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piece.go
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piece.go
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package chess_engine
import (
"fmt"
)
type Piece uint8
const (
BlackPawn Piece = iota
BlackKnight
BlackBishop
BlackRook
BlackQueen
BlackKing
WhitePawn
WhiteKnight
WhiteBishop
WhiteRook
WhiteQueen
WhiteKing
NoPiece
)
var NumberOfPieces = 12
var Pieces = []Piece{
BlackPawn,
BlackKnight,
BlackBishop,
BlackRook,
BlackQueen,
BlackKing,
WhitePawn,
WhiteKnight,
WhiteBishop,
WhiteRook,
WhiteQueen,
WhiteKing,
}
var BlackPieces = []Piece{
BlackPawn,
BlackKnight,
BlackBishop,
BlackRook,
BlackQueen,
BlackKing,
}
var WhitePieces = []Piece{
WhitePawn,
WhiteKnight,
WhiteBishop,
WhiteRook,
WhiteQueen,
WhiteKing,
}
var PieceStrings = []string{
"p",
"n",
"b",
"r",
"q",
"k",
"P",
"N",
"B",
"R",
"Q",
"K",
" ",
}
func ParsePiece(b byte) (Piece, error) {
piece, ok := map[byte]Piece{
' ': NoPiece,
'p': BlackPawn,
'n': BlackKnight,
'b': BlackBishop,
'r': BlackRook,
'q': BlackQueen,
'k': BlackKing,
'P': WhitePawn,
'N': WhiteKnight,
'B': WhiteBishop,
'R': WhiteRook,
'Q': WhiteQueen,
'K': WhiteKing,
}[b]
if !ok {
return NoPiece, fmt.Errorf("Unknown piece %s", string([]byte{b}))
}
return piece, nil
}
func (p Piece) IsRayPiece() bool {
return p == BlackQueen || p == WhiteQueen || p == BlackBishop || p == WhiteBishop || p == BlackRook || p == WhiteRook
}
func (p Piece) Color() Color {
if p <= BlackKing {
return Black
}
if p <= WhiteKing {
return White
}
return NoColor
}
func (p Piece) IsColor(c Color) bool {
return p.Color() == c
}
func (p Piece) OppositeColor() Color {
return p.Color().Opposite()
}
func (p Piece) SetColor(c Color) Piece {
if c == Black {
if p.Color() == White {
return Piece(p - 6)
}
} else {
if p.Color() == Black {
return Piece(p + 6)
}
}
return p
}
func (p Piece) String() string {
return PieceStrings[p]
}
func (p Piece) ToNormalizedPiece() NormalizedPiece {
if p <= BlackKing {
return NormalizedPiece(p)
}
return NormalizedPiece(p - 6)
}
func (p Piece) CanReach(from, to Position) bool {
return PieceMovesBitmap[int(p)*64+int(from)].IsSet(to)
}