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CHANGELOG renamed to CHANGELOG.md

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[0.6.8]
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# Change Log
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [Unreleased][unreleased]
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- Sprite Actor Scale support
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- Added scene state handling
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### Fixed
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- javadoc fixes for jdk 1.8
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## [0.6.8]
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### Fixed
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- Composer only release: Fix bug when saving project
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[0.6.7]
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## [0.6.7]
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### Added
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- Load/Save game screens
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- libgdx updated to v1.5.3.
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### Fixed
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- fixed fillanimations combo bug. set selection to the first element
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- Fix for windows gradle exec
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[0.6.6]
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## [0.6.6]
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- creditscreen: set scroll speed resolution independent
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- creditscreen: added background style. Style now obtained from skin
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### Fixed
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- fixed textureunpacker bug when image was rotated in atlas
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[0.6.5]
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- fix ActionCallbackQueue serialization
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## [0.6.5]
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- better text size management for small screens
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- text bubble smaller and better management
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### Fixed
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- fix ActionCallbackQueue serialization
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[0.6.4]
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## [0.6.4]
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- ActionCallbackQueue serialization
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- world defaultverbs serialization
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- i18n UI support
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[0.6.3]
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## [0.6.3]
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- Updated libgdx to 1.5.2 version
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- Menu Screen Refactor
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- Transition moved to World
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[0.6.2]
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## [0.6.2]
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- i18n workflow in composer working
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- Added event handling in Spine plugin
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- composer dialog tree: edit and delete fixes
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- Call cb before cleaning text fifo
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- fix RunVerb action in repeat
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[0.6.1]
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## [0.6.1]
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- fix show assets folder
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- fix when packaging android release (build.gradle bug)
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[0.6.0]
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## [0.6.0]
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- Created Spine plugin and set as optional when creating a project.
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- Refactor: FrameAnimation -> AnimationDesc, SpriteRenderer -> ActorRenderer
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- COMPOSER: fix several IOS related bugs. IOS Ipad/Iphone testing and working fine.
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- COMPOSER: fix create resolution. Now atlas upacking/packing is supported
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[0.5.0]
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## [0.5.0]
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- Updated to libgdx 1.4.1
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- ENGINE: Debug screen with speed control, record/play games and go to any scene in runtime
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- ENGINE: Material style buttons in engine UI. Better look and feel for inventory and pie menu.
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[0.4.0]
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## [0.4.0]
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- ENGINE: Custom game UI Screen support
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[0.3.2]
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## [0.3.2]
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- COMPOSER: Fixed bug when running project without console
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[0.3.1]
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## [0.3.1]
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- COMPOSER: Fixed accessing opengl context issue when creating project in the new thread.
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[0.3.0]
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## [0.3.0]
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- ENGINE: Action refactoring. WARNING: Names have changed. All previous games are not compatible.
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- ENGINE: New DebugScreen (Work in progress)
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- ENGINE: Change speed support for fastforward.
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- ENGINE: The blade-engine.jar are now in Maven Central. When creating a new game, the Maven dependency is added instead of adding the engine jar in libs folder.
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[0.2.0]
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## [0.2.0]
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- COMPOSER: Fixed NullPointer error when creating project
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- COMPOSER: Threads for long tasks to show UI message status
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- COMPOSER: FIXED packaging with embedded JRE.
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- ENGINE: CreditsScreen fonts now obtained from Skin
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[0.1.0]
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- Initial release
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## [0.1.0]
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- Initial release

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