick.slnx --configuration Release && dotnet test Result: 227/227 passing (was 220), 0 warnings. ThrowingNode is left null in v1 (deriving it requires correlating a stack frame against the live scene graph, a separate pass). Made-with: Cursor
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Updated Microsoft.Build.Framework from 17.11.48 to 18.4.0.
Release notes
Sourced from Microsoft.Build.Framework's releases.
18.4.0
What's Changed
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18.3.3
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18.0.2
What's Changed
/documentation/specs/*.mdformatting/linting/cleanup by @BenjaminBrienen in/documentation/specs/*.mdformatting/linting/cleanup dotnet/msbuild#11611... (truncated)
17.14.28
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17.14.8
What's Changed
Full Changelog: dotnet/msbuild@v17.14.5...v17.14.8
17.14.5
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17.14.0-preview-25177-05
Release
What's Changed
Microsoft.VisualStudio.SolutionPersistenceto 1.0.52 by @surayya-MS in UpgradeMicrosoft.VisualStudio.SolutionPersistenceto 1.0.52 dotnet/msbuild#11549before/after.{solutionName}.sln.targetsfor .slnxby @surayya-MS in Loadbefore/after.{solutionName}.sln.targetsfor .slnxdotnet/msbuild#11535... (truncated)
17.14.0-preview-25155-01
Release
What's Changed
StyleCop.Analyzersto1.2.0-beta.556by @xtqqczze in BumpStyleCop.Analyzersto1.2.0-beta.556dotnet/msbuild#11398by @rainersigwald in Keep ActivityId correlations in ETW dotnet/msbuild#10909
by @rainersigwald in Add EmbedInteropTypes to COMFileReference dotnet/msbuild#11414
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17.14.0-preview-25110-01
Release
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17.13.9
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17.12.6
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17.12.0-preview-24473-03
Release
17.12.0-preview-24422-09
Release
17.12.0-preview-24374-02
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