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PlayerMgr.go
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package db
import (
"context"
"gonet/actor"
"gonet/base"
"gonet/common/cluster"
"gonet/rpc"
"gonet/server/model"
"reflect"
"time"
)
type (
PlayerSaveMgr struct {
actor.ActorPool
cluster.Stub
}
PlayerMgr struct {
actor.Actor
PlayerMap map[int64]*Player
}
IPlayerMgr interface {
actor.IActor
}
Player struct {
model.PlayerData
}
)
var (
PLAYERSAVEMGR PlayerSaveMgr
)
const (
MAX_PLAYER_MGR_COUNT = 10
)
func (p *PlayerSaveMgr) Init() {
p.InitPool(p, reflect.TypeOf(PlayerMgr{}), MAX_PLAYER_MGR_COUNT)
p.Stub.InitStub(rpc.STUB_PlayerMgr)
}
func (p *PlayerMgr) Init() {
p.Actor.Init()
//actor.MGR.RegisterActor(p)
p.PlayerMap = make(map[int64]*Player)
p.RegisterTimer(60*time.Second, p.SaveDB)//定时器
p.Actor.Start()
}
func (p *PlayerMgr) SaveDB() {
for _, player := range p.PlayerMap{
player.SavePlayerDB()
}
}
func (p *PlayerMgr) Load_Player_DB(ctx context.Context, playerId int64, mailbox rpc.MailBox) {
player := p.GetPlayer(playerId)
if player != nil{
cluster.MGR.SendMsg(rpc.RpcHead{ClusterId: p.GetRpcHead(ctx).SrcClusterId, Id: playerId}, "game<-Player.Load_Player_DB_Finish", player.PlayerData)
}
}
func (p *PlayerMgr) GetPlayer(Id int64) *Player{
player, _ := p.PlayerMap[Id]
if player == nil{
player = &Player{}
err := player.LoadPlayerDB(Id)
if err == nil {
p.PlayerMap[Id] = player
return player
}else{
base.LOG.Printf("PlayerMgr GetData [%d] err[%s]", Id, err.Error())
}
}
return player
}
func (p *PlayerMgr) Load(ctx context.Context, playerId int64, mailbox rpc.MailBox) {
player := &Player{}
err := player.LoadPlayerDB(playerId)
if err == nil {
cluster.MGR.SendMsg(rpc.RpcHead{ClusterId: p.GetRpcHead(ctx).SrcClusterId, Id: playerId}, "game<-Player.Load_Player_DB_Finish", player.PlayerData)
} else {
base.LOG.Printf("Player Load_Player_DB [%d] err[%s]", playerId, err.Error())
}
}
func (p *PlayerMgr) OnStubRegister(ctx context.Context) {
//这里可以是加载db数据
base.LOG.Println("Stub db register sucess")
}
func (p *PlayerMgr) OnStubUnRegister(ctx context.Context) {
//lease一致性这里要清理缓存数据了
base.LOG.Println("Stub db unregister sucess")
p.SaveDB()
p.PlayerMap = make(map[int64]*Player)
}