tag:github.com,2008:https://github.com/btx638/olcPixelGameEngine/releases Tags from olcPixelGameEngine 2020-07-28T06:17:16Z tag:github.com,2008:Repository/288052041/v.207 2020-07-28T06:17:16Z v.207: v2.07 - "Stepping Stone" <p>v2.07 - "Stepping Stone"</p> <p>This is an intermediate release, due to features used in recent video. More was planned, but will now be 2.08</p> OneLoneCoder tag:github.com,2008:Repository/288052041/v2.06 2020-06-06T14:55:02Z Added olc::PixelGameEngine v2.06 <p>Added olc::PixelGameEngine v2.06</p> <p>A bunch more drawing routines, some PRs partially absorbed, more PGEX integration</p> OneLoneCoder tag:github.com,2008:Repository/288052041/v2.05 2020-04-19T16:40:58Z v2.05: V2.05 - More Decal Routines <p>V2.05 - More Decal Routines</p> <p>Added DrawPartialWarpedDecal() <br />Added DrawPartialRotatedDecal()</p> OneLoneCoder tag:github.com,2008:Repository/288052041/v2.04 2020-04-16T18:04:10Z v2.04 OneLoneCoder tag:github.com,2008:Repository/288052041/v2.03 2020-04-14T14:52:40Z v2.03: V2.03 Added DrawStringDecal() <p>V2.03 Added DrawStringDecal()</p> <p>And FreeBSD flags...</p> OneLoneCoder tag:github.com,2008:Repository/288052041/v2.02 2020-04-13T22:25:07Z v2.02: V2.02 Plugged a leak <p>V2.02 Plugged a leak</p> <p>Added a destructor for decal, optimised pixel construction</p> OneLoneCoder tag:github.com,2008:Repository/288052041/v2.01 2020-04-12T17:53:03Z v2.01 OneLoneCoder tag:github.com,2008:Repository/288052041/v2.00 2020-04-12T15:43:52Z v2.00: Added V2.00 <p>Added V2.00</p> <p>Significant performance improvements, decals, layers and portability encapsulation</p> OneLoneCoder tag:github.com,2008:Repository/288052041/v1.24 2020-03-14T14:01:09Z v1.24: V1.24 Attempted std::filesystem fix <p>V1.24 Attempted std::filesystem fix</p> <p>Also double checked Code::Blocks build. All good. Checked VS2017 with C++14 &amp; C++17, also VS2019 with C++14 &amp; C++17. All good.</p> OneLoneCoder