tag:github.com,2008:https://github.com/btx638/olcPixelGameEngine/releasesTags from olcPixelGameEngine2020-07-28T06:17:16Ztag:github.com,2008:Repository/288052041/v.2072020-07-28T06:17:16Zv.207: v2.07 - "Stepping Stone"<p>v2.07 - "Stepping Stone"</p>
<p>This is an intermediate release, due to features used in recent video. More was planned, but will now be 2.08</p>OneLoneCodertag:github.com,2008:Repository/288052041/v2.062020-06-06T14:55:02ZAdded olc::PixelGameEngine v2.06<p>Added olc::PixelGameEngine v2.06</p>
<p>A bunch more drawing routines, some PRs partially absorbed, more PGEX integration</p>OneLoneCodertag:github.com,2008:Repository/288052041/v2.052020-04-19T16:40:58Zv2.05: V2.05 - More Decal Routines<p>V2.05 - More Decal Routines</p>
<p>Added DrawPartialWarpedDecal()
<br />Added DrawPartialRotatedDecal()</p>OneLoneCodertag:github.com,2008:Repository/288052041/v2.042020-04-16T18:04:10Zv2.04OneLoneCodertag:github.com,2008:Repository/288052041/v2.032020-04-14T14:52:40Zv2.03: V2.03 Added DrawStringDecal()<p>V2.03 Added DrawStringDecal()</p>
<p>And FreeBSD flags...</p>OneLoneCodertag:github.com,2008:Repository/288052041/v2.022020-04-13T22:25:07Zv2.02: V2.02 Plugged a leak<p>V2.02 Plugged a leak</p>
<p>Added a destructor for decal, optimised pixel construction</p>OneLoneCodertag:github.com,2008:Repository/288052041/v2.012020-04-12T17:53:03Zv2.01OneLoneCodertag:github.com,2008:Repository/288052041/v2.002020-04-12T15:43:52Zv2.00: Added V2.00<p>Added V2.00</p>
<p>Significant performance improvements, decals, layers and portability encapsulation</p>OneLoneCodertag:github.com,2008:Repository/288052041/v1.242020-03-14T14:01:09Zv1.24: V1.24 Attempted std::filesystem fix<p>V1.24 Attempted std::filesystem fix</p>
<p>Also double checked Code::Blocks build. All good. Checked VS2017 with C++14 & C++17, also VS2019 with C++14 & C++17. All good.</p>OneLoneCoder