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Dreaming about decentralised GH based on Pijul. 👨🏻‍💻
🦀
Dreaming about decentralised GH based on Pijul. 👨🏻‍💻

Sponsors

@strawdynamics

Organizations

@EpicGames @NVIDIAGameWorks @rust-lang-ru @pd-rs

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boozook/README.md

About

System developer from Earth, made in 1985.

Creating software & games since 2000 and having fun as a software engineer, consultant, game developer & reverse-engineering enthusiast. OSS enthusiast. Fanatic of optimization of any processes.

Previously I've made various systems, software as well as games using following languages: Rust, Haxe, Python, ObjC++, Swift and Solidity, but these are just instruments - my job is a work on logic, algorithms, graphics and data using any languages.

During past years I was mostly writing decentralized systems mostly in Rust (Yeah, I've started using it even before the release of first stable version of 🦀 compiler).

As a hobby I'm creating cross-platform remakes of great wonderful old games.

I love my family, LLVM, inline skating 🛼, bowling 🎳, carting 🏎, table tennis 🏓, chess ♟, emoji 🤔, tons of ice cream 🍨, robots 🤖, books 📚, macintosh , demoscene, shaders, wisdom and clear usability.

Occupation

Currently I'm looking for interesting job now with 🌎 helpful interesting projects, mostly about mesh networks, distributed systems, compilers & static analyzers, and formal verification certainly.

CV with experience.

Support

I work on open-source projects almost full-time and I need your support.

Ways to encourage me:

  • Default
  • Ethereum
    • boozook.eth (info)
    • 0x2e094d41C3405788E3596D9123373CC82b352C2e
  • Buy Me a Coffee
  • Cash
  • Do some contribution in code

Feel free to contact me any time. Mastodon, Matrix or email.

Pinned Loading

  1. playdate Public

    Playdate Dev Tools and API

    Rust 154 9

  2. flipper0 Public archive

    Rust bindings for Flipper Zero FW

    Rust 34

  3. mdbook-svgbob Public

    SvgBob mdbook preprocessor which swaps code-blocks with neat SVG.

    Rust 83 11

  4. pd-rs/crankstart Public

    A barely functional, wildly incomplete and basically undocumented Rust crate whose aim is to let you write Games for the Playdate handheld gaming system in Rust.

    Rust 243 25

  5. pontem-network/pontem Public archive

    🚀 Pontem Parachain node with Move VM onboard.

    Move 78 41

  6. pontem-network/dove Public archive

    🛠️ Diem/Pontem Move package manager

    Rust 35 13

boozook (Alexander Koz.) · GitHub
Skip to content
View boozook's full-sized avatar
🦀
Dreaming about decentralised GH based on Pijul. 👨🏻‍💻
🦀
Dreaming about decentralised GH based on Pijul. 👨🏻‍💻

Sponsors

@strawdynamics

Organizations

@EpicGames @NVIDIAGameWorks @rust-lang-ru @pd-rs

Block or report boozook

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boozook/README.md

About

System developer from Earth, made in 1985.

Creating software & games since 2000 and having fun as a software engineer, consultant, game developer & reverse-engineering enthusiast. OSS enthusiast. Fanatic of optimization of any processes.

Previously I've made various systems, software as well as games using following languages: Rust, Haxe, Python, ObjC++, Swift and Solidity, but these are just instruments - my job is a work on logic, algorithms, graphics and data using any languages.

During past years I was mostly writing decentralized systems mostly in Rust (Yeah, I've started using it even before the release of first stable version of 🦀 compiler).

As a hobby I'm creating cross-platform remakes of great wonderful old games.

I love my family, LLVM, inline skating 🛼, bowling 🎳, carting 🏎, table tennis 🏓, chess ♟, emoji 🤔, tons of ice cream 🍨, robots 🤖, books 📚, macintosh , demoscene, shaders, wisdom and clear usability.

Occupation

Currently I'm looking for interesting job now with 🌎 helpful interesting projects, mostly about mesh networks, distributed systems, compilers & static analyzers, and formal verification certainly.

CV with experience.

Support

I work on open-source projects almost full-time and I need your support.

Ways to encourage me:

  • Default
  • Ethereum
    • boozook.eth (info)
    • 0x2e094d41C3405788E3596D9123373CC82b352C2e
  • Buy Me a Coffee
  • Cash
  • Do some contribution in code

Feel free to contact me any time. Mastodon, Matrix or email.

Pinned Loading

  1. playdate Public

    Playdate Dev Tools and API

    Rust 154 9

  2. flipper0 Public archive

    Rust bindings for Flipper Zero FW

    Rust 34

  3. mdbook-svgbob Public

    SvgBob mdbook preprocessor which swaps code-blocks with neat SVG.

    Rust 83 11

  4. pd-rs/crankstart Public

    A barely functional, wildly incomplete and basically undocumented Rust crate whose aim is to let you write Games for the Playdate handheld gaming system in Rust.

    Rust 243 25

  5. pontem-network/pontem Public archive

    🚀 Pontem Parachain node with Move VM onboard.

    Move 78 41

  6. pontem-network/dove Public archive

    🛠️ Diem/Pontem Move package manager

    Rust 35 13

boozook (Alexander Koz.) · GitHub
Skip to content
View boozook's full-sized avatar
🦀
Dreaming about decentralised GH based on Pijul. 👨🏻‍💻
🦀
Dreaming about decentralised GH based on Pijul. 👨🏻‍💻

Sponsors

@strawdynamics

Organizations

@EpicGames @NVIDIAGameWorks @rust-lang-ru @pd-rs

Block or report boozook

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Report abuse
boozook/README.md

About

System developer from Earth, made in 1985.

Creating software & games since 2000 and having fun as a software engineer, consultant, game developer & reverse-engineering enthusiast. OSS enthusiast. Fanatic of optimization of any processes.

Previously I've made various systems, software as well as games using following languages: Rust, Haxe, Python, ObjC++, Swift and Solidity, but these are just instruments - my job is a work on logic, algorithms, graphics and data using any languages.

During past years I was mostly writing decentralized systems mostly in Rust (Yeah, I've started using it even before the release of first stable version of 🦀 compiler).

As a hobby I'm creating cross-platform remakes of great wonderful old games.

I love my family, LLVM, inline skating 🛼, bowling 🎳, carting 🏎, table tennis 🏓, chess ♟, emoji 🤔, tons of ice cream 🍨, robots 🤖, books 📚, macintosh , demoscene, shaders, wisdom and clear usability.

Occupation

Currently I'm looking for interesting job now with 🌎 helpful interesting projects, mostly about mesh networks, distributed systems, compilers & static analyzers, and formal verification certainly.

CV with experience.

Support

I work on open-source projects almost full-time and I need your support.

Ways to encourage me:

  • Default
  • Ethereum
    • boozook.eth (info)
    • 0x2e094d41C3405788E3596D9123373CC82b352C2e
  • Buy Me a Coffee
  • Cash
  • Do some contribution in code

Feel free to contact me any time. Mastodon, Matrix or email.

Pinned Loading

  1. playdate Public

    Playdate Dev Tools and API

    Rust 154 9

  2. flipper0 Public archive

    Rust bindings for Flipper Zero FW

    Rust 34

  3. mdbook-svgbob Public

    SvgBob mdbook preprocessor which swaps code-blocks with neat SVG.

    Rust 83 11

  4. pd-rs/crankstart Public

    A barely functional, wildly incomplete and basically undocumented Rust crate whose aim is to let you write Games for the Playdate handheld gaming system in Rust.

    Rust 243 25

  5. pontem-network/pontem Public archive

    🚀 Pontem Parachain node with Move VM onboard.

    Move 78 41

  6. pontem-network/dove Public archive

    🛠️ Diem/Pontem Move package manager

    Rust 35 13