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gameaudio.h
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#ifndef GISH_GAME_GAMEAUDIO_H
#define GISH_GAME_GAMEAUDIO_H
/*
Copyright (C) 2005, 2010 - Cryptic Sea
This file is part of Gish.
Gish is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void soundsimulation(float position[3],float orientation[3][3]);
void playsound(int buffernum,float position[3],float velocity[3],float volume,int looping,float pitch,int objectnum,int objectsoundnum);
void deletesound(int soundnum);
typedef struct
{
int buffernum;
int objectnum;
int looping;
int pitchshift;
unsigned int alname;
int delay;
} _sound;
extern int numofsounds;
extern _sound sound[64];
#endif /* GISH_GAME_GAMEAUDIO_H */