- San Francisco, CA
- http://brianneisler.com
- @brianneisler
Highlights
- Pro
Stars
A demo implementation of Unity Entity Component System with NavMesh
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
Unity C# reference source code.
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
DSPy: The framework for programming—not prompting—language models
The most popular and friendly mocking framework for .NET
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
Sentis samples internal development repository. Contains example and template projects for Sentis package use.
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Unity Inventory System with UI Toolkit
A collection of extensions, systems and jobs for Unity ECS.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
An implementation of 32 bit floating point arithmetic in C#
📚 Documentation for GameCI open source projects
Unity Open Project #1: Chop Chop
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
OpenUPM - Open Source Unity Package Registry (UPM)
A friendly substitute for .NET mocking libraries.
Build Unity projects for different platforms
A Tower Defense style game example in Unity
Generative Agents: Interactive Simulacra of Human Behavior
Platform to experiment with the AI Software Engineer. Terminal based. NOTE: Very different from https://gptengineer.app
DeepLab2 is a TensorFlow library for deep labeling, aiming to provide a unified and state-of-the-art TensorFlow codebase for dense pixel labeling tasks.