- Documentation
- Lavalink
- eris
- lavalink.js (discord.js port)
# Lavalink v2
npm install eris-lavalink
# Lavalink v1
npm install eris-lavalink@^0.1.3
Start by creating the PlayerManager
and passing a list of nodes and optional list of regions
const { PlayerManager } = require('eris-lavalink');
let nodes = [
{ host: 'localhost', port: 8080, region: 'eu', password: 'youshallnotpass' }
];
let regions = {
eu: ['eu', 'amsterdam', 'frankfurt', 'russia', 'hongkong', 'singapore', 'sydney'],
us: ['us', 'brazil'],
};
if (!(client.voiceConnections instanceof PlayerManager)) {
client.voiceConnections = new PlayerManager(client, nodes, {
numShards: shardCount, // number of shards
userId: userid, // the user id of the bot
regions: regions,
defaultRegion: 'eu',
});
}
To resolve a track, use the Lavalink rest api
const superagent = require('superagent');
async function resolveTracks(node, search) {
try {
var result = await superagent.get(`http://${node.host}:2333/loadtracks?identifier=${search}`)
.set('Authorization', node.password)
.set('Accept', 'application/json');
} catch (err) {
throw err;
}
if (!result) {
throw 'Unable play that video.';
}
return result.body; // array of tracks resolved from lavalink
}
resolveTracks(node, 'ytsearch:the 30 second video').then(tracks => {
if (!tracks) {
// no tracks to play
}
// do something with the tracks
})
To join and leave voice channels, use the Lavalink client rather than using eris.
// to get or join a channel
function getPlayer(channel) {
if (!channel || !channel.guild) {
return Promise.reject('Not a guild channel.');
}
let player = client.voiceConnections.get(channel.guild.id);
if (player) {
return Promise.resolve(player);
}
let options = {};
if (channel.guild.region) {
options.region = channel.guild.region;
}
return client.joinVoiceChannel(channel.id, options);
}
// play example
getPlayer(channel).then(player => {
player.play(track); // track is the base64 track we get from Lavalink
player.on('disconnect', (err) => {
if (err) {
// log error
}
// do something
});
player.on('error', err => {
// log error and handle it
});
player.on('stuck', msg => {
// track stuck event
})
player.once('end', data => {
// REPLACED reason is emitted when playing without stopping, I ignore these to prevent skip loops
if (data.reason && data.reason === 'REPLACED') {
return;
}
// start playing the next song
});
});
// stop example
getPlayer(channel).then(player => {
player.stop();
if (leave) {
// disconnect and leave the channel
client.leaveVoiceChannel(channel.id);
}
})
A note on pauses
When you pause a player, the player will be kept in a paused state until you explicitly call resume or the player is disconnected. Calls to play
and stop
won't clear the pause state. player.paused
can be used to check if the player is in paused state.