-
Notifications
You must be signed in to change notification settings - Fork 43
/
svg.go
427 lines (388 loc) · 7.23 KB
/
svg.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
// All output is buffered into the object SVG, then written to the output stream.
package goat
import (
"fmt"
"io"
)
type SVG struct {
Body string
Width int
Height int
}
// See: https://drafts.csswg.org/mediaqueries-5/#prefers-color-scheme
func (s SVG) String(svgColorLightScheme, svgColorDarkScheme string) string {
style := fmt.Sprintf(
`<style type="text/css">
svg {
color: %s;
}
@media (prefers-color-scheme: dark) {
svg {
color-scheme: dark; /* ask the browser for a dark background */
color: %s;
}
}
</style>`,
svgColorLightScheme,
svgColorDarkScheme)
return fmt.Sprintf(
"<svg xmlns='%s' version='%s' height='%d' width='%d' font-family='Menlo,Lucida Console,monospace'>\n" +
"%s\n" +
"%s</svg>\n",
"http://www.w3.org/2000/svg",
"1.1", s.Height, s.Width, style, s.Body)
}
func writeBytes(out io.Writer, format string, args ...interface{}) {
bytesOut := fmt.Sprintf(format, args...)
_, err := out.Write([]byte(bytesOut))
if err != nil {
panic(err)
}
}
func writeText(out io.Writer, canvas *Canvas) {
writeBytes(out,
`<style>
text {
text-anchor: middle;
font-family: "Menlo","Lucida Console","monospace";
fill: currentColor;
font-size: 1em;
}
</style>
`)
for _, textObj := range canvas.Text() {
// usual, baseline case
textObj.draw(out)
}
}
// Draw a straight line as an SVG path.
func (l Line) draw(out io.Writer) {
start := l.start.asPixel()
stop := l.stop.asPixel()
// For cases when a vertical line hits a perpendicular like this:
//
// | |
// | or v
// --- ---
//
// We need to nudge the vertical line half a vertical cell in the
// appropriate direction in order to meet up cleanly with the midline of
// the cell next to it.
// A diagonal segment all by itself needs to be shifted slightly to line
// up with _ baselines:
// _
// \_
//
// TODO make this a method on Line to return accurate pixel
if l.lonely {
switch l.orientation {
case NE:
start.X -= 4
stop.X -= 4
start.Y += 8
stop.Y += 8
case SE:
start.X -= 4
stop.X -= 4
start.Y -= 8
stop.Y -= 8
case S:
start.Y -= 8
stop.Y -= 8
}
// Half steps
switch l.chop {
case N:
stop.Y -= 8
case S:
start.Y += 8
}
}
if l.needsNudgingDown {
stop.Y += 8
if l.horizontal() {
start.Y += 8
}
}
if l.needsNudgingLeft {
start.X -= 8
}
if l.needsNudgingRight {
stop.X += 8
}
if l.needsTinyNudgingLeft {
start.X -= 4
if l.orientation == NE {
start.Y += 8
} else if l.orientation == SE {
start.Y -= 8
}
}
if l.needsTinyNudgingRight {
stop.X += 4
if l.orientation == NE {
stop.Y -= 8
} else if l.orientation == SE {
stop.Y += 8
}
}
// If either end is a hollow circle, back off drawing to the edge of the circle,
// rather extending as usual to center of the cell.
const (
ORTHO = 6
DIAG_X = 3 // XX By eye, '3' is a bit too much'; '2' is not enough.
DIAG_Y = 5
)
if (l.startRune == 'o') {
switch l.orientation {
case NE:
start.X += DIAG_X
start.Y -= DIAG_Y
case E:
start.X += ORTHO
case SE:
start.X += DIAG_X
start.Y += DIAG_Y
case S:
start.Y += ORTHO
default:
panic("impossible orientation")
}
}
// X 'stopRune' case differs from 'startRune' only by inversion of the arithmetic signs.
if (l.stopRune == 'o') {
switch l.orientation {
case NE:
stop.X -= DIAG_X
stop.Y += DIAG_Y
case E:
stop.X -= ORTHO
case SE:
stop.X -= DIAG_X
stop.Y -= DIAG_Y
case S:
stop.Y -= ORTHO
default:
panic("impossible orientation")
}
}
writeBytes(out,
"<path d='M %d,%d L %d,%d' fill='none' stroke='currentColor'></path>\n",
start.X, start.Y,
stop.X, stop.Y,
)
}
// Draw a solid triangle as an SVG polygon element.
func (t Triangle) draw(out io.Writer) {
// https://www.w3.org/TR/SVG/shapes.html#PolygonElement
/*
+-----+-----+
| /|\ |
| / | \ |
x +- / -+- \ -+
| / | \ |
|/ | \|
+-----+-----+
y
*/
x, y := float32(t.start.asPixel().X), float32(t.start.asPixel().Y)
r := 0.0
x0 := x + 8
y0 := y
x1 := x - 4
y1 := y - 0.35*16
x2 := x - 4
y2 := y + 0.35*16
switch t.orientation {
case N:
r = 270
if t.needsNudging {
x0 += 8
x1 += 8
x2 += 8
}
case NE:
r = 300
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
case NW:
r = 240
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
case W:
r = 180
if t.needsNudging {
x0 -= 8
x1 -= 8
x2 -= 8
}
case E:
r = 0
if t.needsNudging {
x0 -= 8
x1 -= 8
x2 -= 8
}
case S:
r = 90
if t.needsNudging {
x0 += 8
x1 += 8
x2 += 8
}
case SW:
r = 120
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
case SE:
r = 60
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
}
writeBytes(out,
"<polygon points='%f,%f %f,%f %f,%f' fill='currentColor' transform='rotate(%f, %f, %f)'></polygon>\n",
x0, y0,
x1, y1,
x2, y2,
r,
x, y,
)
}
// Draw a solid circle as an SVG circle element.
func (c *Circle) draw(out io.Writer) {
var fill string
if c.bold {
fill = "currentColor"
} else {
fill = "none"
}
pixel := c.start.asPixel()
const circleRadius = 6
writeBytes(out,
"<circle cx='%d' cy='%d' r='%d' stroke='currentColor' fill='%s'></circle>\n",
pixel.X,
pixel.Y,
circleRadius,
fill,
)
}
// Draw a single text character as an SVG text element.
func (t Text) draw(out io.Writer) {
p := t.start.asPixel()
c := t.str
opacity := 0
// Markdeep special-cases these character and treats them like a
// checkerboard.
switch c {
case "▉":
opacity = -64
case "▓":
opacity = 64
case "▒":
opacity = 128
case "░":
opacity = 191
}
fill := "currentColor"
if opacity > 0 {
fill = fmt.Sprintf("rgb(%d,%d,%d)", opacity, opacity, opacity)
}
if opacity != 0 {
writeBytes(out,
"<rect x='%d' y='%d' width='8' height='16' fill='%s'></rect>",
p.X-4, p.Y-8,
fill,
)
return
}
// Escape for XML
switch c {
case "&":
c = "&"
case ">":
c = ">"
case "<":
c = "<"
}
// usual case
writeBytes(out,
`<text x='%d' y='%d'>%s</text>
`,
p.X, p.Y+4, c)
}
// Draw a rounded corner as an SVG elliptical arc element.
func (c *RoundedCorner) draw(out io.Writer) {
// https://www.w3.org/TR/SVG/paths.html#PathDataEllipticalArcCommands
x, y := c.start.asPixelXY()
startX, startY, endX, endY, sweepFlag := 0, 0, 0, 0, 0
switch c.orientation {
case NW:
startX = x + 8
startY = y
endX = x - 8
endY = y + 16
case NE:
sweepFlag = 1
startX = x - 8
startY = y
endX = x + 8
endY = y + 16
case SE:
sweepFlag = 1
startX = x + 8
startY = y - 16
endX = x - 8
endY = y
case SW:
startX = x - 8
startY = y - 16
endX = x + 8
endY = y
}
writeBytes(out,
"<path d='M %d,%d A 16,16 0 0,%d %d,%d' fill='none' stroke='currentColor'></path>\n",
startX,
startY,
sweepFlag,
endX,
endY,
)
}
// Draw a bridge as an SVG elliptical arc element.
func (b Bridge) draw(out io.Writer) {
x, y := b.start.asPixelXY()
sweepFlag := 1
if b.orientation == W {
sweepFlag = 0
}
writeBytes(out,
"<path d='M %d,%d A 9,9 0 0,%d %d,%d' fill='none' stroke='currentColor'></path>\n",
x, y-8,
sweepFlag,
x, y+8,
)
}