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Commit d35f830

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Code cleanup
1 parent 3a94062 commit d35f830

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+7
-19
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1 file changed

+7
-19
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index.js

Lines changed: 7 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -17,22 +17,17 @@ module.exports = function skillUpdateLogger(mod) {
1717
let hookInv = null;
1818
let hookStatus = null;
1919
const COMMAND = mod.command;
20-
const getGameId = () => { return mod.game.me.gameId };
21-
const getLevel = () => { return mod.game.me.level };
20+
const GET_GAMEID = () => { return mod.game.me.gameId };
21+
const GET_LEVEL = () => { return mod.game.me.level };
2222
const REQUEST_SKILL_LEARN_LIST = () => { mod.send('C_SKILL_LEARN_LIST', 1, { unk: 0xFFFFFFFF }); };
23-
const DEBUG_LOG = (logMessage) => { console.log( GET_DATE_STAMP() + logMessage ) };
24-
const GET_DATE_STAMP = () => {
25-
let d = new Date();
26-
return "[" + d.getHours() + ":" + d.getMinutes() + ":" + d.getSeconds() + ":" + d.getMilliseconds() + "] ";
27-
};
2823
const LEARN_NEW_SKILLS = () => {
2924
TEMP_LISTEN_PLAYER_GOLD();
3025
global.invCacheOverride = 1;
3126
mod.send('C_SHOW_INVEN', 1, { unk: 1 });
3227
};
3328
const TEMP_LISTEN_PLAYER_GOLD = () => {
3429
hookInv = mod.hook(`S_INVEN`, 16, (event) => {
35-
if (event.gameId === getGameId()) {
30+
if (event.gameId === GET_GAMEID()) {
3631
mod.unhook(hookInv);
3732
hookInv = null;
3833
playerGold = event.gold;
@@ -45,7 +40,7 @@ module.exports = function skillUpdateLogger(mod) {
4540
hookSLL = mod.hook(`S_SKILL_LEARN_LIST`, 1, (event) => {
4641
mod.unhook(hookSLL);
4742
hookSLL = null;
48-
skillLearnList = event.skillList.filter(skill => skill.level <= getLevel() && playerGold >= skill.price);
43+
skillLearnList = event.skillList.filter(skill => skill.level <= GET_LEVEL() && playerGold >= skill.price);
4944
global.invCacheOverride = 0;
5045
if (Array.isArray(skillLearnList) && skillLearnList.length) {
5146
mod.game.me.inCombat ? WAIT_UNTIL_COMBAT_END() : TRY_PURCHASE_SKILLS();
@@ -69,7 +64,7 @@ module.exports = function skillUpdateLogger(mod) {
6964
};
7065
const WAIT_UNTIL_COMBAT_END = () => {
7166
hookStatus = mod.hook(`S_USER_STATUS`, 2, (event) => {
72-
if (event.gameId === getGameId() && event.status === 0) {
67+
if (event.gameId === GET_GAMEID() && event.status === 0) {
7368
mod.unhook(hookStatus);
7469
hookStatus = null;
7570
TRY_PURCHASE_SKILLS();
@@ -78,20 +73,13 @@ module.exports = function skillUpdateLogger(mod) {
7873
};
7974

8075
mod.hook(`S_USER_LEVELUP`, 2, (event) => {
81-
if (event.gameId === getGameId()) {
82-
COMMAND.message(`Congrats on level ${getLevel()}! Checking for new skills...`);
76+
if (event.gameId === GET_GAMEID()) {
77+
COMMAND.message(`Congrats on level ${GET_LEVEL()}! Checking for new skills...`);
8378
LEARN_NEW_SKILLS();
8479
}
8580
});
8681

8782
COMMAND.add('learn', () => {
8883
LEARN_NEW_SKILLS();
8984
});
90-
91-
COMMAND.add('testValues', () => {
92-
console.log('playerGameId = ' + getGameId());
93-
console.log('mod.game.me.gameId = ' + mod.game.me.gameId);
94-
console.log('Player Level: ' + getLevel());
95-
console.log('mod.game.me.level = ' + mod.game.me.level);
96-
});
9785
};

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