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BladebitCUDA.cmake
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BladebitCUDA.cmake
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add_executable(bladebit_cuda
src/main.cpp
cuda/CudaPlotter.cu
cuda/CudaPlotter.h
cuda/CudaPlotContext.h
cuda/CudaPlotPhase2.cu
cuda/CudaPlotPhase3.cu
cuda/CudaPlotPhase3Step2.cu
cuda/CudaPlotPhase3Step3.cu
cuda/CudaPlotPhase3Internal.h
cuda/CudaParkSerializer.h
cuda/CudaParkSerializer.cu
cuda/chacha8.cu
cuda/CudaF1.h
cuda/CudaF1.cu
cuda/CudaMatch.h
cuda/CudaMatch.cu
cuda/CudaFx.h
cuda/FxCuda.cu
cuda/CudaUtil.h
cuda/CudaPlotUtil.cu
cuda/GpuStreams.h
cuda/GpuStreams.cu
# Harvester
cuda/harvesting/CudaThresher.cu
cuda/harvesting/CudaThresherFactory.cu
)
target_include_directories(bladebit_cuda PRIVATE src cuda SYSTEM cuda)
target_compile_definitions(bladebit_cuda PUBLIC
BB_CUDA_ENABLED=1
THRUST_IGNORE_CUB_VERSION_CHECK=1
)
target_compile_options(bladebit_cuda PRIVATE
${cuda_archs}
$<${is_cuda_release}:
>
$<${is_cuda_debug}:
-G
>
)
target_link_options(bladebit_cuda PRIVATE $<DEVICE_LINK: ${cuda_archs}>)
target_link_libraries(bladebit_cuda PRIVATE bladebit_core CUDA::cudart_static)# CUDA::cuda_driver)
set_target_properties(bladebit_cuda PROPERTIES
MSVC_RUNTIME_LIBRARY MultiThreaded$<$<CONFIG:Debug>:Debug>
CUDA_RUNTIME_LIBRARY Static
CUDA_SEPARABLE_COMPILATION ON
CUDA_RESOLVE_DEVICE_SYMBOLS ON
CUDA_ARCHITECTURES OFF
)