A listing of all Rust in-game commands - for the game Rust by Facepunch Studios
List is generated via RCON, where "version" and "find ." is typed and copy pasted into this document
Protocol: 1928.139.1 Build Version: 1086.73 Build Date: Thursday, December 01, 2016 5:37:12 PM Unity Version: 5.4.2f2 Changeset: 17743 Branch: /main Variables: ai.think no description (True) ai.move no description (True) ai.sensetime no description (1) ai.frametime no description (5) ai.tickrate no description (5) antihack.enabled is antihack enabled at all (True) antihack.admincheat are admins allowed to use their admin cheat (True) antihack.objectplacement use antihack to verify object placement by players (True) antihack.modelstate use antihack to verify model state sent by players (True) antihack.userlevel 0 == users, 1 == admins, 2 == developers (2) antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1) antihack.maxdesync max allowed client desync, lower value = more false positives (1) antihack.relaxationrate the rate at which violation values go back down (0.1) antihack.relaxationpause the time before violation values go back down (10) antihack.maxviolation violation value above this results in enforcement (100) antihack.noclip_protection 0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3) antihack.noclip_reject whether or not to reject movement when noclip is detected (True) antihack.noclip_penalty violation penalty to hand out when noclip is detected (0) antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1) antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5) antihack.speedhack_protection 0 == disabled, 1 == enabled (1) antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False) antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50) antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2) antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2) antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15) antihack.speedhack_history speeding ticket history length (20) antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (2) antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False) antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (70) antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (1.5) antihack.projectile_protection 0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3) antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0) antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5) antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (5) antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2) antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2) antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10) antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3) antihack.melee_penalty violation penalty to hand out when melee hack is detected (0) antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5) antihack.melee_padding melee hit distance padding in meters, lower value = more false positives (2) antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2) antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2) antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2) antihack.eye_protection 0 == disabled, 1 == distance, 2 == distance + LOS (2) antihack.eye_penalty violation penalty to hand out when eye hack is detected (0) antihack.debuglevel 0 == silent, 1 == print max violation, 2 == print every violation (1) batching.colliders no description (True) batching.collider_capacity no description (30000) batching.collider_vertices no description (5000) batching.collider_submeshes no description (1) batching.verbose no description (0) chat.enabled Enable or disable chat displaying (True) chat.serverlog no description (True) construct.frameminutes How many minutes before a placed frame gets destroyed (30) craft.instant no description (False) debug.checktriggers Debug triggers (False) decay.tick no description (600) decay.scale no description (1) decay.debug no description (False) env.time no description (12.604) env.day no description (26) env.month no description (8) env.year no description (2024) fps.limit The maximum number of frames to render per second (256) gc.interval no description (-1) global.safemode no description (False) global.debugmode no description (False) global.maxthreads no description (8) global.perf Show frames per second (fps) (0) global.timewarning no description (False) global.developer no description (0) heli.lifetimeminutes no description (15) heli.guns no description (1) heli.bulletdamagescale no description (1) heli.bulletaccuracy no description (2) net.visdebug Turns on debug display of network visibility (False) physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) physics.sendeffects Send effects to clients when physics objects collide (True) physics.bouncethreshold no description (2) physics.sleepthreshold no description (0.005) physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3) physics.steps The amount of physics steps per second (16) pool.mode no description (2) pool.collider_batches no description (False) sentry.targetall target everyone regardless of authorization (False) sentry.hostileduration how long until something is considered hostile after it attacked (120) server.ip no description (78.46.109.170) server.port no description (28015) server.maxplayers no description (100) server.hostname no description ([EU] Rusty Hamster | SOLO | 26.11) server.identity no description (rust-server) server.level no description (Procedural Map) server.seed no description (131229921) server.salt no description (1799353738) server.worldsize no description (3000) server.saveinterval no description (300) server.secure no description (True) server.tickrate no description (30) server.entityrate no description (16) server.cycletime no description (500) server.official no description (False) server.globalchat no description (True) server.stability no description (True) server.radiation no description (True) server.itemdespawn no description (180) server.pve no description (False) server.description no description (• Stable, state-of-the-art dedicated Rust server for solo players.\n• 100 slots, 3k map\n• Anyone found teaming or hacking will be banned\n• Active admin\n• Wipe every friday) server.headerimage no description (https://bitfabrikken.dk/rust.png) server.url no description () server.branch no description () server.eac no description (1) server.queriespersecond no description (2000) server.ipqueriespermin no description (30) server.meleedamage no description (1) server.arrowdamage no description (1) server.bulletdamage no description (1) server.bleedingdamage no description (1) server.meleearmor no description (1) server.arrowarmor no description (1) server.bulletarmor no description (1) server.bleedingarmor no description (1) server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128) server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60) server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1) server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50) server.maxunack Max amount of unacknowledged messages before we assume we're congested (4) server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000) server.netcache Use network caching (True) server.netcachesize Informational, the size of the network cache (in bytes) (1496566) server.savecachesize Informational, the size of the save cache (in bytes) (2139135) server.combatlogsize The size of the combat log (100) server.idlekick Number of minutes until idle players are kicked (30) server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1) server.idlekickadmins 1 = admins can get idle kicked (0) server.maxreceivetime no description (20) server.compression no description (False) server.netlog no description (False) spawn.min_rate no description (0.5) spawn.max_rate no description (1) spawn.min_density no description (0.5) spawn.max_density no description (1) spawn.player_base no description (100) spawn.player_scale no description (2) stability.verbose no description (0) stability.strikes no description (10) stability.collapse no description (0.05) stability.accuracy no description (0.001) stability.stabilityqueue no description (9) stability.surroundingsqueue no description (3) time.fixeddelta Fixed delta time in seconds (0.0625) time.maxdelta The minimum amount of times to tick per frame (0.33) vis.damage Turns on debug display of damages (False) vis.attack Turns on debug display of attacks (False) vis.protection Turns on debug display of protection (False) vis.weakspots Turns on debug display of weakspots (False) vis.triggers Show trigger entries (False) vis.hitboxes Turns on debug display of hitboxes (False) vis.lineofsight Turns on debug display of line of sight checks (False) xmas.enabled no description (True) xmas.spawnrange no description (50) xmas.giftsperplayer no description (2) rcon.port no description (28016) rcon.ip no description (78.46.109.170) rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False) rcon.print If true, rcon commands etc will be printed in the console (False) Commands: global.find( string Name ) Search for a command global.echo( string output ) Prints something to the debug output global.status( ) Print out currently connected clients global.stats( ) Print out stats of currently connected clients global.kick( void ) no description global.kickall( void ) no description global.ban( void ) no description global.moderatorid( void ) no description global.ownerid( void ) no description global.removemoderator( void ) no description global.removeowner( void ) no description global.banid( void ) no description global.unban( void ) no description global.players( ) Print out currently connected clients etc global.say( ) Sends a message in chat global.users( ) Show user info for players on server. global.banlist( ) List of banned users (sourceds compat) global.banlistex( ) List of banned users - shows reasons and usernames global.listid( ) List of banned users, by ID (sourceds compat) global.mutevoice( void ) no description global.unmutevoice( void ) no description global.mutechat( void ) no description global.unmutechat( void ) no description global.clientperf( void ) no description global.entid( void ) no description global.playerlist( ) Get a list of players global.bans( ) List of banned users global.serverinfo( ) Get a list of information about the server batching.refresh_colliders( void ) no description batching.status( void ) no description chat.tail( ) Return the last x lines of the console. Default is 200 chat.search( ) Search the console for a particular string console.tail( ) Return the last x lines of the console. Default is 200 console.search( ) Search the console for a particular string data.export( void ) no description debug.flushgroup( ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again debug.breakheld( ) Break the current held object debug.breakitem( ) Break all the items in your inventory whose name match the passed string debug.hurt( void ) no description entity.find_entity( void ) no description entity.find_id( void ) no description entity.find_group( void ) no description entity.find_parent( void ) no description entity.debug_toggle( void ) no description entity.nudge( void ) no description entity.create( void ) no description entity.spawnlootfrom( void ) no description env.addtime( void ) no description gc.collect( void ) no description gc.unload( void ) no description global.restart( ) Restart the server - with x seconds warning global.quit( ) Leave the game global.report( void ) no description global.objects( void ) no description global.textures( void ) no description global.colliders( void ) no description global.error( void ) no description global.queue( void ) no description global.sleep( void ) no description global.injure( void ) no description global.spectate( void ) no description global.teleport( void ) no description global.teleport2me( void ) no description Variables: ai.think no description (True) ai.move no description (True) ai.sensetime no description (1) ai.frametime no description (5) ai.tickrate no description (5) antihack.enabled is antihack enabled at all (True) antihack.admincheat are admins allowed to use their admin cheat (True) antihack.objectplacement use antihack to verify object placement by players (True) antihack.modelstate use antihack to verify model state sent by players (True) antihack.userlevel 0 == users, 1 == admins, 2 == developers (2) antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1) antihack.maxdesync max allowed client desync, lower value = more false positives (1) antihack.relaxationrate the rate at which violation values go back down (0.1) antihack.relaxationpause the time before violation values go back down (10) antihack.maxviolation violation value above this results in enforcement (100) antihack.noclip_protection 0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3) antihack.noclip_reject whether or not to reject movement when noclip is detected (True) antihack.noclip_penalty violation penalty to hand out when noclip is detected (0) antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1) antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5) antihack.speedhack_protection 0 == disabled, 1 == enabled (1) antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False) antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50) antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2) antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2) antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15) antihack.speedhack_history speeding ticket history length (20) antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (2) antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False) antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (70) antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (1.5) antihack.projectile_protection 0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3) antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0) antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5) antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (1) antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2) antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2) antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10) antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3) antihack.melee_penalty violation penalty to hand out when melee hack is detected (0) antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5) antihack.melee_padding melee hit distance padding in meters, lower value = more false positives (1) antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2) antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2) antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2) antihack.eye_protection 0 == disabled, 1 == distance, 2 == distance + LOS (2) antihack.eye_penalty violation penalty to hand out when eye hack is detected (0) antihack.debuglevel 0 == silent, 1 == print max violation, 2 == print every violation (1) batching.colliders no description (True) batching.collider_capacity no description (30000) batching.collider_vertices no description (5000) batching.collider_submeshes no description (1) batching.verbose no description (0) chat.enabled Enable or disable chat displaying (True) chat.serverlog no description (True) construct.frameminutes How many minutes before a placed frame gets destroyed (30) craft.instant no description (False) debug.checktriggers Debug triggers (False) decay.tick no description (600) decay.scale no description (1) decay.debug no description (False) env.time no description (11.86113) env.day no description (23) env.month no description (5) env.year no description (2024) fps.limit The maximum number of frames to render per second (256) gc.interval no description (-1) global.safemode no description (False) global.debugmode no description (False) global.maxthreads no description (8) global.perf Show frames per second (fps) (0) global.timewarning no description (False) global.developer no description (0) heli.lifetimeminutes no description (15) heli.guns no description (1) heli.bulletdamagescale no description (1) heli.bulletaccuracy no description (2) net.visdebug Turns on debug display of network visibility (False) physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) physics.sendeffects Send effects to clients when physics objects collide (True) physics.bouncethreshold no description (2) physics.sleepthreshold no description (0.005) physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3) physics.steps The amount of physics steps per second (16) pool.mode no description (2) pool.collider_batches no description (False) sentry.targetall target everyone regardless of authorization (False) sentry.hostileduration how long until something is considered hostile after it attacked (120) server.ip no description (78.46.109.170) server.port no description (28015) server.maxplayers no description (100) server.hostname no description ([EU] Rusty Hamster | SOLO | 01.12) server.identity no description (rust-server) server.level no description (Procedural Map) server.seed no description (6829921) server.salt no description (1799353738) server.worldsize no description (3000) server.saveinterval no description (300) server.secure no description (True) server.tickrate no description (30) server.entityrate no description (16) server.cycletime no description (500) server.official no description (False) server.globalchat no description (True) server.stability no description (True) server.radiation no description (True) server.itemdespawn no description (180) server.pve no description (False) server.description no description (• Stable, state-of-the-art dedicated Rust server for solo players.\n• 100 slots, 3k map\n• Anyone found teaming or hacking will be banned\n• Active admin\n• Wipe every friday) server.headerimage no description (https://bitfabrikken.dk/rust.png) server.url no description () server.branch no description () server.eac no description (1) server.queriespersecond no description (2000) server.ipqueriespermin no description (30) server.meleedamage no description (1) server.arrowdamage no description (1) server.bulletdamage no description (1) server.bleedingdamage no description (1) server.meleearmor no description (1) server.arrowarmor no description (1) server.bulletarmor no description (1) server.bleedingarmor no description (1) server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128) server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60) server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1) server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50) server.maxunack Max amount of unacknowledged messages before we assume we're congested (4) server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000) server.netcache Use network caching (True) server.netcachesize Informational, the size of the network cache (in bytes) (1011507) server.savecachesize Informational, the size of the save cache (in bytes) (1118870) server.combatlogsize The size of the combat log (100) server.idlekick Number of minutes until idle players are kicked (30) server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1) server.idlekickadmins 1 = admins can get idle kicked (0) server.maxreceivetime no description (20) server.compression no description (False) server.netlog no description (False) spawn.min_rate no description (0.5) spawn.max_rate no description (1) spawn.min_density no description (0.5) spawn.max_density no description (1) spawn.player_base no description (100) spawn.player_scale no description (2) stability.verbose no description (0) stability.strikes no description (10) stability.collapse no description (0.05) stability.accuracy no description (0.001) stability.stabilityqueue no description (9) stability.surroundingsqueue no description (3) time.fixeddelta Fixed delta time in seconds (0.0625) time.maxdelta The minimum amount of times to tick per frame (0.33) vis.damage Turns on debug display of damages (False) vis.attack Turns on debug display of attacks (False) vis.protection Turns on debug display of protection (False) vis.weakspots Turns on debug display of weakspots (False) vis.triggers Show trigger entries (False) vis.hitboxes Turns on debug display of hitboxes (False) vis.lineofsight Turns on debug display of line of sight checks (False) xmas.enabled no description (True) xmas.spawnrange no description (50) xmas.giftsperplayer no description (2) rcon.port no description (28016) rcon.ip no description (78.46.109.170) rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (True) rcon.print If true, rcon commands etc will be printed in the console (False) Commands: global.find( string Name ) Search for a command global.echo( string output ) Prints something to the debug output global.status( ) Print out currently connected clients global.stats( ) Print out stats of currently connected clients global.kick( void ) no description global.kickall( void ) no description global.ban( void ) no description global.moderatorid( void ) no description global.ownerid( void ) no description global.removemoderator( void ) no description global.removeowner( void ) no description global.banid( void ) no description global.unban( void ) no description global.players( ) Print out currently connected clients etc global.say( ) Sends a message in chat global.users( ) Show user info for players on server. global.banlist( ) List of banned users (sourceds compat) global.banlistex( ) List of banned users - shows reasons and usernames global.listid( ) List of banned users, by ID (sourceds compat) global.mutevoice( void ) no description global.unmutevoice( void ) no description global.mutechat( void ) no description global.unmutechat( void ) no description global.clientperf( void ) no description global.entid( void ) no description global.playerlist( ) Get a list of players global.bans( ) List of banned users global.serverinfo( ) Get a list of information about the server batching.refresh_colliders( void ) no description batching.status( void ) no description chat.tail( ) Return the last x lines of the console. Default is 200 chat.search( ) Search the console for a particular string console.tail( ) Return the last x lines of the console. Default is 200 console.search( ) Search the console for a particular string data.export( void ) no description debug.flushgroup( ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again debug.breakheld( ) Break the current held object debug.breakitem( ) Break all the items in your inventory whose name match the passed string debug.hurt( void ) no description entity.find_entity( void ) no description entity.find_id( void ) no description entity.find_group( void ) no description entity.find_parent( void ) no description entity.debug_toggle( void ) no description entity.nudge( void ) no description entity.create( void ) no description entity.spawnlootfrom( void ) no description env.addtime( void ) no description gc.collect( void ) no description gc.unload( void ) no description global.restart( ) Restart the server - with x seconds warning global.quit( ) Leave the game global.report( void ) no description global.objects( void ) no description global.textures( void ) no description global.colliders( void ) no description global.error( void ) no description global.queue( void ) no description global.sleep( void ) no description global.injure( void ) no description global.spectate( void ) no description global.teleport( void ) no description global.teleport2me( void ) no description global.teleportany( void ) no description global.teleportpos( void ) no description global.cleanup( void ) no description global.version( void ) no description global.sysinfo( void ) no description global.breakitem( void ) no description global.givebp( void ) no description global.subscriptions( void ) no description heli.drop( void ) no description heli.calltome( void ) no description heli.call( void ) no description heli.strafe( void ) no description hierarchy.ls( void ) no description hierarchy.cd( void ) no description hierarchy.del( void ) no description inventory.give( void ) no description inventory.resetbp( void ) no description inventory.giveall( void ) no description inventory.givebpall( void ) no description inventory.giveto( void ) no description inventory.giveid( void ) no description inventory.givearm( void ) no description inventory.givebp( void ) no description pool.print_memory( void ) no description pool.print_prefabs( void ) no description pool.print_assets( void ) no description pool.clear_memory( void ) no description pool.clear_prefabs( void ) no description pool.clear_assets( void ) no description server.stop( string DisconnectMessage ) Stops a server server.backup( ) Backup server folder server.writecfg( ) Writes config files server.fps( void ) no description server.save( ) Force save the current game server.readcfg( void ) no description spawn.fill_populations( void ) no description spawn.fill_groups( void ) no description spawn.report( void ) no description spawn.scalars( void ) no description stability.refresh_stability( void ) no description supply.drop( void ) no description supply.call( void ) no description weather.clouds( void ) no description weather.fog( void ) no description weather.wind( void ) no description weather.rain( void ) no description xmas.refill( void ) no description global.dump( void ) no description